MTG / Mystery Booster 2
226 - 250 of 363 results
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Future Sight
Mystery Booster 2
(R)
Collector #: 0122
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Enchantment
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Play with the top card of your library revealed. You may play the top card of your library. |
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- NM
- EX
- VG
- G
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Treasure Cruise
Mystery Booster 2
(C)
Collector #: 0037
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Sorcery
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Delve (Each card you exile from your graveyard while casting this spell pays for Draw three cards. |
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- NM
- EX
- VG
- G
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Chea, Friend to Maybe Too Many (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0353
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2/4 Legendary Creature - Human Wizard
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Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.) |
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- NM
- EX
- VG
- G
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The Colossal Dreadmaw (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0336
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6/6 Legendary Creature - Dinosaur
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Trample You may cast creature cards from your hand as though they were the card Colossal Dreadmaw. (They become Colossal Dreadmaws.) |
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- NM
- EX
- VG
- G
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Environmental Sciences
Mystery Booster 2
(C)
Collector #: 0002
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Sorcery - Lesson
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| Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You gain 2 life. | |
- NM
- EX
- VG
- G
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Thopter Foundry
Mystery Booster 2
(U)
Collector #: 0092
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Artifact
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- NM
- EX
- VG
- G
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Kozilek, Compleated (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0266
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12/12 Legendary Creature - Phyrexian Eldrazi
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({C/P} can be paid with either When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.) |
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- NM
- EX
- VG
- G
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Energy Flux
Mystery Booster 2
(U)
Collector #: 0161
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Enchantment
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All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay |
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- NM
- EX
- VG
- G
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King's Assassin
Mystery Booster 2
(R)
Collector #: 0043
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1/1 Creature - Human Assassin
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- NM
- EX
- VG
- G
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Planeswalkerificate (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0328
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Enchantment - Aura
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Enchant creature you control Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities - [+1]: Add [-1]: Exile the top card of your library. You may play it this turn. [-X]: This planeswalker deals X damage to any target. |
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- NM
- EX
- VG
- G
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Value Town (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0384
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Land - Town
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Value Town enters the battlefield tapped. Take a Trip to... Sorcery - Adventure Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Velukan Dragon
Mystery Booster 2
(R)
Collector #: 0145
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5/5 Creature - Dragon
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Flying Whenever Velukan Dragon attacks or blocks, roll a six-sided die. Velukan Dragon gets +X/+0 until end of turn, where X is the result minus 1. |
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- NM
- EX
- VG
- G
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Hoodwink
Mystery Booster 2
(C)
Collector #: 0123
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Instant
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| Return target artifact, enchantment, or land to its owner's hand. | |
- NM
- EX
- VG
- G
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Prismatic Ending
Mystery Booster 2
(U)
Collector #: 0016
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Sorcery
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| Converge - Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. | |
- NM
- EX
- VG
- G
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A Girl and Her Dogs (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0279
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3/3 Creature - Human
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When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it. Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control. |
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- NM
- EX
- VG
- G
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Heart of a Duelist (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0294
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Enchantment
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You may draw cards from anywhere in your library. (You don't get to look at them or reorder them while doing so.) When Heart of a Duelist enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Lutri, Pauper Otter (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0358
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3/4 Legendary Creature - Elemental Otter
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Companion - Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards. |
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- NM
- EX
- VG
- G
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Luxior, Ignited (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0368
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Legendary Artifact Planeswalker - Equipment Luxior
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Equipped creature gets +1/+1 for each counter on Luxior, Ignited. [+1]: Attach this Equipment to up to one target creature you control. [-2}: Equipped creature gets +2/+2 and gains double strike until end of turn. |1| |
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- NM
- EX
- VG
- G
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Phyrexian Seedling (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0343
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0/0 Creature - Phyrexian Plant
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Phyrexian Seedling enters the battlefield with a +1/+1 counter on it. Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.) |
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- NM
- EX
- VG
- G
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Brigid, Who's Seen Some Stuff (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0274
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3/3 Legendary Creature - Kithkin Archer
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Vigilance Nimble (This creature can't be blocked by creatures with power 3 or greater.) Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.) |
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- NM
- EX
- VG
- G
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Colossal Dreadmaw
Mystery Booster 2
(C)
Collector #: 0067
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6/6 Creature - Dinosaur
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| Trample | |
- NM
- EX
- VG
- G
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Bolshack Dragon (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0322
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6/6 Creature - Armored Dragon
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Double strike While attacking, this creature gets +1 power for each red card in your graveyard. |
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- NM
- EX
- VG
- G
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Cleaver Blow (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0306
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Instant
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Multicleave Destroy target [nonblack] creature [with mana value 3 or less][an opponent controls]. You [and its controller each] draw a card [and lose 2 life]. Create a [tapped] 1/1 white Spirit creature token with flying. |
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- NM
- EX
- VG
- G
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Don't Worry About It (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0353
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Enchantment - Aura
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Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.) Enchanted card costs When you cast enchanted card, copy it. |
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- NM
- EX
- VG
- G
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Processing Plant (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0380
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Land - Ulamog's Power-Plant
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Processing Plant enters the battlefield tapped. When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library. |
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- NM
- EX
- VG
- G
226 - 250 of 363 results