MTG / Mystery Booster 2
226 - 250 of 363 results
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Chea, Friend to Maybe Too Many (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0353
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2/4 Legendary Creature - Human Wizard
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Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.) |
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- NM
- EX
- VG
- G
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Mardu Outrider
Mystery Booster 2
(R)
Collector #: 0001
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5/5 Creature - Orc Warrior
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| As an additional cost to cast this spell, discard a card. | |
- NM
- EX
- VG
- G
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Naturalize 2 (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0341
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Instant
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| Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.) | |
- NM
- EX
- VG
- G
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Energy Flux
Mystery Booster 2
(U)
Collector #: 0161
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Enchantment
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All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay |
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- NM
- EX
- VG
- G
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Madlands (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0377
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Land
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Madlands enters the battlefield tapped. Madness |
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- NM
- EX
- VG
- G
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Terry Pin, Turboturtle (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0364
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4/3 Legendary Creature - Turtle Athlete
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Flash Haste You may ignore the words "Activate only as a sorcery" while activating abilities. |
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- NM
- EX
- VG
- G
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The Colossal Dreadmaw (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0336
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6/6 Legendary Creature - Dinosaur
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Trample You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.) |
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- NM
- EX
- VG
- G
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Ancient Grudge
Mystery Booster 2
(C)
Collector #: 0053
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Instant
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Destroy target artifact. Flashback |
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- NM
- EX
- VG
- G
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Environmental Sciences
Mystery Booster 2
(C)
Collector #: 0002
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Sorcery - Lesson
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| Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. | |
- NM
- EX
- VG
- G
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Expressive Iteration
Mystery Booster 2
(U)
Collector #: 0082
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Sorcery
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| Look at the top three cards of your library. Put one of them into your hand, put one of them on the bottom of your library, and exile one of them. You may play the exiled card this turn. | |
- NM
- EX
- VG
- G
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Hunting Cheetah
Mystery Booster 2
(C)
Collector #: 0134
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2/3 Creature - Cat
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| Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Lifetap
Mystery Booster 2
(U)
Collector #: 0125
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Enchantment
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| Whenever a Forest an opponent controls becomes tapped, you gain 1 life. | |
- NM
- EX
- VG
- G
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Maestros' Totally Safe Hideout (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0378
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Land
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Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.) Maestro's Totally Safe Hideout enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Soul of Theros
Mystery Booster 2
(M)
Collector #: 0019
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6/6 Creature - Avatar
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Vigilance |
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- NM
- EX
- VG
- G
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Heart of a Duelist (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0294
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Enchantment
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You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.) When Heart of a Duelist enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Jund 'Em Out (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0357
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Sorcery
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Retrace (Sorry, no room for reminder text.) Choose one at rando/m. Create a copy of the chosen card. You may cast the copy without paying its mana cost.
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- NM
- EX
- VG
- G
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Nalathni Dragon
Mystery Booster 2
(R)
Collector #: 0197
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1/1 Creature - Dragon
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Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
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- NM
- EX
- VG
- G
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Common Black Removal (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0307
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Instant
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Choose one. Destroy target creature, then -
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- NM
- EX
- VG
- G
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Knight of Lost Causes (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0282
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2/2 Creature - Human Knight
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Vigilance As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.) |
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- NM
- EX
- VG
- G
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Lich's Duel Mastery (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0310
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Legendary Enchantment
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Hexproof When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields. If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery. When Lich's Duel Mastery leaves the battlefield, you lose the game. |
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- NM
- EX
- VG
- G
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Microscope (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0368
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Artifact
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- NM
- EX
- VG
- G
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Night of the Flying Merfolk (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0296
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Enchantment - Saga
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Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I - Create two 1/1 blue Merfolk creature tokens. II - Put a flying counter on each tapped creature you control. III - Draw a card for each creature you control that dealt combat damage to a player this turn. |
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- NM
- EX
- VG
- G
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Rain of Daggers
Mystery Booster 2
(R)
Collector #: 0186
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Sorcery
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| Destroy all creatures target opponent controls. You lose 2 life for each creature destroyed this way. | |
- NM
- EX
- VG
- G
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Temur Elevator (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0382
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Land
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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- NM
- EX
- VG
- G
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TL;DR (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0317
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Instant
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| Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.) | |
- NM
- EX
- VG
- G
226 - 250 of 363 results