MTG / Mystery Booster 2
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Goblin Settler
Mystery Booster 2
(U)
Collector #: 0131
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1/1 Creature - Goblin
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| When Goblin Settler enters the battlefield, destroy target land. | |
- NM
- EX
- VG
- G
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Goblin Charbelcher
Mystery Booster 2
(R)
Collector #: 0221
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Artifact
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- NM
- EX
- VG
- G
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Mana Flare
Mystery Booster 2
(R)
Collector #: 0196
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Enchantment
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| Whenever a player taps a land for mana, that player adds one mana of any type that land produced. | |
- NM
- EX
- VG
- G
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Erratic Portal
Mystery Booster 2
(R)
Collector #: 0220
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Artifact
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- NM
- EX
- VG
- G
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Mana Short
Mystery Booster 2
(R)
Collector #: 0166
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Instant
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| Tap all lands target player controls and that player loses all unspent mana. | |
- NM
- EX
- VG
- G
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Power Matrix
Mystery Booster 2
(R)
Collector #: 0229
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Artifact
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- NM
- EX
- VG
- G
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Narset, Parter of Veils
Mystery Booster 2
(U)
Collector #: 0032
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Legendary Planeswalker - Narset
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Each opponent can't draw more than one card each turn. [-2]: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |5| |
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- NM
- EX
- VG
- G
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Rot Hulk
Mystery Booster 2
(M)
Collector #: 0128
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5/5 Creature - Zombie
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Menace When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. |
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- NM
- EX
- VG
- G
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Leyline of Sanctity
Mystery Booster 2
(R)
Collector #: 0014
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Enchantment
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If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. |
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- NM
- EX
- VG
- G
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Stitcher's Supplier
Mystery Booster 2
(U)
Collector #: 0048
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1/1 Creature - Zombie
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| When Stitcher’s Supplier enters the battlefield or dies, mill three cards. | |
- NM
- EX
- VG
- G
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Street Wraith
Mystery Booster 2
(C)
Collector #: 0049
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3/4 Creature - Wraith
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Swampwalk Cycling - Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) |
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- NM
- EX
- VG
- G
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Hollow One
Mystery Booster 2
(R)
Collector #: 0095
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4/4 Artifact Creature - Golem
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Hollow One costs Cycling |
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- NM
- EX
- VG
- G
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Seeker of Skybreak
Mystery Booster 2
(C)
Collector #: 0213
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2/1 Creature - Elf
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- NM
- EX
- VG
- G
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Hostage Taker
Mystery Booster 2
(R)
Collector #: 0137
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2/3 Creature - Human Pirate
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| When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. | |
- NM
- EX
- VG
- G
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Spell Pierce
Mystery Booster 2
(C)
Collector #: 0036
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Instant
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Counter target noncreature spell unless its controller pays |
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- NM
- EX
- VG
- G
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Yorion, Sky Nomad
Mystery Booster 2
(R)
Collector #: 0094
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4/5 Legendary Creature - Bird Serpent
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Companion - Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Ash Barrens
Mystery Booster 2
(U)
Collector #: 0103
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Land
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Basic landcycling |
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- NM
- EX
- VG
- G
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Tendrils of Agony
Mystery Booster 2
(U)
Collector #: 0050
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Sorcery
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Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
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- NM
- EX
- VG
- G
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Skyclave Apparition
Mystery Booster 2
(R)
Collector #: 0018
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2/2 Creature - Kor Spirit
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When Skyclave Apparition enters, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card. |
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- NM
- EX
- VG
- G
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Ball Lightning
Mystery Booster 2
(R)
Collector #: 0130
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6/1 Creature - Elemental
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Trample, haste At the beginning of the end step, sacrifice Ball Lightning. |
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- NM
- EX
- VG
- G
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Nomads en-Kor
Mystery Booster 2
(C)
Collector #: 0149
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1/1 Creature - Kor Nomad Soldier
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- NM
- EX
- VG
- G
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Sword of the Meek
Mystery Booster 2
(U)
Collector #: 0098
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Artifact - Equipment
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Equipped creature gets +1/+2. Equip Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. |
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- NM
- EX
- VG
- G
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Wish
Mystery Booster 2
(R)
Collector #: 0064
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Sorcery
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| You may play a card you own form outside the game this turn. | |
- NM
- EX
- VG
- G
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Chain Lightning
Mystery Booster 2
(C)
Collector #: 0055
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Sorcery
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Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay |
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- NM
- EX
- VG
- G
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Sakura-Tribe Elder
Mystery Booster 2
(C)
Collector #: 0072
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1/1 Creature - Snake Shaman
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| Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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