MTG / Innistrad Double Feature
451 - 475 of 534 results
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Toxic Scorpion
Innistrad: Double Feature
(C)
Collector #: 491
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1/1 Creature - Scorpion
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Deathtouch When Toxic Scorpion enters the battlefield, another target creature you control gains deathtouch until end of turn. |
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- NM
- EX
- VG
- G
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Unruly Mob
Innistrad: Double Feature
(C)
Collector #: 040
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1/1 Creature - Human
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| Whenever another creature you control dies, put a +1/+1 counter on Unruly Mob. | |
- NM
- EX
- VG
- G
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Valorous Stance
Innistrad: Double Feature
(U)
Collector #: 309
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Whispering Wizard
Innistrad: Double Feature
(U)
Collector #: 355
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3/2 Creature - Human Wizard
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| Whenever you cast a noncreature spell, create a 1/1 white Spirit creature token with flying. This ability triggers only once each turn. | |
- NM
- EX
- VG
- G
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Abandon the Post
Innistrad: Double Feature
(C)
Collector #: 127
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Sorcery
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Up to two target creatures can't block this turn. Flashback |
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- NM
- EX
- VG
- G
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Alluring Suitor
Innistrad: Double Feature
(U)
Collector #: 408
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2/3 Creature - Vampire
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When you attack with exactly two creatures, transform Alluring Suitor. Back Deadly Dancer Creature - Vampire Trample When this creature transforms into Deadly Dancer, add |
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- NM
- EX
- VG
- G
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Arlinn, the Pack's Hope
Innistrad: Double Feature
(M)
Collector #: 211
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Legendary Planeswalker - Arlinn
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Daybound (If a player casts no spells during their own turn, it becomes night next turn.) [+1]: Until your next turn, you may cast creature spells as though they had flash, and each creature you control enters the battlefield with an additional +1/+1 counter on it. [-3]: Create two 2/2 green Wolf creature tokens. |4| Back Arlinn, the Moon's Fury Legendary Planeswalker - Arlinn Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) [+2]: Add [0]: Until end of turn, Arlinn, the Moon's Fury becomes a 5/5 Werewolf creature with trample, indestructible, and haste. |4| |
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- NM
- EX
- VG
- G
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Baneblade Scoundrel
Innistrad: Double Feature
(U)
Collector #: 085
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4/3 Creature - Human Rogue Werewolf
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Whenever Baneblade Scoundrel becomes blocked, each creature blocking it gets -1/-1 until end of turn. Daybound (If a player casts no spells during their own turn, it becomes night next turn.) Back Baneclaw Marauder Creature - Werewolf Whenever Baneclaw Marauder becomes blocked, each creature blocking it gets -1/-1 until end of turn. Whenever a creature blocking Baneclaw Marauder dies, that creature's controller loses 1 life. Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.) |
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- NM
- EX
- VG
- G
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Bramble Armor (455)
Innistrad: Double Feature
(C)
Collector #: 455
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Artifact - Equipment
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When Bramble Armor enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+1. Equip |
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- NM
- EX
- VG
- G
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Brine Comber
Innistrad: Double Feature
(U)
Collector #: 500
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1/1 Creature - Spirit
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Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. Disturb Back Brinebound Gift Enchantment - Aura Enchant creature Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying. If Brinebound Gift would be put into a graveyard from anywhere, exile it instead. |
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- NM
- EX
- VG
- G
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Candlegrove Witch
Innistrad: Double Feature
(C)
Collector #: 008
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2/2 Creature - Human Warlock
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| Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, Candlegrove Witch gains flying until end of turn. | |
- NM
- EX
- VG
- G
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Celestus Sanctifier
Innistrad: Double Feature
(C)
Collector #: 012
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3/2 Creature - Human Cleric
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If it's neither day nor night, it becomes day as Celestus Sanctifier enters the battlefield. Whenever day becomes night or night becomes day, look at the top two cards of your library. Put one of them into your graveyard. |
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- NM
- EX
- VG
- G
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Circle of Confinement
Innistrad: Double Feature
(U)
Collector #: 274
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Enchantment
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When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield. Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life. |
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- NM
- EX
- VG
- G
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Clear Shot
Innistrad: Double Feature
(U)
Collector #: 176
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Instant
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| Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Covetous Castaway
Innistrad: Double Feature
(U)
Collector #: 045
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1/3 Creature - Human
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When Covetous Castaway dies, mill three cards. (Put the top three cards of your library into your graveyard.) Disturb Back Ghostly Castigator Creature - Spirit Flying When Ghostly Castigator enters the battlefield, you may shuffle up to three target cards from your graveyard into your library. If Ghostly Castigator would be put into a graveyard from anywhere, exile it instead. 3/4 |
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- NM
- EX
- VG
- G
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Creepy Puppeteer
Innistrad: Double Feature
(R)
Collector #: 418
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4/3 Creature - Human Rogue
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Haste Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn. |
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- NM
- EX
- VG
- G
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Dawnhart Disciple
Innistrad: Double Feature
(C)
Collector #: 463
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2/2 Creature - Human Warlock
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| Whenever another Human enters the battlefield under your control, Dawnhart Disciple gets +1/+1 until end of turn. | |
- NM
- EX
- VG
- G
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Dawnhart Mentor
Innistrad: Double Feature
(U)
Collector #: 179
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0/4 Creature - Human Warlock
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When Dawnhart Mentor enters the battlefield, create a 1/1 white Human creature token. Coven - |
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- NM
- EX
- VG
- G
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Dawnhart Wardens
Innistrad: Double Feature
(U)
Collector #: 216
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3/3 Creature - Human Warlock
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Vigilance Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, creatures you control get +1/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Daybreak Combatants
Innistrad: Double Feature
(C)
Collector #: 420
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2/2 Creature - Human Warrior
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Haste When Daybreak Combatants enters the battlefield, target creature gets +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Desperate Farmer
Innistrad: Double Feature
(C)
Collector #: 371
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2/2 Creature - Human Peasant
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Lifelink When another creature you control dies, transform Desperate Farmer. Back Depraved Harvester Creature - Human Knight Lifelink 4/3 |
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- NM
- EX
- VG
- G
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Devoted Grafkeeper
Innistrad: Double Feature
(U)
Collector #: 218
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2/1 Creature - Human Peasant
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When Devoted Grafkeeper enters the battlefield, mill two cards. Whenever you cast a spell from your graveyard, tap target creature you don't control. Disturb Back Departed Soulkeeper Creature - Spirit Flying Departed Soulkeeper can block only creatures with flying. If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead. 3/1 |
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- NM
- EX
- VG
- G
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Duelcraft Trainer
Innistrad: Double Feature
(U)
Collector #: 016
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3/3 Creature - Human Soldier
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First strike Coven - At the beginning of combat on your turn, if you control three or more creatures with different powers, target creature you control gains double strike until end of turn. |
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- NM
- EX
- VG
- G
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Falkenrath Celebrants
Innistrad: Double Feature
(C)
Collector #: 423
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4/4 Creature - Vampire
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Menace (This creature can't be blocked except by two or more creatures.) When Falkenrath Celebrants enters the battlefield, create two Blood tokens. (They're artifacts with " |
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- NM
- EX
- VG
- G
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Famished Foragers
Innistrad: Double Feature
(C)
Collector #: 138
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4/3 Creature - Vampire
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When Famished Foragers enters the battlefield, if an opponent lost life this turn, add |
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- NM
- EX
- VG
- G
451 - 475 of 534 results