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Baneblade Scoundrel
Innistrad: Double Feature
(U)
Collector #: 085
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4/3 Creature - Human Rogue Werewolf
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Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Baneclaw Marauder Creature - Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
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Beloved Beggar
Innistrad: Double Feature
(U)
Collector #: 003
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0/4 Creature - Human Peasant
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Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Generous Soul Creature - Spirit Flying, vigilance If Generous Soul would be put into a graveyard from anywhere, exile it instead. 4/4 |
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Bird Admirer
Innistrad: Double Feature
(C)
Collector #: 169
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1/4 Creature - Human Archer Werewolf
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Reach Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Wing Shredder Creature - Werewolf Reach Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/5 |
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Bloodthirsty Adversary
Innistrad: Double Feature
(M)
Collector #: 129
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2/2 Creature - Vampire
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Haste When Bloodthirsty Adversary enters the battlefield, you may pay any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs. |
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Bloodtithe Collector
Innistrad: Double Feature
(U)
Collector #: 090
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3/4 Creature - Vampire Noble
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Flying When Bloodtithe Collector enters the battlefield, if an opponent lost life this turn, each opponent discards a card. |
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Bramble Armor (171)
Innistrad: Double Feature
(C)
Collector #: 171
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Artifact - Equipment
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When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Bramble Armor (455)
Innistrad: Double Feature
(C)
Collector #: 455
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Artifact - Equipment
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When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Brutal Cathar
Innistrad: Double Feature
(R)
Collector #: 007
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2/2 Creature - Human Soldier Werewolf
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When this creature enters the battlefield or transforms into Brutal Cathar, exile target creature an opponent controls until this creature leaves the battlefield. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Moonrage Brute Creature - Werewolf First strike Ward - Pay 3 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) 3/3 |
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Burn the Accursed
Innistrad: Double Feature
(C)
Collector #: 132
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Instant
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Burn the Accursed deals 5 damage to target creature and 2 damage to that creature's controller. If that creature would die this turn, exile it instead. | |
Candlegrove Witch
Innistrad: Double Feature
(C)
Collector #: 008
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2/2 Creature - Human Warlock
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Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. | |
Candlelit Cavalry
Innistrad: Double Feature
(C)
Collector #: 175
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5/5 Creature - Human Knight
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Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlelit Cavalry gains trample until end of turn. | |
Celestus Sanctifier
Innistrad: Double Feature
(C)
Collector #: 012
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3/2 Creature - Human Cleric
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If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. |
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Clarion Cathars
Innistrad: Double Feature
(C)
Collector #: 014
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3/3 Creature - Human Knight
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When Clarion Cathars enters the battlefield, create a 1/1 white Human creature token. | |
Cobbled Lancer
Innistrad: Double Feature
(U)
Collector #: 319
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3/3 Creature - Zombie Horse
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As an additional cost to cast this spell, exile a creature card from your graveyard. , Exile Cobbled Lancer from your graveyard: Draw a card. |
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Component Collector
Innistrad: Double Feature
(C)
Collector #: 043
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1/4 Creature - Homunculus
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If it's neither day nor night, it becomes day as Component Collector enters the battlefield. Whenever day becomes night or night becomes day, you may tap or untap target nonland permanent. |
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Creepy Puppeteer
Innistrad: Double Feature
(R)
Collector #: 418
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4/3 Creature - Human Rogue
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Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. |
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Dawnhart Disciple
Innistrad: Double Feature
(C)
Collector #: 463
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2/2 Creature - Human Warlock
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Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn. | |
Dawnhart Wardens
Innistrad: Double Feature
(U)
Collector #: 216
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3/3 Creature - Human Warlock
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Vigilance Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. |
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Daybreak Combatants
Innistrad: Double Feature
(C)
Collector #: 420
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2/2 Creature - Human Warrior
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Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. |
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Distracting Geist
Innistrad: Double Feature
(U)
Collector #: 276
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2/1 Creature - Spirit
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Whenever Distracting Geist attacks, tap target creature defending player controls. Disturb (You may cast this card from your graveyard transformed for its disturb cost.) Back Clever Distraction Enchantment - Aura |
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Duelcraft Trainer
Innistrad: Double Feature
(U)
Collector #: 016
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3/3 Creature - Human Soldier
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First strike Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. |
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Estwald Shieldbasher
Innistrad: Double Feature
(C)
Collector #: 278
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4/2 Creature - Human Soldier
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Whenever Estwald Shieldbasher attacks, you may pay . If you do, it gains indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
Firmament Sage
Innistrad: Double Feature
(U)
Collector #: 053
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2/3 Creature - Human Wizard
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If it's neither day nor night, it becomes day as Firmament Sage enters the battlefield. Whenever day becomes night or night becomes day, draw a card. |
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Fleeting Spirit
Innistrad: Double Feature
(U)
Collector #: 281
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3/1 Creature - Spirit
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, Exile three cards from your graveyard: Fleeting Spirit gains first strike until end of turn. Discard a card: Exile Fleeting Spirit. Return it to the battlefield under its owner's control at the beginning of the next end step. |
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Galedrifter
Innistrad: Double Feature
(C)
Collector #: 055
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3/2 Creature - Hippogriff
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Flying Disturb ( You may cast this card from your graveyard transformed for its disturb cost.) Back Waildrifter Creature - Hippogriff Spirit Flying If Waildrifter would be put into a graveyard from anywhere, exile it instead. 2/2 |
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