MTG / Mystery Booster 2
301 - 325 of 363 results
Refine search:
|
Lifening Elemental (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0311
|
4/6 Creature - Vampire Elemental
|
|
Lifelink Splice into instant or sorcery |
|
- NM
- EX
- VG
- G
|
Magus of the Chains (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0313
|
2/2 Creature - Human Wizard
|
| If a player would draw a card except the first one they draw in each of their draw steps, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they mill a card. | |
- NM
- EX
- VG
- G
|
Meandered Towershell (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0340
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature has islandwalk and "Whenever this creature attacks, exile it and Meandered Towershell. Return it to the battlefield under your control tapped and attacking at the beginning of the declare attackers step on your next turn, then return Meandered Towershell to the battlefield under its owner's control attached to that creature." |
|
- NM
- EX
- VG
- G
|
Narod, the Beige Flower (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0360
|
0/5 Legendary Creature - Plant Rogue
|
| Each creature assigns combat damage equal to its mana value rather than its power. | |
- NM
- EX
- VG
- G
|
Orb of Origin (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0370
|
Poly Artifact
|
|
Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional |
|
- NM
- EX
- VG
- G
|
Plain Walker (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0286
|
2/3 Creature - Kithkin Rogue
|
|
Plainswalk Planeswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.) Whenever Plain Walker deals combat damage to a planeswalker, planeswalk. (If you're playing Planechase, proceed to the next phase.) |
|
- NM
- EX
- VG
- G
|
Processing Plant (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0380
|
Land - Ulamog's Power-Plant
|
|
Processing Plant enters the battlefield tapped. When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library. |
|
- NM
- EX
- VG
- G
|
Pyromancy 101 (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0329
|
Sorcery - Lesson
|
|
Pyromancy 101 deals 1 damage to any target. Teach |
|
- NM
- EX
- VG
- G
|
Questing Cosplayer (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0345
|
1/1 Creature - Human Bard
|
| When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.) | |
- NM
- EX
- VG
- G
|
Rule with an Even Hand (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0269
|
Conspiracy
|
|
(Start the game with this conspiracy face up in the command zone.) You can't attack with an odd number of creatures. Whenever you attack, double target creature's power until end of turn. |
|
- NM
- EX
- VG
- G
|
Slumbering Waterways (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0381
|
Land
|
|
Slumbering Waterways enters the battlefield tapped. Flying, vigilance, trample |
|
- NM
- EX
- VG
- G
|
Starting Town NPC (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0347
|
3/3 Creature - Human Peasant
|
|
Each creature card in your hand has a Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it. |
|
- NM
- EX
- VG
- G
|
Two by Four (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0302
|
Instant
|
Choose one or both -
|
|
- NM
- EX
- VG
- G
|
Abbot of the Sacred Meeple (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0271
|
2/2 Creature - Human Monk
|
|
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.) Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright. |
|
- NM
- EX
- VG
- G
|
All-Star Kicker (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0321
|
2/2 Creature - Orc Athlete
|
|
Assist kicker When All-Star Kicker enters the battlefield, your team may pass the ball. Then if All-Star Kicker was kicked, creatures your team controls get +1/+1 and gain haste until end of turn. (To pass the ball, one of the players on your team gives a permanent or card in hand to another player on your team.) |
|
- NM
- EX
- VG
- G
|
Anax and Cymede & Kynaios and Tiro (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0350
|
3/8 Legendary Creature - Human Soldier
|
|
First strike, vigilance Heroic - Whenever you cast a spell that targets Anax and Cymede & Kynaios and Tiro, draw a card. Each player may put a land card from their hand onto the battlefield, then each opponent who didn't draws a card. |
|
- NM
- EX
- VG
- G
|
Arcanum Things (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0272
|
Artifact - Equipment
|
|
Equipped creature has flying. Equip Equipment swap |
|
- NM
- EX
- VG
- G
|
Call from the Grave (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0305
|
Sorcery
|
| Put a random creature from a random graveyard into play under your control. Call from the Grave deals to you an amount of damage equal to that creature's casting cost. | |
- NM
- EX
- VG
- G
|
Catch of the Day (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0292
|
/ Creature - Serpent
|
As Catch of the Day enters the battlefield, choose one of each of the following.
|
|
- NM
- EX
- VG
- G
|
Creepy Crawler (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0308
|
2/4 Creature - Spider
|
|
Menace, reach Whenever Creepy Crawler deals combat damage to a player who is afraid of you, that player discards a card and you draw a card. (An opponent is afraid of you if a Horror, Nightmare, enchantment, or face-down creature you control entered the battlefield or attacked them this turn.) |
|
- NM
- EX
- VG
- G
|
Flavor Disaster (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0338
|
4/3 Enchantment Creature - Elemental Pirate
|
|
Reach When Flavor Disaster enters the battlefield or when it's turned face up, target creature gets +X/=X until end of turn, where X is Flavor Disaster's power. Negamorph |
|
- NM
- EX
- VG
- G
|
Friarball (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0278
|
Sorcery
|
|
Create a 2/2 white Monk creature token. Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.) |
|
- NM
- EX
- VG
- G
|
Glade of the Pump Spells (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0373
|
Land
|
|
(You have to pay When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn. |
|
- NM
- EX
- VG
- G
|
Halving Season (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0309
|
Enchantment
|
|
If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down. |
|
- NM
- EX
- VG
- G
|
Jeskai Baller (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0281
|
2/3 Creature - Human Athlete
|
|
When you cast this spell, create a 1/1 white Athlete creature token. Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.) |
|
- NM
- EX
- VG
- G
301 - 325 of 363 results