MTG / Mystery Booster 2
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Urza's Saga
Mystery Booster 2
(R)
Collector #: 0114
|
Enchantment Land - Urza's Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I: Urza's Saga gains ": Add ." II: Urza's Saga gains ", : Create a 0/0 colorless Construct artifact creature token with 'This creature gets +1/+1 for each artifact you control.'" III: Search your library for an artifact card with mana cost or , put it onto the battlefield, then shuffle. |
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- NM
- EX
- VG
- G
Demonic Consultation
Mystery Booster 2
(U)
Collector #: 0181
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Instant
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Choose a card name. Exile the top six cards of your library, then reveal cards from the top of your library until you reveal a card with the chosen name. Put that card into your hand and exile all other cards revealed this way. | |
- NM
- EX
- VG
- G
Lotus Petal
Mystery Booster 2
(C)
Collector #: 0226
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Artifact
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, Sacrifice Lotus Petal: Add one mana of any color. | |
- NM
- EX
- VG
- G
Underworld Breach
Mystery Booster 2
(R)
Collector #: 0200
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Enchantment
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Each nonland card in your graveyard has escape. The escape cost is equal to the card's mana cost plus exile three other cards from your graveyard. At the beginning of the end step, sacrifice Underworld Breach. |
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- NM
- EX
- VG
- G
Wasteland
Mystery Booster 2
(U)
Collector #: 0115
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Land
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: Add . , Sacrifice Wasteland: Destroy target nonbasic land. |
|
- NM
- EX
- VG
- G
Mental Misstep
Mystery Booster 2
(U)
Collector #: 0030
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Instant
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Counter target spell with converted mana cost 1. | |
- NM
- EX
- VG
- G
Pact of Negation
Mystery Booster 2
(R)
Collector #: 0169
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Instant
|
Counter target spell. At the beginning of your next upkeep pay . If you don't, you lose the game. |
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- NM
- EX
- VG
- G
Snuff Out
Mystery Booster 2
(C)
Collector #: 0187
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Instant
|
If you control a Swamp, you may pay 4 life rather than pay Snuff Out's mana cost. Destroy target nonblack creature. It can't be regenerated. |
|
- NM
- EX
- VG
- G
Tarnished Citadel
Mystery Booster 2
(R)
Collector #: 0112
|
Land
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: Add . : Add one mana of any color. Tarnished Citadel deals 3 damage to you. |
|
- NM
- EX
- VG
- G
Temporal Manipulation
Mystery Booster 2
(M)
Collector #: 0174
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Sorcery
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Take an extra turn after this one. | |
- NM
- EX
- VG
- G
Mindbreak Trap
Mystery Booster 2
(M)
Collector #: 0168
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Instant - Trap
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If an opponent cast three or more spells this turn, you may pay rather than pay Mindbreak Trap's mana cost. Exile any number of target spells. |
|
- NM
- EX
- VG
- G
Cabal Ritual
Mystery Booster 2
(C)
Collector #: 0177
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Instant
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Add to your mana pool. Threshold - Add to your mana pool instead if seven or more cards are in your graveyard. |
|
- NM
- EX
- VG
- G
City of Brass
Mystery Booster 2
(R)
Collector #: 0240
|
Land
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Whenever City of Brass becomes tapped, it deals 1 damage to you. : Add one mana of any color. |
|
- NM
- EX
- VG
- G
Rot Hulk
Mystery Booster 2
(M)
Collector #: 0128
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5/5 Creature - Zombie
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Menace When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. |
|
- NM
- EX
- VG
- G
Teferi, Hero of Dominaria
Mystery Booster 2
(M)
Collector #: 0090
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Legendary Planeswalker - Teferi
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[+1]: Draw a card. At the beginning of the next end step, untap up to two lands. [-3]: Put target nonland permanent into its owner's library third form the top. [-8]: You get an emblem with "Whenever you draw a card, exile target permanent an opponent controls." |4| |
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- NM
- EX
- VG
- G
Thornbite Staff
Mystery Booster 2
(U)
Collector #: 0099
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Tribal Artifact - Shaman Equipment
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Equipped creature has ", : This creature deals 1 damage to any target" and "Whenever a creature is put into a graveyard from play, untap this creature." Whenever a Shaman creature comes into play, you may attach Thornbite Staff to it. Equip | |
- NM
- EX
- VG
- G
Rat Colony
Mystery Booster 2
(C)
Collector #: 0047
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2/1 Creature - Rat
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Rat Colony gets +1/+0 for each other Rat you control. A deck can have any number of cards named Rat Colony. |
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- NM
- EX
- VG
- G
Sensei's Divining Top
Mystery Booster 2
(U)
Collector #: 0231
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Artifact
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: Look at the top three cards of your library, then put them back in any order. : Draw a card, then put Sensei's Divining Top on top of its owner's library. |
|
- NM
- EX
- VG
- G
Krark-Clan Ironworks
Mystery Booster 2
(U)
Collector #: 0224
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Artifact
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Sacrifice an artifact: Add . | |
- NM
- EX
- VG
- G
Thassa's Oracle
Mystery Booster 2
(R)
Collector #: 0175
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1/3 Creature - Merfolk Wizard
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When Thassa's Oracle enters the battlefield, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. | |
- NM
- EX
- VG
- G
Displacer Kitten
Mystery Booster 2
(R)
Collector #: 0027
|
2/2 Creature - Cat Beast
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Avoidance - Whenever you cast a noncreature spell, exile up to one target nonland permanent you control, then return that card to the battlefield under its owner's control. | |
- NM
- EX
- VG
- G
Walking Ballista
Mystery Booster 2
(R)
Collector #: 0238
|
0/0 Artifact Creature - Construct
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Assaultron Invader enters the battlefield with X +1/+1 counters on it. : Put a +1/+1 counter on Assaultron Invader. Remove a +1/+1 counter from Assaultron Invader: It deals 1 damage to any target. |
|
- NM
- EX
- VG
- G
Ruination
Mystery Booster 2
(R)
Collector #: 0199
|
Sorcery
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Destroy all nonbasic lands. | |
- NM
- EX
- VG
- G
Engineered Explosives
Mystery Booster 2
(R)
Collector #: 0218
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Artifact
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Sunburst , Sacrifice Engineered Explosives: Destroy each nonland permanent with converted mana cost equal to the number of charge counters on Engineered Explosives. |
|
- NM
- EX
- VG
- G
Brain Freeze
Mystery Booster 2
(U)
Collector #: 0024
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Instant
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Target player mills three cards. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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