- MY ACCOUNT
- MAGIC: THE GATHERING
- SUPPLIES
- LEARN & COMMUNITY
- SELL US YOUR CARDS
- RETAIL LOCATIONS
- CUSTOMER SERVICE
- Sign Up For Emails
- About Us
- Careers
Voldaren Bloodcaster
Innistrad: Double Feature
(R)
Collector #: 404
|
2/1 Creature - Vampire Wizard
|
Flying Whenever Voldaren Bloodcaster or another nontoken creature you control dies, create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") Whenever you create a Blood token, if you control five or more Blood tokens, transform Voldaren Bloodcaster. Back Bloodbat Summoner Creature - Vampire Wizard Flying At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types. 3/3 |
|
Slogurk, the Overslime
Innistrad: Double Feature
(R)
Collector #: 242
|
3/3 Legendary Creature - Ooze
|
Trample Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Slogurk, the Overslime. Remove three +1/+1 counters from Slogurk: Return it to its owner's hand. When Slogurk leaves the battlefield, return up to three target land cards from your graveyard to your hand. |
|
Flip the Switch
Innistrad: Double Feature
(C)
Collector #: 054
|
Instant
|
Counter target spell unless its controller pay . Create a 2/2 black Zombie creature token with decayed. (It can't block. When it attacks, sacrifice it at end of combat.) | |
Suspicious Stowaway
Innistrad: Double Feature
(R)
Collector #: 080
|
1/1 Creature - Human Rogue Werewolf
|
Suspicious Stowaway can't be blocked. Whenever Suspicious Stowaway deals combat damage to a player, draw a card, then discard a card. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Seafaring Werewolf Creature - Werewolf Seafaring Werewolf can't be blocked. Whenever Seafaring Werewolf deals combat damage to a player, draw a card. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 2/1 |
|
Sigarda, Champion of Light
Innistrad: Double Feature
(M)
Collector #: 240
|
4/4 Legendary Creature - Angel
|
Flying, trample Humans you control get +1/+1. Coven - Whenever Sigarda attacks, if you control three or more creatures with different powers, look at the top five cards of your library. You may reveal a Human creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. |
|
Bloody Betrayal
Innistrad: Double Feature
(C)
Collector #: 414
|
Sorcery
|
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token. (It's an artifact with ", , Discard a card, Sacrifice this artifact: Draw a card.") | |
Novice Occultist
Innistrad: Double Feature
(C)
Collector #: 117
|
1/2 Creature - Human Wizard
|
When Novice Occultist dies, you draw a card and you lose 1 life. | |
Katilda, Dawnhart Prime
Innistrad: Double Feature
(R)
Collector #: 230
|
1/1 Legendary Creature - Human Warlock
|
Protection from Werewolves Human creatures you control have a ": Add one mana of any of this creature's colors." , : Put a +1/+1 counters on each creature you control. |
|
Evolving Wilds (261)
Innistrad: Double Feature
(C)
Collector #: 261
|
Land
|
, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. | |
Spore Crawler
Innistrad: Double Feature
(C)
Collector #: 489
|
3/2 Creature - Fungus
|
When Spore Crawler dies, draw a card. | |
Cemetery Desecrator
Innistrad: Double Feature
(M)
Collector #: 367
|
4/4 Creature - Zombie
|
Menace When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one -
|
|
Moonveil Regent
Innistrad: Double Feature
(M)
Collector #: 149
|
4/4 Creature - Dragon
|
Flying Whenever you cast a spell, you may discard your hand. If you do, draw a card for each of that spell's colors. When Moonveil Regent dies, it deals X damage to any target, where X is the number of colors among permanents you control. |
|
Fleshtaker
Innistrad: Double Feature
(U)
Collector #: 222
|
2/2 Creature - Human Assassin
|
Whenever you sacrifice another creature, you gain 1 life and scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) , Sacrifice another creature: Fleshtaker gets +2/+2 until end of turn. |
