MTG / Mystery Booster 2

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The Heron Moon (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0375
Legendary Land
{T}: Add {C}.
{1}, {T}: Exile the bottom card of target opponent's library.
Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it, and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Alberix, the Trade Planet (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0289
2 U U
World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes - At the beginning of your precombat main phase, choose one -
  • Discard a card. If you do, put two of Alberix's resources into its owner's hand.
  • Exile the top card of your library as a resource.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • 1 available @ $0.39
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Avacyn's Collar, the Symbol of Her Church (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0273
1 W
Artifact - Equipment
Equipped creature can't attack, block, or transform, and its activated abilities can't be activated.
Shackle {3} ({3}: Attach to target creature you don't control. Shackle only as a sorcery.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Boulder Jockey (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0324
2 R
4/4 Creature - Goblin
(D is a land drop. You may give up one potential land drop this turn to pay for D.)
Whenever Boulder Jockey attacks, you may pay D. If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Call from the Grave (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0305
2 B
Sorcery
Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Champion of the Hareish (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0275
W
1/1 Creature - Rabbit Soldier
Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.)
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • 1 available @ $0.39
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Fludge, Gunk Guardian (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0354
3 B G
5/5 Legendary Creature - Slug Ooze
Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling {4}.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Intangible Vibes (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0280
1 W
Enchantment
All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Knight of Lost Causes (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0282
W W
2/2 Creature - Human Knight
Vigilance
As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Mardu Outrider
Mystery Booster 2 (R)
Collector #: 0001
1 B B
5/5 Creature - Orc Warrior
As an additional cost to cast this spell, discard a card.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • 1 available @ $0.39
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Narod, the Beige Flower (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0360
W U B
0/5 Legendary Creature - Plant Rogue
Each creature assigns combat damage equal to its mana value rather than its power.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Starting Town NPC (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0347
2 G
3/3 Creature - Human Peasant
Each creature card in your hand has a {1}{G} Adventure sorcery named Fetch Herbs with "You gain 2 life." (You may cast it as the Adventure for {1}{G}, then exile it, and you may cast the creature later from exile.)
Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Teferi, Druid of Argoth (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0348
2 G G G
3/4 Legendary Creature - Human Druid
Flash
Creature cards you own that aren't on the battlefield have flash.
Each opponent can cast spells only any time they could cast a sorcery.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Temur Elevator (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0382
Land
Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.)
{T}: Add {G}, {U}, or {R}. If you don't have the city's blessing, you lose 1 life.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Who's That Praetor? (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0270
6
Sorcery
Choose one at random. Create a token that's a copy of the chosen card.
  • Elesh Norn, Mother of Machines
  • Jin-Gitaxias, Progress Tyrant
  • Sheoldred, the Apocalypse
  • Urabrash, Heretic Praetor
  • Vorinclex, Monstrous Raider
  • Ebon Praetor
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Wowzer, the Aspirational (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0365
C W U B R G (SP)
10/10 Legendary Snow Creature - Wurm
Whenever Wowzer, the Aspirational attacks, if you have an {E}, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Lifetap
Mystery Booster 2 (U)
Collector #: 0125
U U
Enchantment
Whenever a Forest an opponent controls becomes tapped, you gain 1 life.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Triumph of Ferocity
Mystery Booster 2 (U)
Collector #: 0135
2 G
Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
  • NM
  • EX
  • VG
  • G
  • 17 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Soul of Theros
Mystery Booster 2 (M)
Collector #: 0019
4 W W
6/6 Creature - Avatar
Vigilance
{4}{W}{W}: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
{4}{W}{W}, Exile Soul of Theros from your graveyard: Creatures you control get +2/+2 and gain first strike and lifelink until end of turn.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.99
  • 1 available @ $0.79
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
Sphinx of the Steel Wind
Mystery Booster 2 (M)
Collector #: 0089
5 W U B
6/6 Artifact Creature - Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.99
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
Abbot of the Sacred Meeple (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0271
1 W
2/2 Creature - Human Monk
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.)
Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Anax and Cymede & Kynaios and Tiro (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0350
1 R G W U
3/8 Legendary Creature - Human Soldier
First strike, vigilance
Heroic - Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Built Bear (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0335
1 G
2/2 Creature - Bear
Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by {1}.)
1 point each > Flash; deathtouch; reach; vigilance; or ward {2}
2 points > {T}: Add one mana of any color.
3 points each > +1/+1; or +0/+2
4 points > When this creature enters the battlefield, draw a card.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Common Black Removal (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0307
2 B B
Instant
Choose one. Destroy target creature, then -
  • Create a Food token.
  • Create a Treasure token.
  • Put a menace counter on a creature you control.
  • That creature's controller mills cards equal to its power.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Creepy Crawler (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0308
3 B
2/4 Creature - Spider
Menace, reach
Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
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