MTG / Innistrad Double Feature
501 - 525 of 534 results
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Sawblade Slinger
Innistrad: Double Feature
(U)
Collector #: 484
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4/3 Creature - Human Archer
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When Sawblade Slinger enters the battlefield, choose up to one -
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- NM
- EX
- VG
- G
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Screaming Swarm
Innistrad: Double Feature
(U)
Collector #: 342
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4/4 Creature - Bird Horror
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Flying Whenever you attack with one or more creatures, target player mills that many cards. (To mill a card, a player puts the top card of their library into their graveyard.) |
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- NM
- EX
- VG
- G
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Shady Traveler
Innistrad: Double Feature
(C)
Collector #: 120
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2/3 Creature - Human Werewolf
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Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Stalking Predator Creature - Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/4 |
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- NM
- EX
- VG
- G
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Sheltering Boughs
Innistrad: Double Feature
(C)
Collector #: 485
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Enchantment - Aura
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Enchant creature (When Sheltering Boughs enters the battlefield, draw a card. Enchanted creature gets +1/+3. |
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- NM
- EX
- VG
- G
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Sigardian Paladin
Innistrad: Double Feature
(U)
Collector #: 514
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4/4 Creature - Human Knight
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As long as you've put one or more +1/+1 counters on a creature this turn, Sigardian Paladin has trample and lifelink. |
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- NM
- EX
- VG
- G
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Silver Bolt
Innistrad: Double Feature
(C)
Collector #: 258
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Artifact
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- NM
- EX
- VG
- G
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Siphon Insight
Innistrad: Double Feature
(R)
Collector #: 241
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Instant
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Look at the top two cards of target opponent's library. Exile one of them face down and put the other on the bottom of that library. You may look at and play the exiled card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell. Flashback |
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- NM
- EX
- VG
- G
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Skulking Killer
Innistrad: Double Feature
(U)
Collector #: 397
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4/2 Creature - Vampire Assassin
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| When Skulking Killer enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn if that opponent controls no other creatures. | |
- NM
- EX
- VG
- G
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Skywarp Skaab
Innistrad: Double Feature
(C)
Collector #: 345
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2/5 Creature - Zombie Drake
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Flying When Skywarp Skaab enters the battlefield, you may exile two creature cards from your graveyard. If you do, draw a card. |
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- NM
- EX
- VG
- G
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Snarling Wolf (199)
Innistrad: Double Feature
(C)
Collector #: 199
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1/1 Creature - Wolf
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- NM
- EX
- VG
- G
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Soulcipher Board
Innistrad: Double Feature
(U)
Collector #: 346
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Artifact
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Soulcipher Board enters the battlefield with three omen counters on it. Whenever a creature card is put into your graveyard from anywhere, remove an omen counter from Soulcipher Board. Then if it has no omen counters on it, transform it. Back Cipherbound Spirit Creature - Spirit Flying Cipherbound Spirit can block only creatures with flying. 3/2 |
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- NM
- EX
- VG
- G
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Spiked Ripsaw
Innistrad: Double Feature
(U)
Collector #: 487
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Artifact - Equipment
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Equipped creature gets +3/+3. Whenever equipped creature attacks, you may sacrifice a Forest. If you do, that creature gains trample until end of turn. Equip |
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- NM
- EX
- VG
- G
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Spore Crawler
Innistrad: Double Feature
(C)
Collector #: 489
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3/2 Creature - Fungus
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| When Spore Crawler dies, draw a card. | |
- NM
- EX
- VG
- G
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Sporeback Wolf
Innistrad: Double Feature
(C)
Collector #: 490
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2/2 Creature - Wolf
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| As long as it's your turn, Sporeback Wolf gets +0/+2. | |
- NM
- EX
- VG
- G
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Steelclad Spirit
Innistrad: Double Feature
(C)
Collector #: 347
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3/3 Creature - Spirit
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Defender Whenever an enchantment enters the battlefield under your control, Steelclad Spirit can attack this turn as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Stitched Assistant
Innistrad: Double Feature
(C)
Collector #: 348
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3/2 Creature - Zombie
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Exploit (When this creature enters the battlefield, you may sacrifice a creature.) When Stitched Assistant exploits a creature, scry 1, then draw a card. (To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.) |
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- NM
- EX
- VG
- G
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Stormrider Spirit
Innistrad: Double Feature
(C)
Collector #: 079
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3/3 Creature - Spirit
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Flash (You may cast this spell any time you could cast an instant.) Flying |
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- NM
- EX
- VG
- G
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Stromkirk Bloodthief
Innistrad: Double Feature
(U)
Collector #: 123
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2/2 Creature - Vampire Rogue
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| At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on target Vampire you control. | |
- NM
- EX
- VG
- G
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Sungold Barrage
Innistrad: Double Feature
(C)
Collector #: 036
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Instant
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| Destroy target creature with toughness 4 or greater. | |
- NM
- EX
- VG
- G
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Tavern Ruffian
Innistrad: Double Feature
(C)
Collector #: 163
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2/5 Creature - Human Warrior Werewolf
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tavern Smasher Creature - Werewolf Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 6/5 |
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- NM
- EX
- VG
- G
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Thraben Exorcism
Innistrad: Double Feature
(C)
Collector #: 039
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Instant
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| Exile target Spirit, creature with disturb, or enchantment. | |
- NM
- EX
- VG
- G
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Timberland Guide
Innistrad: Double Feature
(C)
Collector #: 202
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1/1 Creature - Human Scout
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| When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature. | |
- NM
- EX
- VG
- G
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Traveling Minister
Innistrad: Double Feature
(C)
Collector #: 306
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1/1 Creature - Human Cleric
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- NM
- EX
- VG
- G
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Vadrik, Astral Archmage
Innistrad: Double Feature
(R)
Collector #: 248
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1/2 Legendary Creature - Human Wizard
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If it's neither day nor night, it becomes day as Vadrik, Astral Archmage enters the battlefield. Instant and sorcery spells you cast cost Whenever day becomes night or night becomes day, put a +1/+1 counter on Vadrik. |
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- NM
- EX
- VG
- G
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Vampire Interloper
Innistrad: Double Feature
(C)
Collector #: 125
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2/1 Creature - Vampire Scout
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Flying Vampire Interloper can't block. |
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- NM
- EX
- VG
- G
501 - 525 of 534 results