MTG / Innistrad Double Feature
201 - 225 of 534 results
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Jacob Hauken, Inspector
Innistrad: Double Feature
(M)
Collector #: 332
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0/2 Legendary Creature - Human Advisor
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Back Hauken's Insight Legendary Enchantment At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled. Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost. |
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- NM
- EX
- VG
- G
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Crawling Infestation
Innistrad: Double Feature
(U)
Collector #: 460
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Enchantment
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At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.) Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Moonveil Regent
Innistrad: Double Feature
(M)
Collector #: 149
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4/4 Creature - Dragon
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Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. |
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- NM
- EX
- VG
- G
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Savior of Ollenbock
Innistrad: Double Feature
(M)
Collector #: 301
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1/2 Creature - Human Soldier
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Training Whenever Savior of Ollenbock trains, exile up to one other target creature from the battlefield or creature card from a graveyard. When Savior of Ollenbock leaves the battlefield, put the exiled cards onto the battlefield under their owners' control. |
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- NM
- EX
- VG
- G
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Sunstreak Phoenix
Innistrad: Double Feature
(M)
Collector #: 162
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4/2 Creature - Phoenix
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Flying If it's neither day nor night, it becomes day as Sunstreak Phoenix enters the battlefield. When day becomes night or night becomes day, you may pay |
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- NM
- EX
- VG
- G
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Courier Bat
Innistrad: Double Feature
(C)
Collector #: 369
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2/2 Creature - Bat
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Flying When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Dollhouse of Horrors
Innistrad: Double Feature
(R)
Collector #: 522
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Artifact
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- NM
- EX
- VG
- G
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Dominating Vampire
Innistrad: Double Feature
(R)
Collector #: 421
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3/3 Creature - Vampire
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| When Dominating Vampire enters the battlefield, gain control of target creature with mana value less than or equal to the number of Vampires you control until end of turn. Untap that creature. It gains haste until end of turn. | |
- NM
- EX
- VG
- G
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Grafted Identity
Innistrad: Double Feature
(R)
Collector #: 057
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Enchantment - Aura
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As an additional cost to cast this spell, sacrifice a creature. Enchant creature You control enchanted creature. Enchanted creature gets +1/+1. |
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- NM
- EX
- VG
- G
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Kessig Naturalist
Innistrad: Double Feature
(U)
Collector #: 231
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2/2 Creature - Human Werewolf
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Whenever Kessig Naturalist attacks, add Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Lord of the Ulvenwald Creature - Werewolf Other Wolves and Werewolves you control get +1/+1. Whenever Lord of the Ulvenwald attacks, add Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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- NM
- EX
- VG
- G
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Runo Stromkirk
Innistrad: Double Feature
(R)
Collector #: 513
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1/4 Legendary Creature - Vampire Cleric
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Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. Back Krothuss, Lord of the Deep Legendary Creature - Kraken Horror Flying Whenever Korthuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken Leviathan, Octopus, or Serpent, create two of those tokens instead. 3/5 |
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- NM
- EX
- VG
- G
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Might of the Old Ways
Innistrad: Double Feature
(C)
Collector #: 189
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Instant
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Target creature gets +2/+2 until end of turn. Coven - Then if you control three or more creatures with different powers, draw a card. |
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- NM
- EX
- VG
- G
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Graveyard Trespasser
Innistrad: Double Feature
(R)
Collector #: 104
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3/3 Creature - Human Werewolf
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Ward - Discard a card. Whenever Graveyard Trespasser enters the battlefield or attacks, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 1 life and you gain 1 life. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Graveyard Glutton Creature - Werewolf Ward - Discard a card. Whenever Graveyard Glutton enters the battlefield or attacks, exile up to two target cards from graveyards. For each creature card exiled this way, each opponent loses 1 life and you gain 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Old Rutstein
Innistrad: Double Feature
(R)
Collector #: 511
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1/4 Legendary Creature - Human Peasant
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| When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token. | |
- NM
- EX
- VG
- G
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Angelic Quartermaster
Innistrad: Double Feature
(U)
Collector #: 269
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3/3 Creature - Angel Soldier
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Flying When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures. |
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- NM
- EX
- VG
- G
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Arcane Infusion
Innistrad: Double Feature
(U)
Collector #: 210
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Instant
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Look at the top four cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. Flashback |
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- NM
- EX
- VG
- G
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Bladebrand
Innistrad: Double Feature
(C)
Collector #: 087
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Instant
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Target creature gains deathtouch until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Bloody Betrayal
Innistrad: Double Feature
(C)
Collector #: 414
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Sorcery
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with " |
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- NM
- EX
- VG
- G
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Falcon Abomination
Innistrad: Double Feature
(C)
Collector #: 052
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2/2 Creature - Zombie Bird
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Flying When Falcon Abomination enters the battlefield, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) |
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- NM
- EX
- VG
- G
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Hungry Ridgewolf
Innistrad: Double Feature
(C)
Collector #: 428
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2/2 Creature - Wolf
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| As long as you control another Wolf or Werewolf, Hungry Ridgewolf gets +1/+0 and has trample. | |
- NM
- EX
- VG
- G
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Morkrut Behemoth
Innistrad: Double Feature
(C)
Collector #: 114
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7/6 Creature - Zombie Giant
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As an additional cost to cast this spell, sacrifice a creature or pay Menace (This creature can't be blocked except by two or more creatures.) |
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- NM
- EX
- VG
- G
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Scattered Thoughts
Innistrad: Double Feature
(C)
Collector #: 341
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Instant
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| Look at the top four cards of your library. Put two of those cards into your hand and the rest into your graveyard. | |
- NM
- EX
- VG
- G
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Shipwreck Sifters
Innistrad: Double Feature
(C)
Collector #: 074
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1/2 Creature - Spirit
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When Shipwreck Sifters enters the battlefield, draw a card, then discard a card. Whenever you discard a Spirit card or card with disturb, put a +1/+1 counter on Shipwreck Sifters. |
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- NM
- EX
- VG
- G
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Alchemist's Retrieval
Innistrad: Double Feature
(C)
Collector #: 314
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Instant
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Cleave Return target nonland permanent [you control] to its owner's hand. |
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- NM
- EX
- VG
- G
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Turn the Earth
Innistrad: Double Feature
(U)
Collector #: 205
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Instant
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Choose up to three target cards in graveyards. The owners of those cards shuffle them into their libraries. You gain 2 life. Flashback |
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- NM
- EX
- VG
- G
201 - 225 of 534 results