MTG / Mystery Booster 2
301 - 325 of 363 results
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Defender of the Queue (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0276
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3/3 Creature - Centaur Soldier
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Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.) Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance. |
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- NM
- EX
- VG
- G
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Flanking Licid (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0326
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1/1 Summon Licid
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- NM
- EX
- VG
- G
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Fludge, Gunk Guardian (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0354
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5/5 Legendary Creature - Slug Ooze
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Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling |
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- NM
- EX
- VG
- G
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Glade of the Pump Spells (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0373
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Land
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(You have to pay When Glade of the Pump Spells enters the battlefield, up to one target creature gets +2/+2 and gains trample until end of turn. |
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- NM
- EX
- VG
- G
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Halving Season (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0309
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Enchantment
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If an opponent would create one or more tokens, they create half that many of each of those kinds of tokens instead, rounded down. If an opponent would put one or more counters on a permanent or player, they put half that many of each of those kinds of counters on that permanent or player instead, rounded down. |
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- NM
- EX
- VG
- G
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Immersturm Battlefield (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0327
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Enchantment - Realm
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Hosted creatures get +2/+0 and have haste. Host |
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- NM
- EX
- VG
- G
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Lich's Duel Mastery (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0310
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Legendary Enchantment
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Hexproof When Lich's Duel Mastery enters the battlefield, exile the top five cards of your library face down as shields. If you would lose life, instead put one of your shields into your hand. If you can't, sacrifice Lich's Duel Mastery. When Lich's Duel Mastery leaves the battlefield, you lose the game. |
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- NM
- EX
- VG
- G
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Luxior, Ignited (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0368
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Legendary Artifact Planeswalker - Equipment Luxior
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Equipped creature gets +1/+1 for each counter on Luxior, Ignited. [+1]: Attach this Equipment to up to one target creature you control. [-2}: Equipped creature gets +2/+2 and gains double strike until end of turn. |1| |
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- NM
- EX
- VG
- G
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Maestros' Totally Safe Hideout (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0378
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Land
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Land casualty 2 (As this land enters, you may sacrifice a creature with power 2 or greater. If you do, create a token that's a copy of this land.) Maestro's Totally Safe Hideout enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Map to Lorthos's Temple (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0295
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Enchantment - Quest
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Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.
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- NM
- EX
- VG
- G
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Nalathni Dragon
Mystery Booster 2
(R)
Collector #: 0197
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1/1 Creature - Dragon
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Flying; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.) |
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- NM
- EX
- VG
- G
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Oddric, Lunar Marquis (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0315
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3/3 Legendary Creature - Human Soldier
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At the beginning of each combat, creatures you control gain banding until end of turn if a creature you control has banding. The same is true for changeling, devoid, fear, flanking, horsemanship, ingest, intimidate, landwalk, shroud, tantrum, wither, and the activated ability "Sacrifice this creature: Add |
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- NM
- EX
- VG
- G
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Panglacial Shinobi (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0298
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1/3 Creature - Wurm Ninja
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Library ninjutsu Whenever Panglacial Shinobi deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Plain Walker (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0286
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2/3 Creature - Kithkin Rogue
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Plainswalk Planeswalkerwalk (This creature can't be blocked as long as defending player controls a planeswalker.) Whenever Plain Walker deals combat damage to a planeswalker, planeswalk. (If you're playing Planechase, proceed to the next phase.) |
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- NM
- EX
- VG
- G
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Questing Cosplayer (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0345
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1/1 Creature - Human Bard
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| When Questing Cosplayer enters the battlefield, create a Questing Role token and attach it to target creature. (If you control another Role on it, put that one into the graveyard. Enchanted creature has all the abilities of Questing Beast.) | |
- NM
- EX
- VG
- G
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Search Elemental (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0299
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1/1 Creature - Elemental
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Whenever you search your library, scry 1. Scryfall - Whenever you scry, put a +1/+1 counter on Search Elemental. It can't be blocked this turn. |
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- NM
- EX
- VG
- G
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Snap Judgment (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0330
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Instant
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The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves) Cycling |
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- NM
- EX
- VG
- G
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Starting Town NPC (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0347
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3/3 Creature - Human Peasant
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Each creature card in your hand has a Each creature card you cast from exile enters the battlefield with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Subgoyf (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0300
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*/1 Artifact Creature - Lhurgoyf
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| Subgoyf's power and toughness are each equal to the number of different subtypes other than creature types among cards in all graveyards and is toughness is equal to that number plus 1. (Subtypes include but are absolutely not limited to: Plains, Equipment, Aura, Arcane, Jace, Curse, Urza's, Ulamog's, etc.) | |
- NM
- EX
- VG
- G
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Tax Taker (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0288
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1/2 Creature - Rat Advisor
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| Whenever an opponent pays a tax from a spell or permanent you control, create a number of Treasure tokens equal to the amount of mana they paid. (This happens each time a spell you control or an ability of a permanent you control causes an opponent to pay extra mana. Cards that can tax opponents include Mana Tithe, Esper Sentinel, and Ghostly Prison.) | |
- NM
- EX
- VG
- G
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Teferi, Druid of Argoth (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0348
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3/4 Legendary Creature - Human Druid
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Flash Creature cards you own that aren't on the battlefield have flash. Each opponent can cast spells only any time they could cast a sorcery. |
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- NM
- EX
- VG
- G
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Toddler's Rage (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0331
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +2/+1 and has tantrum. (It's like trample, but for blocking.) |
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- NM
- EX
- VG
- G
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Wormhole Warp (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0333
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Instant
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| Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost. | |
- NM
- EX
- VG
- G
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Wrath of Leknif (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0366
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Sorcery
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| Destroy all creatures. They can't be regenerated. Untap up to four lands you control. | |
- NM
- EX
- VG
- G
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Energy Flux
Mystery Booster 2
(U)
Collector #: 0161
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Enchantment
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All artifacts have "At the beginning of your upkeep, sacrifice this artifact unless you pay |
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- NM
- EX
- VG
- G
301 - 325 of 363 results