|
Nurturing Presence
Innistrad: Double Feature
(C)
Collector #: 293
|
Enchantment - Aura
|
Enchant creature Enchanted creature has "Whenever a creature enters the battlefield under your control, this creature gets +1/+1 until end of turn." When Nurturing Presence enters the battlefield, create a 1/1 white Spirit creature token with flying. |
|
Tovolar's Huntmaster
Innistrad: Double Feature
(R)
Collector #: 204
|
6/6 Creature - Human Werewolf
|
When Tovolar's Huntmaster enters the battlefield, create two 2/2 green Wolf creature tokens. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Tovolar's Packleader Creature - Werewolf Whenever Tovolar's Packleader enters the battlefield or attacks, create two 2/2 green Wolf creature tokens. : Another target Wolf or Werewolf you control fights target creature you don't control. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 7/7 |
|
Alchemist's Retrieval
Innistrad: Double Feature
(C)
Collector #: 314
|
Instant
|
Cleave (You may cast this spell for its cleave cost. If you do, remove the words in square brackets.) Return target nonland permanent [you control] to its owner's hand. |
|
Falkenrath Forebear
Innistrad: Double Feature
(R)
Collector #: 378
|
3/1 Creature - Vampire
|
Flying Falkenrath Forebear can't block. Whenever Falkenrath Forebear deals combat damage to a player, create a Blood token. , Sacrifice two Blood tokens: Return Falkenrath Forebear from your graveyard to the battlefield. |
|
Stuffed Bear
Innistrad: Double Feature
(C)
Collector #: 259
|
Artifact
|
: Stuffed Bear becomes a 4/4 green Bear artifact creature until end of turn. | |
Enduring Angel
Innistrad: Double Feature
(M)
Collector #: 017
|
3/3 Creature - Angel
|
Flying, double strike You have hexproof. If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn't transform this way, you lose the game. Back Angelic Enforcer Creature - Angel Flying You have hexproof. Angelic Enforcer's power and toughness are each equal to your life total. Whenever Angelic Enforcer attacks, double your life total. */* |
|
Outland Liberator
Innistrad: Double Feature
(U)
Collector #: 190
|
2/2 Creature - Human Werewolf
|
, Sacrifice Outland Liberator: Destroy target artifact or enchantment. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Frenzied Trapbreaker Creature - Werewolf , Sacrifice Frenzied Trapbreaker: Destroy target artifact or enchantment. Whenever Frenzied Trapbreaker attacks, destroy target artifact or enchantment defending player controls. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
|
Wedding Invitation
Innistrad: Double Feature
(C)
Collector #: 527
|
Artifact
|
When Wedding Invitation enters the battlefield, draw a card. , Sacrifice Wedding Invitation: Target creature can't be blocked this turn. If it's a Vampire, it also gains lifelink until end of turn. |
|
Ecstatic Awakener
Innistrad: Double Feature
(C)
Collector #: 100
|
1/1 Creature - Human Wizard
|
, Sacrifice another creature: Draw a card, then transform Ecstatic Awakener. Activate only one each turn. Back Awoken Demon Creature - Demon 4/4 |
|
Gluttonous Guest
Innistrad: Double Feature
(C)
Collector #: 381
|
1/4 Creature - Vampire
|
When Gluttonous Guest enters the battlefield, create a Blood token. Whenever you sacrifice a Blood token, you gain 1 life. |
|
Pack's Betrayal
Innistrad: Double Feature
(C)
Collector #: 153
|
Sorcery
|
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. If you control a Wolf or Werewolf, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
Child of the Pack
Innistrad: Double Feature
(U)
Collector #: 501
|
2/5 Creature - Human Werewolf
|
: Create a 2/2 green Wolf creature token. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Savage Packmate Creature - Werewolf Trample Other creatures you control get +1/+0. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 5/5 |
|