MTG / Mystery Booster 2
276 - 300 of 363 results
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Marchesa's Surprise Party (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0267
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Conspiracy - Secret Mission
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(Start the game with this conspiracy face up in the command zone. Before the game, secretly choose one of the following. During your end step, if you meet the condition, you may reveal your choice and turn this card face down. When you do, collect the reward.)
Reward - Draw a card. |
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- NM
- EX
- VG
- G
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No-Regrets Egret (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0297
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2/2 Creature - Bird Scout
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Flying Any time you could mulligan and No-Regrets Egret is in your hand, you may reveal No-Regrets Egret. If you do, look at the top two cards of your library. (Put those cards back in the same order. You can still mulligan.) |
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- NM
- EX
- VG
- G
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Oddric, Lunar Marquis (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0315
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3/3 Legendary Creature - Human Soldier
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At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add |
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- NM
- EX
- VG
- G
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Omenpath to Naya (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0379
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Land - Omenpath
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Vanishing 4 (This land enters the battlefield with four time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.) |
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- NM
- EX
- VG
- G
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Panglacial Shinobi (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0298
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1/3 Creature - Wurm Ninja
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Library ninjutsu Whenever Panglacial Shinobi deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Paradoxical Outcome
Mystery Booster 2
(R)
Collector #: 0033
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Instant
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| Return any number of target nonland, nontoken permanents you control to their owner's hands. Draw a card for each card returned to your hand this way. | |
- NM
- EX
- VG
- G
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Phyrexian Seedling (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0343
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0/0 Creature - Phyrexian Plant
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Phyrexian Seedling enters the battlefield with a +1/+1 counter on it. Proliferatelink (Damage dealt by this creature also causes you to proliferate that many times. You proliferate before checking for lethal damage on creatures.) |
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- NM
- EX
- VG
- G
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Pokey, the Scallywagg (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0361
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2/2 Legendary Creature - Brushwagg Pirate
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Menace If you would flip a coin, you may instead roll a d20. 1-10 is tails and 11-20 is heads. (It counts as rolling a die, not flipping a coin.) If you would roll a d20, you may instead flip a coin. Tails is 1 and heads is 20. (It counts as flipping a coin, not rolling a die.) |
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- NM
- EX
- VG
- G
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Value Town (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0384
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Land - Town
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Value Town enters the battlefield tapped. Take a Trip to... Sorcery - Adventure Draw two cards. This spell deals 2 damage to each opponent. (Then exile this card. You may play the land later from exile.) |
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- NM
- EX
- VG
- G
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Who's That Praetor? (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0270
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Sorcery
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Choose one at random. Create a token that's a copy of the chosen card.
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- NM
- EX
- VG
- G
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Wish
Mystery Booster 2
(R)
Collector #: 0064
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Sorcery
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| You may play a card you own form outside the game this turn. | |
- NM
- EX
- VG
- G
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Wowzer, the Aspirational (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0365
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10/10 Legendary Snow Creature - Wurm
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Whenever Wowzer, the Aspirational attacks, if you have an , control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.
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- NM
- EX
- VG
- G
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Wrath of Leknif (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0366
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Sorcery
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| Destroy all creatures. They can't be regenerated. Untap up to four lands you control. | |
- NM
- EX
- VG
- G
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Colossal Dreadmaw
Mystery Booster 2
(C)
Collector #: 0067
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6/6 Creature - Dinosaur
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| Trample | |
- NM
- EX
- VG
- G
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Kitchen Finks
Mystery Booster 2
(U)
Collector #: 0085
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3/2 Creature - Ouphe
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When Kitchen Finks enters the battlefield, you gain 2 life. Persist |
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- NM
- EX
- VG
- G
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Triumph of Ferocity
Mystery Booster 2
(U)
Collector #: 0135
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Enchantment
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| At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. | |
- NM
- EX
- VG
- G
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A Girl and Her Dogs (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0279
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3/3 Creature - Human
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When A Girl and Her Dogs enters the battlefield and at the beginning of your upkeep, create a 1/1 white legendary Dog creature token and name it. Whenever A Girl and Her Dogs attacks, it gets +1/+1 until end of turn for each legendary creature you control. |
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- NM
- EX
- VG
- G
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Blurry Visionary (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0290
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3/2 Creature - Human Wizard
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| When Blurry Visionary enters the battlefield, look at the top two cards of your library and put them back-to-back in the same sleeve with either card in front. They become a modal double-faced card for the rest of the game. Then put that card into your hand. (You can play either face of that double-faced card. Make sure to reset it when the game ends.) | |
- NM
- EX
- VG
- G
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Boltfire (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0323
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Sorcery
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Boltfire deals 2 damage to any target. Flashforward |
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- NM
- EX
- VG
- G
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Don't Worry About It (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0353
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Enchantment - Aura
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Enchant card in your hand (This Aura remains on the battlefield. If you play enchanted card or it otherwise leaves your hand, put this Aura into the graveyard.) Enchanted card costs When you cast enchanted card, copy it. |
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- NM
- EX
- VG
- G
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Duelists' Convocation International (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0293
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Enchantment
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When Duelists' Convocation International enters the battlefield, choose a 10-digit number at random and write it down. Whenever you play a land or cast a spell, if it shares a mana value with one or more uncrossed digits in the chosen number, cross out one of those digits and draw a card. Then if all ten digits are crossed out you win the game. |
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- NM
- EX
- VG
- G
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Essence of Ajani (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0277
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Emblem
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(As this spell resolves, put it into the command zone.) Whenever you cast a spell, you gain 1 life. |
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- NM
- EX
- VG
- G
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Flanking Licid (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0326
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1/1 Summon Licid
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- NM
- EX
- VG
- G
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Glimpse, the Unthinkable (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0355
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4/5 Legendary Creature - Illusion Rogue
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Shroud (This creature can't be the target of spells or abilities.) Glimpse, the Unthinkable can't be chosen. The name Glimpse, the Unthinkable can't be chosen. |
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- NM
- EX
- VG
- G
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Lazotep Archway (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0376
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Land
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Lazotep Archway enters the battlefield tapped. Eternalize |
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- NM
- EX
- VG
- G
276 - 300 of 363 results
, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.