MTG / Mystery Booster 2

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The Heron Moon (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0375
Legendary Land
{T}: Add {C}.
{1}, {T}: Exile the bottom card of target opponent's library.
Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it, and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • 1 available @ $0.39
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Under-Construction Skyscraper (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0383
Land
Level up {1} ({1}: Put a level counter on this. Level up only as a sorcery.)
{T}: Add {C}.
Level 1-7
{T}: Add {W}, {B}, {G}, or {C}.
Level 8+
{T}: Add {W}, {B}, {G}, or {C}. Scry 1.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Flickering Ward
Mystery Booster 2 (U)
Collector #: 0011
W
Enchantment - Aura
Enchant creature
As Flickering Ward enters the battlefield, choose a color.
Enchanted creature has protection from the chosen color. This effect doesn't remove Flickering Ward.
{W}: Return Flickering Ward to its owner's hand.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $1.79
  • $1.43
    Out of stock.
  • $1.25
    Out of stock.
  • $0.90
    Out of stock.
Ancient Grudge
Mystery Booster 2 (C)
Collector #: 0053
1 R
Instant
Destroy target artifact.
Flashback {G}
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • $0.28
    Out of stock.
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Avacyn's Collar, the Symbol of Her Church (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0273
1 W
Artifact - Equipment
Equipped creature can't attack, block, or transform, and its activated abilities can't be activated.
Shackle {3} ({3}: Attach to target creature you don't control. Shackle only as a sorcery.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • 1 available @ $0.39
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Boulder Jockey (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0324
2 R
4/4 Creature - Goblin
(D is a land drop. You may give up one potential land drop this turn to pay for D.)
Whenever Boulder Jockey attacks, you may pay D. If you do, create a 3/3 colorless Construct artifact creature token named Boulder that's tapped and attacking. Sacrifice that token at the beginning of the next end step.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Chea, Friend to Maybe Too Many (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0353
1 W B G
2/4 Legendary Creature - Human Wizard
Familiar spells you cast have flash. (Bats, Birds, Cats, Dragons, Faeries, Foxes, Frogs, Imps, Lizards, and Spiders are familiars, as well as any creature with "Familiar" in its name.)
{T}: Add X {G} and each opponent loses X life, where X is the number of familiars you control.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Common Black Removal (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0307
2 B B
Instant
Choose one. Destroy target creature, then -
  • Create a Food token.
  • Create a Treasure token.
  • Put a menace counter on a creature you control.
  • That creature's controller mills cards equal to its power.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Friarball (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0278
3 W
Sorcery
Create a 2/2 white Monk creature token.
Coststorm (When you cast this spell, copy it for each different mana value among other spells and lands you've played this turn.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
King's Assassin
Mystery Booster 2 (R)
Collector #: 0043
1 B B
1/1 Creature - Human Assassin
{T}: Destroy target tapped creature. Activate this ability only during your turn, before attackers are declared.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Lutri, Pauper Otter (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0358
3 (U/R) (U/R)
3/4 Legendary Creature - Elemental Otter
Companion - Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for {3} as a sorcery.)
When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Orb of Origin (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0370
0
Poly Artifact
{2}: Add one mana of any color.
Other noncreature artifacts are mono and continuous. (Each activated ability of mono artifacts costs an additional {T} to activate if its cost doesn't already include {T}. As long as a continuous artifact is tapped, it loses all abilities.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • 1 available @ $0.39
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Processing Plant (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0380
Land - Ulamog's Power-Plant
Processing Plant enters the battlefield tapped.
When Processing Plant enters the battlefield, you may put a card an opponent owns from exile into that player's graveyard. If you do, untap Processing Plant. Otherwise, exile the top card of each opponent's library.
{T}: Add {W}, {U}, {B}, or {C}.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Rule with an Even Hand (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0269
0
Conspiracy
(Start the game with this conspiracy face up in the command zone.)
You can't attack with an odd number of creatures.
Whenever you attack, double target creature's power until end of turn.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
TL;DR (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0317
B B
Instant
Exile target creature if it has any abilities other than keywords. (Flying, protection, and partner are all keywords. See rule 702 for details. Landfall and scry aren't keywords; they're an ability word and a keyword action respectively. Yes, there's a difference.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Two by Four (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0302
1 U
Instant
Choose one or both -
  • Put a base power 4 counter on target creature.
  • Put a base toughness 4 counter on target creature.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • 1 available @ $0.39
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Werewhat (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0349
3 G
4/3 Creature - Werewolf
Daybound
As Werewhat enters the battlefield, you may exile a creature card from your graveyard or hand. If you do, that card becomes this creature's back face and that back face has nightbound. If you exiled a card from your hand this way, draw a card.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Wowzer, the Aspirational (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0365
C W U B R G (SP)
10/10 Legendary Snow Creature - Wurm
Whenever Wowzer, the Aspirational attacks, if you have an {E}, control a Blood, a Clue, a Food, a Map, a Powerstone, and a Treasure, are the monarch, and have the city's blessing and the initiative, you win the game.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Triumph of Ferocity
Mystery Booster 2 (U)
Collector #: 0135
2 G
Enchantment
At the beginning of your upkeep, draw a card if you control the creature with the greatest power or tied for the greatest power.
  • NM
  • EX
  • VG
  • G
  • 20 available @ $0.35
  • 1 available @ $0.28
  • $0.25
    Out of stock.
  • $0.18
    Out of stock.
Sphinx of the Steel Wind
Mystery Booster 2 (M)
Collector #: 0089
5 W U B
6/6 Artifact Creature - Sphinx
Flying, first strike, vigilance, lifelink, protection from red and from green
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.99
  • $0.79
    Out of stock.
  • $0.69
    Out of stock.
  • $0.50
    Out of stock.
Abbot of the Sacred Meeple (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0271
1 W
2/2 Creature - Human Monk
Sinecure (This creature can occupy a space two spaces higher on the Monk Track than its power.)
Once on each of your odd-numbered (beige) production phases, you may spend two additional sheep when constructing a building. If you do, you may activate the lesser production ability of any building of prestige 5 or lower you control. Exceptions: Apiary, Cobbler (but not Shoemaker), Wainwright.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Alberix, the Trade Planet (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0289
2 U U
World Enchantment
Planet (When this permanent enters, exile the top five cards of your library as its resources.)
Trade Routes - At the beginning of your precombat main phase, choose one -
  • Discard a card. If you do, put two of Alberix's resources into its owner's hand.
  • Exile the top card of your library as a resource.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Bolshack Dragon (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0322
5 R
6/6 Creature - Armored Dragon
Double strike
While attacking, this creature gets +1 power for each red card in your graveyard.
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • 1 available @ $0.39
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Boltfire (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0323
R
Sorcery
Boltfire deals 2 damage to any target.
Flashforward {4}{R} (You may cast this card from exile for its flashforward cost. Then put it on the bottom of your library.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • $0.39
    Out of stock.
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
Brigid, Who's Seen Some Stuff (Not Tournament Legal)
Mystery Booster 2 (R)
Collector #: 0274
2 W W
3/3 Legendary Creature - Kithkin Archer
Vigilance
Nimble (This creature can't be blocked by creatures with power 3 or greater.)
Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.)
  • NM
  • EX
  • VG
  • G
  • 8 available @ $0.49
  • 1 available @ $0.39
  • $0.34
    Out of stock.
  • $0.25
    Out of stock.
251 - 275 of 363 results