MTG / Mystery Booster 2
201 - 225 of 363 results
Refine search:
|
Yorion, Sky Nomad
Mystery Booster 2
(R)
Collector #: 0094
|
4/5 Legendary Creature - Bird Serpent
|
|
Companion - Your starting deck contains at least twenty cards more than the minimum deck size. (If this card is your chosen companion, you may put it into your hand from outside the game for Flying When Yorion enters, exile any number of other nonland permanents you own and control. Return those cards to the battlefield at the beginning of the next end step. |
|
- NM
- EX
- VG
- G
|
Skyclave Apparition
Mystery Booster 2
(R)
Collector #: 0018
|
2/2 Creature - Kor Spirit
|
|
When Skyclave Apparition enters, exile up to one target nonland, nontoken permanent you don't control with converted mana cost 4 or less. When Skyclave Apparition leaves the battlefield, the exiled card's owner creates an X/X blue Illusion creature token, where X is the converted mana cost of the exiled card. |
|
- NM
- EX
- VG
- G
|
Hoodwink
Mystery Booster 2
(C)
Collector #: 0123
|
Instant
|
| Return target artifact, enchantment, or land to its owner's hand. | |
- NM
- EX
- VG
- G
|
Serenity
Mystery Booster 2
(R)
Collector #: 0152
|
Enchantment
|
| At the beginning of your upkeep, destroy all artifacts and enchantments. They can't be regenerated. | |
- NM
- EX
- VG
- G
|
Temporary Truce
Mystery Booster 2
(R)
Collector #: 0022
|
Sorcery
|
| Each player may draw up to two cards. For each card less than two a player draws this way, that player gains 2 life. | |
- NM
- EX
- VG
- G
|
Flickering Ward
Mystery Booster 2
(U)
Collector #: 0011
|
Enchantment - Aura
|
|
Enchant creature As Flickering Ward enters the battlefield, choose a color. Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward. |
|
- NM
- EX
- VG
- G
|
Indicate (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0265
|
Sorcery
|
| Target permanent. | |
- NM
- EX
- VG
- G
|
Goblin Charbelcher
Mystery Booster 2
(R)
Collector #: 0221
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Future Sight
Mystery Booster 2
(R)
Collector #: 0122
|
Enchantment
|
|
Play with the top card of your library revealed. You may play the top card of your library. |
|
- NM
- EX
- VG
- G
|
Spell Pierce
Mystery Booster 2
(C)
Collector #: 0036
|
Instant
|
|
Counter target noncreature spell unless its controller pays |
|
- NM
- EX
- VG
- G
|
Transcendent Master
Mystery Booster 2
(M)
Collector #: 0023
|
3/3 Creature - Human Cleric Avatar
|
|
Level up 3/3 LEVEL 6-11: Lifelink 6/6 LEVEL 12+: Lifelink Transcendent Master is indestructible. 9/9 |
|
- NM
- EX
- VG
- G
|
Ash Barrens
Mystery Booster 2
(U)
Collector #: 0103
|
Land
|
|
Basic landcycling |
|
- NM
- EX
- VG
- G
|
Treasure Cruise
Mystery Booster 2
(C)
Collector #: 0037
|
Sorcery
|
|
Delve (Each card you exile from your graveyard while casting this spell pays for Draw three cards. |
|
- NM
- EX
- VG
- G
|
Leyline of Sanctity
Mystery Booster 2
(R)
Collector #: 0014
|
Enchantment
|
|
If Leyline of Sanctity is in your opening hand, you may begin the game with it on the battlefield. You have hexproof. |
|
- NM
- EX
- VG
- G
|
Velukan Dragon
Mystery Booster 2
(R)
Collector #: 0145
|
5/5 Creature - Dragon
|
|
Flying Whenever Velukan Dragon attacks or blocks, roll a six-sided die. Velukan Dragon gets +X/+0 until end of turn, where X is the result minus 1. |
|
- NM
- EX
- VG
- G
|
Dairy Cow (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0337
|
2/1 Creature - Cow
|
| Grazing type (This creature enters the battlefield with five milk counters on it for each Forest and/or Plant you control.) | |
- NM
- EX
- VG
- G
|
Blazing Rootwalla
Mystery Booster 2
(U)
Collector #: 0054
|
1/1 Creature - Lizard
|
|
Madness |
|
- NM
- EX
- VG
- G
|
Consider
Mystery Booster 2
(C)
Collector #: 0025
|
Instant
|
|
Surveil 1. Draw a card. |
|
- NM
- EX
- VG
- G
|
Dakmor Sorceress
Mystery Booster 2
(R)
Collector #: 0127
|
*/4 Creature - Human Wizard Sorcerer
|
| Dakmor Sorceress's power is equal to the number of Swamps you control. | |
- NM
- EX
- VG
- G
|
Avacyn's Collar, the Symbol of Her Church (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0273
|
Artifact - Equipment
|
|
Equipped creature can't attack, block, or transform, and its activated abilities can't be activated. Shackle |
|
- NM
- EX
- VG
- G
|
Sengir Vampire
Mystery Booster 2
(U)
Collector #: 0129
|
4/4 Creature - Vampire
|
|
Flying Whenever a creature dealt damage by Sengir Vampire this turn dies, put a +1/+1 counter on Sengir Vampire. |
|
- NM
- EX
- VG
- G
|
Unholy Heat
Mystery Booster 2
(C)
Collector #: 0063
|
Instant
|
|
Unholy Heat deals 2 damage to target creature or planeswalker. Delirium - Unholy Heat deals 6 damage instead if there are four or more card types among cards in your graveyard. |
|
- NM
- EX
- VG
- G
|
Wrenn and One (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0385
|
Land Planeswalker - Wrenn
|
|
[+1]: Wrenn and One gains " [-1]: Create a 1/1 green Squirrel creature token. [-4]: You get an emblem with "At the beginning of your precombat main phase, add |1| |
|
- NM
- EX
- VG
- G
|
Tendrils of Agony
Mystery Booster 2
(U)
Collector #: 0050
|
Sorcery
|
|
Target player loses 2 life and you gain 2 life. Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.) |
|
- NM
- EX
- VG
- G
|
Cathar Commando
Mystery Booster 2
(C)
Collector #: 0005
|
3/1 Creature - Human Soldier
|
|
Flash |
|
- NM
- EX
- VG
- G
201 - 225 of 363 results