MTG / Mystery Booster 2
326 - 350 of 363 results
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Lutri, Pauper Otter (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0358
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3/4 Legendary Creature - Elemental Otter
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Companion - Your starting deck contains no cards with a silver, gold, orange, or purple expansion symbol. (If this card is your chosen companion, you may put it into your hand from outside the game for When Lutri, Pauper Otter enters the battlefield, discard your hand, then draw three cards. |
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- NM
- EX
- VG
- G
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Map to Lorthos's Temple (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0295
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Enchantment - Quest
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Whenever you complete one of the following objectives, check it off. If all three are checked off, sacrifice Map to Lorthos's Temple. If you do, create a Lorthos, the Tidemaker token.
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- NM
- EX
- VG
- G
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Muraganda Eldrazi (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0283
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6/5 Creature - Eldrazi Dinosaur
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Devoid (This card has no color.) Deworded (This creature counts as having no abilities.) When you cast this spell, put a primeval counter on target creature. (A creature with a primeval counter loses all abilities and can't gain abilities.) |
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- NM
- EX
- VG
- G
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New Master of Arms (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0284
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2/2 Creature - Human Soldier
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First strike Prevent all combat damage that would be dealt by blocking creatures that are tapped. |
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- NM
- EX
- VG
- G
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Noble Ox (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0285
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2/4 Creature - Noble Ox
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Flash When Noble Ox enters the battlefield, all unblocked creatures attacking you become blocked by Noble Ox. Noble Ox can block any number of creatures. |
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- NM
- EX
- VG
- G
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Omnipresent Impostor (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0268
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2/1 Basic Creature - Shapeshifter
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Changeling Omnipresent Impostor has all card names. As you search your library for one or more cards, you may choose Omnipresent Impostor as one of those cards. (For Example, if you search for two land cards, you may find Omnipresent Impostor and a land card.) |
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- NM
- EX
- VG
- G
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Pinchy McStingbutt (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0316
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1/3 Creature - Scorpion
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Deathtouch Whenever Pinchy McStingbutt deals combat damage to a player, conjure a card named Death of a Thousand Stings, Lethal String, or Stinging Shot at random into your hand and reveal it. (Treat conjured cards like cards.) |
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- NM
- EX
- VG
- G
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Plant a Sapling (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0344
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Sorcery
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Search your library for a basic land card, reveal it, put it into your hand, then shuffle this spell into its owner's library transformed. (For playtesting purposes, put it into its sleeve upside down.) Back Fully-Grown Treefolk Creature - Treefolk (You can't cast this face unless it's been transformed by the front face.) Fully-Grown Treefolk's power and toughness are each equal to the number of lands you control. |
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- NM
- EX
- VG
- G
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Runed Terror (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0371
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6/6 Artifact Creature - Elemental Champion
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| Instead of taking turns as normal, players take their phases sequentially. (For example, you take your beginning phase as the active player, then the next player in turn order becomes the active player and takes their beginning phase. After each player has had a beginning phase, do the same for first main, combat phase, second main, ending phase, and then beginning phase again. If this creature leaves the battlefield, the active player continues their turn as normal.) | |
- NM
- EX
- VG
- G
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Snap Judgment (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0330
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Instant
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The player who wins this game also wins the match. (A player may concede the game at any time. If the game ends while this spell is on the stack, it never resolves) Cycling |
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- NM
- EX
- VG
- G
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Stone Drake (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0363
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4/4 Creature - Drake
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Flying When Stone Drake enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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The Heron Moon (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0375
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Legendary Land
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Whenever one or more cards an opponent owns are put into exile, put a release counter on The Heron Moon. Then if it has thirteen or more release counters on it, sacrifice it, and create a copy of Emrakul, the Promised End. Cast it without paying its mana cost. |
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- NM
- EX
- VG
- G
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Toddler's Rage (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0331
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +2/+1 and has tantrum. (It's like trample, but for blocking.) |
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- NM
- EX
- VG
- G
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Vuzzle Spaceship (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0332
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0/0 Artifact Creature - Construct
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Spaceship 6 (This creature enters with six +1/+1 counters. If it would be dealt damage, remove that many +1/+1 counters instead. Its abilities are active as long as it has at least that many +1/+1 counters.) Thrusters [6] > Flying Lasers [3] > Whenever Vuzzle Spaceship attacks, it deals 1 damage to any target. |
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- NM
- EX
- VG
- G
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You Compleat Me (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0320
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Sorcery
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| If your life total is greater than 10, it becomes 10. For the rest of the game, your maximum life total is 10. You get an emblem with "Pay 2 life: Add one mana of any color" and "At the beginning of your upkeep, you draw a card and you lose 1 life." | |
- NM
- EX
- VG
- G
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Your Wish Is My Command (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0304
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Sorcery
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| You may cast an instant or sorcery spell from your sideboard. If you cast a modal spell this way, you may choose an additional mode. (A modal spell lets you choose one or more modes from a bulleted list.) | |
- NM
- EX
- VG
- G
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Zone of Flame (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0334
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Enchantment - Aura
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Enchant zone (Battlefield, command, exile, and stack are shared zones. Each player has their own graveyard, hand, and library zones.) Whenever one or more cards enter or leave enchanted zone, Zone of Flame deals 1 damage to each opponent. (Tokens aren't cards.) |
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- NM
- EX
- VG
- G
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Erhnam Djinn
Mystery Booster 2
(U)
Collector #: 0133
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4/5 Creature - Djinn
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| At the beginning of your upkeep, target non-Wall creature an opponent controls gains forestwalk until your next upkeep. | |
- NM
- EX
- VG
- G
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Thopter Foundry
Mystery Booster 2
(U)
Collector #: 0092
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Artifact
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- NM
- EX
- VG
- G
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Alberix, the Trade Planet (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0289
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World Enchantment
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Planet (When this permanent enters, exile the top five cards of your library as its resources.) Trade Routes - At the beginning of your precombat main phase, choose one -
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- NM
- EX
- VG
- G
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Brigid, Who's Seen Some Stuff (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0274
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3/3 Legendary Creature - Kithkin Archer
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Vigilance Nimble (This creature can't be blocked by creatures with power 3 or greater.) Kithkin you control have thoughtweft. (A creature with thoughtweft has all printed keyword abilities of other creatures you control with thoughtweft.) |
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- NM
- EX
- VG
- G
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Dwarven Confluencer (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0325
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1/1 Creature - Dwarf
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- NM
- EX
- VG
- G
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Hish of the Snake Cult (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0356
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2/5 Legendary Creature - Snake
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Nagas and Serpents you control are Snakes. (We'll errata this to be true.) Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can't be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.) |
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- NM
- EX
- VG
- G
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Intangible Vibes (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0280
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Enchantment
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| All creatures are tokens. (They're considered tokens for spells and abilities. After a creature leaves the battlefield, it ceases to exist.) | |
- NM
- EX
- VG
- G
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Keeper of the Crown (Not Tournament Legal)
Mystery Booster 2
(R)
Collector #: 0339
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3/4 Creature - Human Noble
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(L can be paid with one mana from a legendary source.) Other legendary creatures you control get +1/+1 and have indestructible. Coronation of the Wilds Sorcery - Adventure Target creature you control becomes a legendary Noble in addition to its other types and gains " Draw a card. |
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- NM
- EX
- VG
- G
326 - 350 of 363 results