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Memory Leak
Ikoria: Lair of Behemoths
(C)
Collector #: 095
FOIL
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Sorcery
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Target opponent reveals their hand. You choose a nonland card from that player's graveyard or hand and exile it. Cycling (, Discard this card: Draw a card.) |
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Memory Theft
Throne of Eldraine
(C)
Collector #: 096
FOIL
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Sorcery
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Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. You may put a card that has an Adventure that player owns from exile into that player's graveyard. | |
Menagerie Liberator
Conspiracy - Take the Crown
(C)
Collector #: 067
FOIL
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3/2 Creature - Human Warrior
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Trample Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) |
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Mending Hands
9th Edition
(C)
Collector #: 029
FOIL
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Instant
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Prevent the next 4 damage that would be dealt to any target this turn. | |
Mending Hands
Betrayers of Kamigawa
(C)
Collector #: 015
FOIL
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Instant
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Prevent the next 4 damage that would be dealt to any target this turn. | |
Mending Touch
Dragon's Maze
(C)
Collector #: 044
FOIL
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Instant
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Regenerate target creature. | |
Mephitic Vapors
Guilds of Ravnica
(C)
Collector #: 076
FOIL
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Sorcery
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All creatures get -1/-1 until end of turn. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.) |
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Merchant of Secrets
8th Edition
(C)
Collector #: 090
FOIL
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1/1 Creature - Human Wizard
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When Merchant of Secrets enters the battlefield, draw a card. | |
Mercurial Kite
Scourge
(C)
Collector #: 039
FOIL
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2/2 Creature - Bird
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Flying Whenever Mercurial Kite deals combat damage to a creature, tap that creature. It doesn't untap during its controller's next untap step. |
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Merfolk Coralsmith
Wilds of Eldraine
(C)
Collector #: 0060
FOIL
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2/3 Creature - Merfolk
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: Merfolk Coralsmith gets +1/-1 until end of turn. When Merfolk Coralsmith dies, scry 2. |
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Merfolk Mesmerist
2012 Core Set
(C)
Collector #: 066
FOIL
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1/2 Creature - Merfolk Wizard
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, : Target player mills two cards. | |
Merfolk of the Depths
Ravnica Remastered
(C)
Collector #: 0200
FOIL
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4/2 Creature - Merfolk Soldier
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Flash | |
Merfolk Spy
2014 Core Set
(C)
Collector #: 062
FOIL
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1/1 Creature - Merfolk Rogue
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Islandwalk Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand. |
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Merfolk Spy
2011 Core Set
(C)
Collector #: 066
FOIL
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1/1 Creature - Merfolk Rogue
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Islandwalk Whenever Merfolk Spy deals combat damage to a player, that player reveals a card at random from their hand. |
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Merfolk Thaumaturgist
Planar Chaos
(C)
Collector #: 056
FOIL
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1/2 Creature - Merfolk Wizard
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: Switch target creature's power and toughness until end of turn. | |
Merrow Levitator
Eventide
(C)
Collector #: 026
FOIL
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2/3 Creature - Merfolk Wizard
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: Target creature gains flying until end of turn. Whenever you cast a blue spell, you may untap Merrow Levitator. | |
Merrow Wavebreakers
Shadowmoor
(C)
Collector #: 044
FOIL
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3/3 Creature - Merfolk Soldier
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, : Merrow Wavebreakers gains flying until end of turn. ( is the untap symbol.) | |
Merry Bards
Wilds of Eldraine
(C)
Collector #: 0140
FOIL
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3/2 Creature - Human Bard
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When Merry Bards entered the battlefield, you may pay . When you do, create a Young Hero Role token attached to target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has "Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.") | |
Mesa Cavalier
Dominaria United
(C)
Collector #: 026
FOIL
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2/1 Creature - Human Knight
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Flying When Mesa Cavalier enters the battlefield, you gain 2 life. |
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Mesmeric Fiend
Torment
(C)
Collector #: 069
FOIL
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1/1 Creature - Nightmare Horror
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When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. |
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Mesmeric Sliver
Future Sight
(C)
Collector #: 053
FOIL
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2/2 Creature - Sliver
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All Slivers have “When this permanent enters the battlefield, you may fateseal 1.” (To fateseal 1, its controller looks at the top card of an opponent’s library, then they may put that card on the bottom of that library.) | |
Messenger Drake
2014 Core Set
(C)
Collector #: 063
FOIL
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3/3 Creature - Drake
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Flying When Messenger Drake dies, draw a card. |
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Messenger Jays
Conspiracy - Take the Crown
(C)
Collector #: 035
FOIL
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2/1 Creature - Bird
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Flying Council's dilemma - When messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. |
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Memory Sluice
Shadowmoor
(C)
Collector #: 170
FOIL
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Sorcery
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Target player mills four cards. Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.) |
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Merrow Bonegnawer
Eventide
(C)
Collector #: 037
FOIL
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1/1 Creature - Merfolk Rogue
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: Target player exiles a card from their graveyard. Whenever you cast a black spell, you may untap Merrow Bonegnawer. |
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