MTG / Mystery Booster 2
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Urza's Saga
Mystery Booster 2
(R)
Collector #: 0114
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Enchantment Land - Urza's Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Urza's Saga gains " II: Urza's Saga gains " III: Search your library for an artifact card with mana cost |
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- NM
- EX
- VG
- G
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Lotus Petal
Mystery Booster 2
(C)
Collector #: 0226
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Artifact
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- NM
- EX
- VG
- G
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Cabal Coffers
Mystery Booster 2
(U)
Collector #: 0106
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Land
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- NM
- EX
- VG
- G
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Wasteland
Mystery Booster 2
(U)
Collector #: 0115
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Land
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- NM
- EX
- VG
- G
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Sensei's Divining Top
Mystery Booster 2
(U)
Collector #: 0231
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Artifact
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- NM
- EX
- VG
- G
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Stifle
Mystery Booster 2
(U)
Collector #: 0173
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Instant
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| Counter target activated or triggered ability. | |
- NM
- EX
- VG
- G
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Natural Order
Mystery Booster 2
(M)
Collector #: 0210
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Sorcery
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As an additional cost to cast Natural Order, sacrifice a green creature. Search your library for a green creature card, put it onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
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Displacer Kitten
Mystery Booster 2
(R)
Collector #: 0027
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2/2 Creature - Cat Beast
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| Avoidance - Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. | |
- NM
- EX
- VG
- G
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Thassa's Oracle
Mystery Booster 2
(R)
Collector #: 0175
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1/3 Creature - Merfolk Wizard
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| When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. | |
- NM
- EX
- VG
- G
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Grinding Station
Mystery Booster 2
(U)
Collector #: 0223
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Artifact
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Whenever an artifact enters the battlefield, you may untap Grinding Station. |
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- NM
- EX
- VG
- G
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Pyroblast
Mystery Booster 2
(C)
Collector #: 0198
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Thornbite Staff
Mystery Booster 2
(U)
Collector #: 0099
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Kindred Artifact - Shaman Equipment
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Equipped creature has “ Whenever a Shaman creature enters, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Cabal Ritual
Mystery Booster 2
(C)
Collector #: 0177
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Instant
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Add Threshold - Add |
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- NM
- EX
- VG
- G
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Goblin Lackey
Mystery Booster 2
(U)
Collector #: 0192
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1/1 Creature - Goblin
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| Whenever this creature deals damage to a player, you may put a Goblin permanent card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
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Chain of Vapor
Mystery Booster 2
(U)
Collector #: 0156
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Instant
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| Return target nonland permanent to its owner’s hand. Then that permanent’s controller may sacrifice a land. If the player does, they may copy this spell and may choose a new target for that copy. | |
- NM
- EX
- VG
- G
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Pact of Negation
Mystery Booster 2
(R)
Collector #: 0169
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Instant
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Counter target spell. At the beginning of your next upkeep pay |
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- NM
- EX
- VG
- G
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City of Brass
Mystery Booster 2
(R)
Collector #: 0240
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Land
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Whenever this land becomes tapped, it deals 1 damage to you. |
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- NM
- EX
- VG
- G
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Krark-Clan Ironworks
Mystery Booster 2
(U)
Collector #: 0224
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Artifact
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Sacrifice an artifact: Add |
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- NM
- EX
- VG
- G
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Umbral Mantle
Mystery Booster 2
(U)
Collector #: 0101
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Artifact - Equipment
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Equipped creature has “ Equip |
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- NM
- EX
- VG
- G
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Cathars' Crusade
Mystery Booster 2
(R)
Collector #: 0006
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Enchantment
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| Whenever a creature enters the battlefield under your control, put a +1/+1 counter on each creature you control. | |
- NM
- EX
- VG
- G
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Underworld Breach
Mystery Booster 2
(R)
Collector #: 0200
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Enchantment
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.) At the beginning of the end step, sacrifice this enchantment. |
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- NM
- EX
- VG
- G
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Echo of Eons
Mystery Booster 2
(M)
Collector #: 0160
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Sorcery
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Each player shuffles their hand and graveyard into their library, then draws seven cards. Flashback |
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- NM
- EX
- VG
- G
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Final Fortune
Mystery Booster 2
(R)
Collector #: 0190
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Instant
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| Take an extra turn after this one. At the beginning of that turn's end step, you lose the game. | |
- NM
- EX
- VG
- G
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Mindbreak Trap
Mystery Booster 2
(M)
Collector #: 0168
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Instant - Trap
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If an opponent cast three or more spells this turn, you may pay Exile any number of target spells. |
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- NM
- EX
- VG
- G
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Faerie Macabre
Mystery Booster 2
(C)
Collector #: 0042
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2/2 Creature - Faerie Rogue
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Flying Discard Faerie Macabre: Exile up to two target cards from graveyards. |
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- NM
- EX
- VG
- G
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