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Toxic Scorpion
Innistrad: Double Feature
(C)
Collector #: 491
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1/1 Creature - Scorpion
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Deathtouch When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. |
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Traveling Minister
Innistrad: Double Feature
(C)
Collector #: 306
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Creature - Human Cleric
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: Target creature gets +1/+0 until end of turn. You gain 1 life. Activate only as a sorcery. | |
Twinblade Geist
Innistrad: Double Feature
(U)
Collector #: 307
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1/1 Creature - Spirit Warrior
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Double strike Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Twinblade Invocation Enchantment - Aura Enchant creature Enchanted creature has double strike. If Twinblade Invocation would be put into a graveyard from anywhere, exile it instead. |
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Village Watch
Innistrad: Double Feature
(U)
Collector #: 165
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4/3 Creature - Human Werewolf
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Haste Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Village Reavers Creature - Werewolf Wolves and Werewolves you control have haste. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/4 |
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Voltaic Visionary
Innistrad: Double Feature
(U)
Collector #: 450
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3/1 Creature - Human Wizard
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: Voltaic Visionary deals 2 damage to you. Exile the top card of your library. You may play that card this turn. Activate only as a sorcery. When you play a card exiled with Voltaic Visionary, transform Voltaic Visionary. Back Volt-Charged Berserker Creature - Human Berserker Volt-Charged Berserker can't block. 4/3 |
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Change of Fortune
Innistrad: Double Feature
(R)
Collector #: 417
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Sorcery
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Discard your hand, then draw a card for each card you've discarded this turn. | |
Thalia, Guardian of Thraben
Innistrad: Double Feature
(R)
Collector #: 305
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2/1 Legendary Creature - Human Soldier
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First strike Noncreature spells cost more to cast. |
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Bride's Gown
Innistrad: Double Feature
(U)
Collector #: 271
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Artifact - Equipment
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Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Chaplain of Alms
Innistrad: Double Feature
(U)
Collector #: 013
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1/1 Creature - Human Cleric
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First strike Ward (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Chapel Shieldgeist Creature - Spirit Cleric Flying, first strike Each creature you control has ward . (Whenever it becomes the target of a spell or ability an opponent controls, counter it unless that player pays .) If Chapel Shieldgeist would be put into a graveyard from anywhere, exile it instead. |
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Contortionist Troupe
Innistrad: Double Feature
(U)
Collector #: 178
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0/0 Creature - Human
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Contortionist Troupe enters the battlefield with X +1/+1 counters on it. Coven - At the beginning of your end step, if you control three or more creatures with different powers, put a +1/+1 counter on target creature you control. |
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Courier Bat
Innistrad: Double Feature
(C)
Collector #: 369
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2/2 Creature - Bat
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Flying When Courier Bat enters the battlefield, if you gained life this turn, return up to one target creature card from your graveyard to your hand. |
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Dawnhart Geist
Innistrad: Double Feature
(U)
Collector #: 275
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1/3 Creature - Spirit Warlock
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Whenever you cast an enchantment spell, you gain 2 life. | |
Devious Cover-Up
Innistrad: Double Feature
(C)
Collector #: 048
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Instant
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Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner's graveyard. You may shuffle up to four target cards from your graveyard into your library. | |
Diregraf Scavenger
Innistrad: Double Feature
(C)
Collector #: 372
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2/3 Creature - Zombie Bear
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Deathtouch When Diregraf Scavenger enters the battlefield, exile up to one target card from a graveyard. If a creature card was exiled this way, each opponent loses 2 life and you gain 2 life. |
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Dread Fugue
Innistrad: Double Feature
(U)
Collector #: 374
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Sorcery
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Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Target player reveals their hand. You choose a nonland card from it [with mana value 2 or less]. That player discards that card. |
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Drownyard Amalgam
Innistrad: Double Feature
(C)
Collector #: 050
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3/6 Creature - Zombie Horror
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When Drownyard Amalgam enters the battlefield, target player mills three cards. (They put the top three cards of their library into their graveyard.) : Drownyard Amalgam can't be blocked this turn. |
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Falkenrath Celebrants
Innistrad: Double Feature
(C)
Collector #: 423
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4/4 Creature - Vampire
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Menace (This creature can't be blocked except by two or more creatures.) When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with ", , Discard a card, Sacrifice this artifact: Draw a card.") |
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Fearful Villager
Innistrad: Double Feature
(C)
Collector #: 424
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2/3 Creature - Human Werewolf
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Menace (This creature can't be blocked except by two or more creatures.) Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Fearsome Werewolf Creature - Werewolf Menace (This creature can't be blocked except by two or more creatures.) Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/3 |
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Fierce Retribution
Innistrad: Double Feature
(C)
Collector #: 280
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Instant
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Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Destroy target [attacking] creature. |
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Flame Channeler
Innistrad: Double Feature
(U)
Collector #: 141
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2/2 Creature - Human Wizard
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When a spell you control deals damage, transform Flame Channeler. Back Embodiment of Flame Creature - Elemental Wizard Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame , Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn. 3/3 |
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Flourishing Hunter
Innistrad: Double Feature
(C)
Collector #: 466
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6/6 Creature - Wolf Spirit
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When Flourishing Hunter enters the battlefield, you gain life equal to the greatest toughness among other creatures you control. | |
Groom's Finery
Innistrad: Double Feature
(U)
Collector #: 384
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Artifact - Equipment
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Equipped creature gets +2/+0. It gets an additional +0/+2 and has deathtouch as long as an Equipment named Bride's Gown is attached to a creature you control. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Heirloom Mirror
Innistrad: Double Feature
(U)
Collector #: 105
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Artifact
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, , Pay 1 life, Discard a card: Draw a card, mill a card, then put a ritual counter on Heirloom Mirror. Then if it has three or more ritual counters on it, remove them and transform it. Activate only as a sorcery. Back Inherited Fiend Creature - Demon Flying : Exile target card from a graveyard. Put a +1/+1 counter on Inherited Fiend. 4/4 |
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Heron of Hope
Innistrad: Double Feature
(C)
Collector #: 285
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2/3 Creature - Bird
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Flying If you would gain life, you gain that much life plus 1 instead. : Heron of Hope gains lifelink until end of turn. |
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Infestation Expert
Innistrad: Double Feature
(U)
Collector #: 473
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3/4 Creature - Human Werewolf
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Whenever Infestation Expert enters the battlefield or attacks, create a 1/1 green Insect creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Infested Werewolf Creature - Werewolf Whenever Infested Werewolf enters the battlefield or attacks, create two 1/1 green Insect creature tokens. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 4/5 |
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