MTG / Mystery Booster 2
251 - 275 of 363 results
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Veteran Explorer
Mystery Booster 2
(U)
Collector #: 0076
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1/1 Creature - Human Soldier Scout
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| When Veteran Explorer dies, each player may search their library for up to two basic land cards and put them onto the battlefield. Then each player who searched their library this way shuffles it. | |
- NM
- EX
- VG
- G
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Boulder Jockey (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0324
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4/4 Creature - Goblin
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(D is a land drop. You may give up one potential land drop this turn to pay for D.) Whenever Boulder Jockey attacks, you may pay D. If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Built Bear (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0335
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2/2 Creature - Bear
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Legacy (During deckbuilding, circle any number of the following. You can spend 1 point for free. For every 2 points spent beyond that, increase this card's mana cost by 1 point each > Flash; deathtouch; reach; vigilance; or ward 2 points > 3 points each > +1/+1; or +0/+2 4 points > When this creature enters the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Cleaver Blow (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0306
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Instant
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Multicleave Destroy target [nonblack] creature [with mana value 3 or less][an opponent controls]. You [and its controller each] draw a card [and lose 2 life]. Create a [tapped] 1/1 white Spirit creature token with flying. |
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- NM
- EX
- VG
- G
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Defender of the Queue (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0276
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3/3 Creature - Centaur Soldier
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Positioning (As this creature enters, lock your creatures in order from left to right for as long as you control a creature with positioning. Each time a creature enters or comes under your control, position it to the left or right of another creature you control.) Adjacent creatures to the left and right of Defender of the Queue get +1/+1 and have vigilance. |
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- NM
- EX
- VG
- G
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Fludge, Gunk Guardian (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0354
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5/5 Legendary Creature - Slug Ooze
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Whenever Fludge, Gunk Guardian or another Slug, Ooze, Fungus, or Mutant enters the battlefield under your control, each opponent shuffles three Gunk cards into their library. (Gunk is a colorless sorcery card with no mana cost that has cycling |
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- NM
- EX
- VG
- G
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Penumbra Umbra (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0342
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Enchantment - Aura
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Enchant creature you control When Penumbra Umbra is put into a graveyard from the battlefield, create a token that's a copy of enchanted creature, except the token is black. Umbra armor (If enchanted creature would be destroyed, instead remove all damage from it and destroy this Aura.) |
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- NM
- EX
- VG
- G
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Planeswalkerificate (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0328
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Enchantment - Aura
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Enchant creature you control Enchanted creature is a planeswalker in addition to its other types. Its toughness becomes its loyalty. (You change its toughness to activate loyalty abilities. Damage lowers toughness. Toughness doesn't heal at end of turn.) It can't block and gains the following abilities - [+1]: Add [-1]: Exile the top card of your library. You may play it this turn. [-X]: This planeswalker deals X damage to any target. |
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- NM
- EX
- VG
- G
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Sliver of Hope (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0287
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3/3 Creature - Sliver
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| Slivers you control have hope. (Prevent all damage that would be dealt to attacking creatures with hope.) | |
- NM
- EX
- VG
- G
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Under-Construction Skyscraper (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0383
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Land
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Level up Level 1-7 Level 8+ |
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- NM
- EX
- VG
- G
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Wisedrafter's Will (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0303
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Enchantment
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Your opponents play with their hands revealed. |
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- NM
- EX
- VG
- G
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Wormhole Warp (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0333
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Instant
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| Exile target creature an opponent controls. That player reveals cards from their sideboard at random until they reveal a nonland card. They may cast that card without paying its mana cost. | |
- NM
- EX
- VG
- G
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Basking Rootwalla
Mystery Booster 2
(C)
Collector #: 0065
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1/1 Creature - Lizard
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Madness |
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- NM
- EX
- VG
- G
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Throes of Chaos
Mystery Booster 2
(U)
Collector #: 0062
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Sorcery
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) Retrace (You may cast this card from your graveyard by discarding a land card in addition to paying its other costs.) |
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- NM
- EX
- VG
- G
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Whiteout
Mystery Booster 2
(C)
Collector #: 0077
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Instant
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All creatures lose flying until end of turn. Sacrifice a snow land: Return Whiteout from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Bolshack Dragon (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0322
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6/6 Creature - Armored Dragon
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Double strike While attacking, this creature gets +1 power for each red card in your graveyard. |
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- NM
- EX
- VG
- G
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Can't Quite Recall (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0291
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Instant
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Forbidden (This card can't be in your starting deck. Yes, you read that right. You need to figure out a way to get it into the game without it being in your deck.) Target player draws three cards. |
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- NM
- EX
- VG
- G
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Champion of the Hareish (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0275
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1/1 Creature - Rabbit Soldier
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Buddy list (As this creature enters, if any of its creature types isn't on your buddy list, write one of them on your buddy list.) Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of the Hareish if one of that creature's creature types is on your buddy list. Otherwise, write one of its creature types on your buddy list. |
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- NM
- EX
- VG
- G
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Chatzuk, Mighty Guitarist (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0351
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2/2 Legendary Creature - Human Bard
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Banding (Just ask around until you find someone who knows.) Creature spells you cast with banding cost Whenever two or more creatures you control attack in a band, each creature in that band gets +1/+1 until end of turn for each creature in that band. |
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- NM
- EX
- VG
- G
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Fetching Garden (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0372
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Land - Forest Plains
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( Fetching Garden enters the battlefield tapped if it was played from your hand. |
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- NM
- EX
- VG
- G
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Gobland (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0374
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2/1 Land Creature - Mountain Goblin
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(Gobland isn't a spell, it's affected by summoning sickness, and it has " Gobland can't block. |
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- NM
- EX
- VG
- G
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Immersturm Battlefield (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0327
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Enchantment - Realm
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Hosted creatures get +2/+0 and have haste. Host |
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- NM
- EX
- VG
- G
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King's Assassin
Mystery Booster 2
(R)
Collector #: 0043
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1/1 Creature - Human Assassin
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- NM
- EX
- VG
- G
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Kozilek, Compleated (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0266
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12/12 Legendary Creature - Phyrexian Eldrazi
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({C/P} can be paid with either When you cast this spell, each opponent gets two poison counters, then each opponent with more than two cards in hand discards cards equal to the difference. Annihinfect (Whenever this creature attacks, defending player sacrifices a permanent for each poison counter they have.) |
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- NM
- EX
- VG
- G
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Luxior, Ignited (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0368
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Legendary Artifact Planeswalker - Equipment Luxior
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Equipped creature gets +1/+1 for each counter on Luxior, Ignited. [+1]: Attach this Equipment to up to one target creature you control. [-2}: Equipped creature gets +2/+2 and gains double strike until end of turn. |1| |
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- NM
- EX
- VG
- G
251 - 275 of 363 results