MTG / Mystery Booster 2
226 - 250 of 363 results
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Skyclave Apparition
Mystery Booster 2
(R)
Collector #: 0018
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2/2 Creature - Kor Spirit
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When Skyclave Apparition enters, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card. |
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- NM
- EX
- VG
- G
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Sliver of Hope (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0287
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3/3 Creature - Sliver
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| Slivers you control have hope. (Prevent all damage that would be dealt to attacking creatures with hope.) | |
- NM
- EX
- VG
- G
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Basking Rootwalla
Mystery Booster 2
(C)
Collector #: 0065
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1/1 Creature - Lizard
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Madness |
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- NM
- EX
- VG
- G
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Gobland (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0374
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2/1 Land Creature - Mountain Goblin
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(Gobland isn't a spell, it's affected by summoning sickness, and it has " Gobland can't block. |
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- NM
- EX
- VG
- G
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Keruga, the Macrosage
Mystery Booster 2
(R)
Collector #: 0084
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5/4 Legendary Creature - Dinosaur Hippo
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Companion - Your starting deck contains only cards with mana value 3 or greater and land cards. (If this card is your chosen companion, you may put it into your hand from outside the game for When Keruga enters, draw a card for each other permanent you control with mana value 3 or greater. |
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- NM
- EX
- VG
- G
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Muraganda Eldrazi (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0283
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6/5 Creature - Eldrazi Dinosaur
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Devoid (This card has no color.) Deworded (This creature counts as having no abilities.) When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.) |
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- NM
- EX
- VG
- G
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The Colossal Dreadmaw (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0336
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6/6 Legendary Creature - Dinosaur
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Trample You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.) |
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- NM
- EX
- VG
- G
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Cleaver Blow (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0306
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Instant
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Multicleave Destroy target [nonblack] creature [with mana value 3 or less][an opponent controls]. You [and its controller each] draw a card [and lose 2 life]. Create a [tapped] 1/1 white Spirit creature token with flying. |
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- NM
- EX
- VG
- G
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Soul of Theros
Mystery Booster 2
(M)
Collector #: 0019
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6/6 Creature - Avatar
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Vigilance |
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- NM
- EX
- VG
- G
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A Girl and Her Dogs (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0279
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3/3 Creature - Human
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When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it. Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control. |
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- NM
- EX
- VG
- G
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Dwarven Confluencer (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0325
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1/1 Creature - Dwarf
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- NM
- EX
- VG
- G
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Madlands (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0377
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Land
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Madlands enters the battlefield tapped. Madness |
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- NM
- EX
- VG
- G
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Kitchen Finks
Mystery Booster 2
(U)
Collector #: 0085
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3/2 Creature - Ouphe
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When Kitchen Finks enters the battlefield, you gain 2 life. Persist |
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- NM
- EX
- VG
- G
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Thopter Foundry
Mystery Booster 2
(U)
Collector #: 0092
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Artifact
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- NM
- EX
- VG
- G
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Kozilek, Compleated (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0266
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12/12 Legendary Creature - Phyrexian Eldrazi
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({C/P} can be paid with either When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.) |
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- NM
- EX
- VG
- G
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Environmental Sciences
Mystery Booster 2
(C)
Collector #: 0002
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Sorcery - Lesson
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| Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. | |
- NM
- EX
- VG
- G
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Built Bear (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0335
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2/2 Creature - Bear
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Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by 1 point each > Flash; deathtouch; reach; vigilance; or ward 2 points > 3 points each > +1/+1; or +0/+2 4 points > When this creature enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Naturalize 2 (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0341
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Instant
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| Destroy target artifact, enchantment, emblem, or gameplay tracker. (Trackers include play aids such as dungeons, city's blessing, and monarch. When you destroy it, the associated object or designation is removed from the game.) | |
- NM
- EX
- VG
- G
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Omnipresent Impostor (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0268
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2/1 Basic Creature - Shapeshifter
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Changeling Omnipresent Impostor has all card names. As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For Example, if you search for two land cards, you may find Omnipresent Impostor and a land card.) |
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- NM
- EX
- VG
- G
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Can't Quite Recall (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0291
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Instant
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Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.) Target player draws three cards. |
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- NM
- EX
- VG
- G
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Lazotep Archway (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0376
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Land
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Lazotep Archway enters the battlefield tapped. Eternalize |
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- NM
- EX
- VG
- G
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Marchesa's Surprise Party (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0267
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Conspiracy - Secret Mission
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(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.)
Reward - Draw a card. |
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- NM
- EX
- VG
- G
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Mothers Yamazaki (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0359
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2/2 Legendary Creature - Human Samurai
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Partner with itself (When this enters, target player may put Mothers Yamazaki into their hand from their library, then shuffle. A Commander deck can include two of this card, and they can be your commanders.) As long as you control exactly two permanents named Mothers Yamazaki, the "legend rule" doesn't apply to them, and Samurai you control get +2/+2 and have vigilance and haste. |
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- NM
- EX
- VG
- G
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Night of the Flying Merfolk (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0296
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Enchantment - Saga
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Bedtime story (Don't put a lore counter on this Saga as it enters. Put a lore counter on it at the beginning of your end step rather than your main phase. Sacrifice after III.) I - Create two 1/1 blue Merfolk creature tokens. II - Put a flying counter on each tapped creature you control. III - Draw a card for each creature you control that dealt combat damage to a player this turn. |
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- NM
- EX
- VG
- G
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Pinchy McStingbutt (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0316
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1/3 Creature - Scorpion
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Deathtouch Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal String, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.) |
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- NM
- EX
- VG
- G
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