MTG / Mystery Booster 2
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The Heron Moon (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0375
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Legendary Land
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Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it, and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost. |
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- NM
- EX
- VG
- G
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Alberix, the Trade Planet (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0289
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World Enchantment
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Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes - At the beginning of your precombat main phase, choose one -
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- NM
- EX
- VG
- G
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Avacyn's Collar, the Symbol of Her Church (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0273
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Artifact - Equipment
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Equipped creature can't attack, block, or transform, and its activated abilities can't be activated. Shackle |
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- NM
- EX
- VG
- G
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Boulder Jockey (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0324
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4/4 Creature - Goblin
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(D is a land drop. You may give up one potential land drop this turn to pay for D.) Whenever Boulder Jockey attacks, you may pay D. If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Call from the Grave (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0305
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Sorcery
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| Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost. | |
- NM
- EX
- VG
- G
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Champion of the Hareish (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0275
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1/1 Creature - Rabbit Soldier
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Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.) Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list. |
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- NM
- EX
- VG
- G
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Fludge, Gunk Guardian (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0354
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5/5 Legendary Creature - Slug Ooze
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Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling |
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- NM
- EX
- VG
- G
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Intangible Vibes (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0280
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Enchantment
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| All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.) | |
- NM
- EX
- VG
- G
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Knight of Lost Causes (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0282
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2/2 Creature - Human Knight
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Vigilance As long as you are way behind, Knight of Lost Causes gets +3/+3 and has indestructible. (You are way behind if, at any point during this turn, an opponent had 10 or more life than you, controlled at least three more creatures than you, or had at least three more cards in hand than you.) |
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- NM
- EX
- VG
- G
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Mardu Outrider
Mystery Booster 2
(R)
Collector #: 0001
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5/5 Creature - Orc Warrior
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| As an additional cost to cast this spell, discard a card. | |
- NM
- EX
- VG
- G
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Narod, the Beige Flower (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0360
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0/5 Legendary Creature - Plant Rogue
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| Each creature assigns combat damage equal to its mana value rather than its power. | |
- NM
- EX
- VG
- G
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Starting Town NPC (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0347
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3/3 Creature - Human Peasant
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Each creature card in your hand has a Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Teferi, Druid of Argoth (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0348
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3/4 Legendary Creature - Human Druid
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Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. |
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- NM
- EX
- VG
- G
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Temur Elevator (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0382
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Land
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Ascend (If you control ten or more permanents, you get the city's blessing for the rest of the game.) |
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- NM
- EX
- VG
- G
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Who's That Praetor? (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0270
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Sorcery
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Choose one at random. Create a token that's a copy of the chosen card.
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- NM
- EX
- VG
- G
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Wowzer, the Aspirational (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0365
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10/10 Legendary Snow Creature - Wurm
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Whenever Wowzer, the Aspirational attacks, if you have an , control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.
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- NM
- EX
- VG
- G
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Lifetap
Mystery Booster 2
(U)
Collector #: 0125
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Enchantment
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| Whenever a Forest an opponent controls becomes tapped, you gain 1 life. | |
- NM
- EX
- VG
- G
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Triumph of Ferocity
Mystery Booster 2
(U)
Collector #: 0135
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Enchantment
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| At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power. | |
- NM
- EX
- VG
- G
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Soul of Theros
Mystery Booster 2
(M)
Collector #: 0019
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6/6 Creature - Avatar
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Vigilance |
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- NM
- EX
- VG
- G
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Sphinx of the Steel Wind
Mystery Booster 2
(M)
Collector #: 0089
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6/6 Artifact Creature - Sphinx
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| Flying, first strike, vigilance, lifelink, protection from red and from green | |
- NM
- EX
- VG
- G
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Abbot of the Sacred Meeple (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0271
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2/2 Creature - Human Monk
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Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.) Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright. |
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- NM
- EX
- VG
- G
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Anax and Cymede & Kynaios and Tiro (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0350
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3/8 Legendary Creature - Human Soldier
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First strike, vigilance Heroic - Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card. |
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- NM
- EX
- VG
- G
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Built Bear (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0335
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2/2 Creature - Bear
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Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by 1 point each > Flash; deathtouch; reach; vigilance; or ward 2 points > 3 points each > +1/+1; or +0/+2 4 points > When this creature enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Common Black Removal (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0307
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Instant
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Choose one. Destroy target creature, then -
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- NM
- EX
- VG
- G
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Creepy Crawler (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0308
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2/4 Creature - Spider
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Menace, reach Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.) |
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- NM
- EX
- VG
- G
276 - 300 of 363 results
, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.