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Piercing Light
Innistrad: Double Feature
(C)
Collector #: 297
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Instant
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Piercing Light deals 2 damage to target attacking or blocking creature. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
Plummet
Innistrad: Double Feature
(C)
Collector #: 193
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Instant
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Destroy target creature with flying. | |
Rending Flame
Innistrad: Double Feature
(U)
Collector #: 442
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Instant
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Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller. | |
Ritual of Hope
Innistrad: Double Feature
(U)
Collector #: 031
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Instant
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Creatures you control get +1/+1 until end of turn. Coven - If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. |
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Rural Recruit
Innistrad: Double Feature
(C)
Collector #: 483
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1/1 Creature - Human Peasant
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token. |
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Sawblade Slinger
Innistrad: Double Feature
(U)
Collector #: 484
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4/3 Creature - Human Archer
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When Sawblade Slinger enters the battlefield, choose up to one -
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Seize the Storm
Innistrad: Double Feature
(U)
Collector #: 158
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Sorcery
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Create a red Elemental creature token with trample and "This creature's power and toughness are each equal to the number of instant and sorcery cards in your graveyard plus the number of cards with flashback you own in exile." Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Shadowbeast Sighting
Innistrad: Double Feature
(C)
Collector #: 198
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Sorcery
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Create a 4/4 green Beast creature token. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Shady Traveler
Innistrad: Double Feature
(C)
Collector #: 120
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2/3 Creature - Human Werewolf
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Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Stalking Predator Creature - Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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Sheltering Boughs
Innistrad: Double Feature
(C)
Collector #: 485
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Enchantment - Aura
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Enchant creature (When Sheltering Boughs enters the battlefield, draw a card. Enchanted creature gets +1/+3. |
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Sigardian Savior
Innistrad: Double Feature
(M)
Collector #: 034
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3/3 Creature - Angel
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Flying When Sigardian Savior enters the battlefield, if you cast it, return up to two target creature cards with mana value 2 or less form your graveyard to the battlefield. |
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Silver Bolt
Innistrad: Double Feature
(C)
Collector #: 258
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Artifact
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, , Sacrifice Silver Bolt: It deals 3 damage to target creature. If a Werewolf is dealt damage this way, destroy it. | |
Skaab Wrangler
Innistrad: Double Feature
(U)
Collector #: 075
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2/1 Creature - Human Wizard
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Tap three untapped creatures you control: Tap target creature. | |
Skywarp Skaab
Innistrad: Double Feature
(C)
Collector #: 345
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2/5 Creature - Zombie Drake
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Flying When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card. |
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Sorin the Mirthless
Innistrad: Double Feature
(M)
Collector #: 398
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Legendary Planeswalker - Sorin
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[+1]: Look at the top card of your library. You may reveal that card and put it into your hand. If you do, you lose life equal to its mana value. [-2]: Create a 2/3 black Vampire creature token with flying and lifelink. [-7]: Sorin the Mirthless deals 13 damage to any target. You gain 13 life. |4| |
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Soul-Guide Gryff
Innistrad: Double Feature
(C)
Collector #: 035
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3/4 Creature - Hippogriff Spirit
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Flying When Soul-Guide Gryff enters the battlefield, exile up to one target card from a graveyard. |
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Spellrune Painter
Innistrad: Double Feature
(U)
Collector #: 160
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2/3 Creature - Human Shaman Werewolf
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Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound Back Spellrune Howler Creature - Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound 3/4 |
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Spiked Ripsaw
Innistrad: Double Feature
(U)
Collector #: 487
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Artifact - Equipment
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Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Sporeback Wolf
Innistrad: Double Feature
(C)
Collector #: 490
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2/2 Creature - Wolf
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As long as it's your turn, Sporeback Wolf gets +0/+2. | |
Steelclad Spirit
Innistrad: Double Feature
(C)
Collector #: 347
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3/3 Creature - Spirit
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Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. |
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Stormrider Spirit
Innistrad: Double Feature
(C)
Collector #: 079
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3/3 Creature - Spirit
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Flash (You may cast this spell any time you could cast an instant.) Flying |
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Sungold Barrage
Innistrad: Double Feature
(C)
Collector #: 036
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Instant
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Destroy target creature with toughness 4 or greater. | |
Sungold Sentinel
Innistrad: Double Feature
(R)
Collector #: 037
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3/2 Creature - Human Soldier
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Whenever Sungold Sentinel enters the battlefield or attacks, exile up to one target card from a graveyard. Coven - : Choose a color. Sungold Sentinel gains hexproof from that color until end of turn and can't be blocked by creatures of that color this turn. Activate only if you control three or more creatures with different powers. |
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Supernatural Rescue
Innistrad: Double Feature
(C)
Collector #: 304
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Enchantment - Aura
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This spell has flash as long as you control a Spirit. When you cast this spell, tap up to two target creatures you don't control. Enchant creature you control Enchanted creature gets +1/+2. |
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Tavern Ruffian
Innistrad: Double Feature
(C)
Collector #: 163
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2/5 Creature - Human Warrior Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tavern Smasher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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