MTG / Mystery Booster 2
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Ice-Fang Coatl
Mystery Booster 2
(R)
Collector #: 0083
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1/1 Snow Creature - Snake
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Flash Flying When Ice-Fang Coatl enters the battlefield, draw a card. Ice-Fang Coatl has deathtouch as long as you control at least three other snow permanents. |
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- NM
- EX
- VG
- G
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O-Kagachi, Vengeful Kami
Mystery Booster 2
(M)
Collector #: 0138
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6/6 Legendary Creature - Dragon Spirit
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Flying, trample Whenever O-Kagachi, Vengeful Kami deals combat damage to a player, if that player attacked you during their last turn, exile target nonland permanent that player controls. |
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- NM
- EX
- VG
- G
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Day of Judgment
Mystery Booster 2
(R)
Collector #: 0008
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Sorcery
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| Destroy all creatures. | |
- NM
- EX
- VG
- G
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Nature's Claim
Mystery Booster 2
(C)
Collector #: 0069
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Instant
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| Destroy target artifact or enchantment. Its controller gains 4 life. | |
- NM
- EX
- VG
- G
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Mana Short
Mystery Booster 2
(R)
Collector #: 0166
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Instant
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| Tap all lands target player controls and that player loses all unspent mana. | |
- NM
- EX
- VG
- G
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Hostage Taker
Mystery Booster 2
(R)
Collector #: 0137
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2/3 Creature - Human Pirate
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| When Hostage Taker enters the battlefield, exile another target creature or artifact until Hostage Taker leaves the battlefield. You may cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell. | |
- NM
- EX
- VG
- G
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Rot Hulk
Mystery Booster 2
(M)
Collector #: 0128
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5/5 Creature - Zombie
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Menace When Rot Hulk enters the battlefield, return up to X target Zombie cards from your graveyard to the battlefield, where X is the number of opponents you have. |
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- NM
- EX
- VG
- G
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Crashing Footfalls
Mystery Booster 2
(R)
Collector #: 0204
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Sorcery
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Suspend 4 - Create two 4/4 green Rhino creature tokens with trample. |
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- NM
- EX
- VG
- G
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Thespian's Stage
Mystery Booster 2
(R)
Collector #: 0113
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Land
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- NM
- EX
- VG
- G
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Basilisk Gate
Mystery Booster 2
(C)
Collector #: 0104
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Land - Gate
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- NM
- EX
- VG
- G
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Sword of the Meek
Mystery Booster 2
(U)
Collector #: 0098
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Artifact - Equipment
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Equipped creature gets +1/+2. Equip Whenever a 1/1 creature enters the battlefield under your control, you may return Sword of the Meek from your graveyard to the battlefield, then attach it to that creature. |
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- NM
- EX
- VG
- G
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Leyline of the Void
Mystery Booster 2
(R)
Collector #: 0044
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Enchantment
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If Leyline of the Void is in your opening hand, you may begin the game with it on the battlefield. If a card would be put into an opponent's graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Mystical Dispute
Mystery Booster 2
(U)
Collector #: 0031
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Instant
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This spell costs Counter target spell unless its controller pays |
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- NM
- EX
- VG
- G
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Ball Lightning
Mystery Booster 2
(R)
Collector #: 0130
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6/1 Creature - Elemental
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Trample, haste At the beginning of the end step, sacrifice Ball Lightning. |
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- NM
- EX
- VG
- G
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Goblin Settler
Mystery Booster 2
(U)
Collector #: 0131
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1/1 Creature - Goblin
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| When Goblin Settler enters the battlefield, destroy target land. | |
- NM
- EX
- VG
- G
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Prismatic Ending
Mystery Booster 2
(U)
Collector #: 0016
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Sorcery
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| Converge - Exile target nonland permanent if its mana value is less than or equal to the number of colors of mana spent to cast this spell. | |
- NM
- EX
- VG
- G
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Containment Priest
Mystery Booster 2
(R)
Collector #: 0007
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2/2 Creature - Human Cleric
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Flash If a nontoken creature would enter the battlefield and it wasn't cast, exile it instead. |
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- NM
- EX
- VG
- G
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Goblin Guide
Mystery Booster 2
(R)
Collector #: 0058
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2/2 Creature - Goblin Scout
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Haste Whenever Goblin Guide attacks, defending player reveals the top card of their library. If it’s a land card, that player puts it into their hand. |
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- NM
- EX
- VG
- G
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Rin and Seri, Inseparabler (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0362
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3/2 Legendary Creature - Dog Cat Scientist
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All Cats you control are Dogs in addition to their other types. All Dogs you control are Cats in addition to their other types. Cats and Dogs you control have haste. |
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- NM
- EX
- VG
- G
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Nomads en-Kor
Mystery Booster 2
(C)
Collector #: 0149
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1/1 Creature - Kor Nomad Soldier
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- NM
- EX
- VG
- G
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Unnatural Selection
Mystery Booster 2
(R)
Collector #: 0038
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Enchantment
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- NM
- EX
- VG
- G
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Serenity
Mystery Booster 2
(R)
Collector #: 0152
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Enchantment
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| At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. | |
- NM
- EX
- VG
- G
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Chain Lightning
Mystery Booster 2
(C)
Collector #: 0055
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Sorcery
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Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay |
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- NM
- EX
- VG
- G
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Liliana's Other Contract (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0312
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Enchantment
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When Liliana's Other Contract enters the battlefield, you draw three cards and you lose 3 life. If you would lose the game, instead exile Liliana's Other Contract, then return it to the battlefield transformed under your control. Back Liliana's Undead Minion Legendary Planeswalker - You You can't lose the game. [+1]: Each opponent loses 1 life. [-4]: Destroy target creature. |5| |
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- NM
- EX
- VG
- G
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Street Wraith
Mystery Booster 2
(C)
Collector #: 0049
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3/4 Creature - Wraith
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Swampwalk Cycling - Pay 2 life. (Pay 2 life, Discard this card: Draw a card.) |
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- NM
- EX
- VG
- G
176 - 200 of 363 results