MTG / Innistrad Double Feature
501 - 525 of 534 results
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Parasitic Grasp
Innistrad: Double Feature
(U)
Collector #: 390
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Instant
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Cleave Parasitic Grasp deals 3 damage to target [Human] creature. You gain 3 life. |
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- NM
- EX
- VG
- G
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Path to the Festival
Innistrad: Double Feature
(C)
Collector #: 191
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Sorcery
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Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle. Then if there are three or more basic land types among lands you control, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Flashback |
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- NM
- EX
- VG
- G
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Poppet Stitcher
Innistrad: Double Feature
(M)
Collector #: 071
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2/3 Creature - Human Wizard
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Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher. Back Poppet Factory Artifact Creature tokens you control lose all abilities and have base power and toughness 3/3. At the beginning of your upkeep, you may transform Poppet Factory. |
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- NM
- EX
- VG
- G
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Rending Flame
Innistrad: Double Feature
(U)
Collector #: 442
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Instant
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| Rending Flame deals 5 damage to target creature or planeswalker. If that permanent is a Spirit, Rending Flame also deals 2 damage to that permanent's controller. | |
- NM
- EX
- VG
- G
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Ritual Guardian
Innistrad: Double Feature
(C)
Collector #: 030
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3/2 Creature - Human Soldier
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Ritual Guardian gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Ritual of Hope
Innistrad: Double Feature
(U)
Collector #: 031
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Instant
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Creatures you control get +1/+1 until end of turn. Coven - If you control three or more creatures with different powers, creatures you control get +2/+1 until end of turn instead. |
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- NM
- EX
- VG
- G
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Runo Stromkirk
Innistrad: Double Feature
(R)
Collector #: 513
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1/4 Legendary Creature - Vampire Cleric
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Flying When Runo Stromkirk enters the battlefield, put up to one target creature card from your graveyard on top of your library. At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If a creature card with mana value 6 or greater is revealed this way, transform Runo Stromkirk. Back Krothuss, Lord of the Deep Legendary Creature - Kraken Horror Flying Whenever Korthuss, Lord of the Deep attacks, create a tapped and attacking token that's a copy of another target attacking creature. If that creature is a Kraken Leviathan, Octopus, or Serpent, create two of those tokens instead. 3/5 |
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- NM
- EX
- VG
- G
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Rural Recruit
Innistrad: Double Feature
(C)
Collector #: 483
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1/1 Creature - Human Peasant
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Training (Whenever this creature attacks with another creature with greater power, put a +1/+1 counter on this creature.) When Rural Recruit enters the battlefield, create a 3/1 green Boar creature token. |
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- NM
- EX
- VG
- G
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Shady Traveler
Innistrad: Double Feature
(C)
Collector #: 120
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2/3 Creature - Human Werewolf
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Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Stalking Predator Creature - Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Sheltering Boughs
Innistrad: Double Feature
(C)
Collector #: 485
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Enchantment - Aura
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Enchant creature (When Sheltering Boughs enters the battlefield, draw a card. Enchanted creature gets +1/+3. |
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- NM
- EX
- VG
- G
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Sigarda, Champion of Light
Innistrad: Double Feature
(M)
Collector #: 240
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4/4 Legendary Creature - Angel
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Flying, trample Humans you control get +1/+1. Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
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Sigardian Paladin
Innistrad: Double Feature
(U)
Collector #: 514
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4/4 Creature - Human Knight
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As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. |
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- NM
- EX
- VG
- G
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Silver Bolt
Innistrad: Double Feature
(C)
Collector #: 258
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Artifact
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- NM
- EX
- VG
- G
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Skulking Killer
Innistrad: Double Feature
(U)
Collector #: 397
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4/2 Creature - Vampire Assassin
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| When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. | |
- NM
- EX
- VG
- G
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Skull Skaab
Innistrad: Double Feature
(U)
Collector #: 515
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2/2 Creature - Zombie
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) Whenever a creature you control exploits a nontoken creature, create a 2/2 black Zombie creature token. |
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- NM
- EX
- VG
- G
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Skywarp Skaab
Innistrad: Double Feature
(C)
Collector #: 345
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2/5 Creature - Zombie Drake
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Flying When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Soulcipher Board
Innistrad: Double Feature
(U)
Collector #: 346
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Artifact
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Soulcipher Board enters the battlefield with three omen counters on it. Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. Back Cipherbound Spirit Creature - Spirit Flying Cipherbound Spirit can block only creatures with flying. 3/2 |
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- NM
- EX
- VG
- G
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Spellrune Painter
Innistrad: Double Feature
(U)
Collector #: 160
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2/3 Creature - Human Shaman Werewolf
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Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn. Daybound Back Spellrune Howler Creature - Werewolf Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn. Nightbound 3/4 |
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- NM
- EX
- VG
- G
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Spiked Ripsaw
Innistrad: Double Feature
(U)
Collector #: 487
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Artifact - Equipment
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Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip |
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- NM
- EX
- VG
- G
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Spore Crawler
Innistrad: Double Feature
(C)
Collector #: 489
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3/2 Creature - Fungus
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| When Spore Crawler dies, draw a card. | |
- NM
- EX
- VG
- G
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Steelclad Spirit
Innistrad: Double Feature
(C)
Collector #: 347
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3/3 Creature - Spirit
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Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Stormrider Spirit
Innistrad: Double Feature
(C)
Collector #: 079
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3/3 Creature - Spirit
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Flash (You may cast this spell any time you could cast an instant.) Flying |
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- NM
- EX
- VG
- G
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Sungold Barrage
Innistrad: Double Feature
(C)
Collector #: 036
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Instant
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| Destroy target creature with toughness 4 or greater. | |
- NM
- EX
- VG
- G
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Tavern Ruffian
Innistrad: Double Feature
(C)
Collector #: 163
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2/5 Creature - Human Warrior Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tavern Smasher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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- NM
- EX
- VG
- G
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Thraben Exorcism
Innistrad: Double Feature
(C)
Collector #: 039
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Instant
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| Exile target Spirit, creature with disturb, or enchantment. | |
- NM
- EX
- VG
- G
501 - 525 of 534 results