MTG / Torment
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Cabal Ritual
Torment
(C)
Collector #: 051
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Instant
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Add ![]() ![]() ![]() Threshold - Add ![]() ![]() ![]() ![]() ![]() |
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- NM
- EX
- VG
- G
Cabal Coffers
Torment
(U)
Collector #: 139
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Land
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- NM
- EX
- VG
- G
Grim Lavamancer
Torment
(R)
Collector #: 100
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1/1 Creature - Human Wizard
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- NM
- EX
- VG
- G
Retraced Image
Torment
(R)
Collector #: 046
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Sorcery
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Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. | |
- NM
- EX
- VG
- G
Insidious Dreams
Torment
(R)
Collector #: 066
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Instant
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As an additional cost to cast Insidious Dreams, discard X cards. Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. |
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- NM
- EX
- VG
- G
Acorn Harvest
Torment
(C)
Collector #: 118
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Sorcery
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Put two 1/1 green Squirrel creature tokens onto the battlefield. Flashback - ![]() ![]() |
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- NM
- EX
- VG
- G
Circular Logic
Torment
(U)
Collector #: 033
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Instant
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Counter target spell unless its controller pays ![]() Madness ![]() |
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- NM
- EX
- VG
- G
Deep Analysis
Torment
(C)
Collector #: 036
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Sorcery
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Target player draws two cards. Flashback- ![]() ![]() |
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- NM
- EX
- VG
- G
Arrogant Wurm
Torment
(U)
Collector #: 120
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4/4 Creature - Wurm
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Trample Madness ![]() ![]() |
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- NM
- EX
- VG
- G
Radiate
Torment
(R)
Collector #: 113
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Instant
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Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. | |
- NM
- EX
- VG
- G
Transcendence
Torment
(R)
Collector #: 020
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Enchantment
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You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) |
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- NM
- EX
- VG
- G
Cephalid Illusionist
Torment
(U)
Collector #: 028
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1/1 Creature - Octopus Wizard
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Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards.![]() ![]() ![]() |
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- NM
- EX
- VG
- G
Mesmeric Fiend
Torment
(C)
Collector #: 069
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1/1 Creature - Nightmare Horror
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When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. |
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- NM
- EX
- VG
- G
Sickening Dreams
Torment
(U)
Collector #: 083
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Sorcery
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As an additional cost to cast Sickening Dreams, discard X cards. Sickening Dreams deals X damage to each creature and each player. |
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- NM
- EX
- VG
- G
Parallel Evolution
Torment
(R)
Collector #: 136
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Sorcery
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For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Flashback ![]() ![]() ![]() ![]() |
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- NM
- EX
- VG
- G
Mortal Combat
Torment
(R)
Collector #: 071
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Enchantment
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At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. | |
- NM
- EX
- VG
- G
Last Laugh
Torment
(R)
Collector #: 068
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Enchantment
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Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice Last Laugh. |
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- NM
- EX
- VG
- G
Cleansing Meditation
Torment
(U)
Collector #: 003
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Sorcery
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Destroy all enchantments. Threshold - If seven or more cards are in your graveyard, instead destroy all enchantments, then return all cards in your graveyard destroyed this way to the battlefield. |
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- NM
- EX
- VG
- G
Mutilate
Torment
(R)
Collector #: 073
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Sorcery
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All creatures get -1/-1 until end of turn for each Swamp you control. | |
- NM
- EX
- VG
- G
Turbulent Dreams
Torment
(R)
Collector #: 049
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Sorcery
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As an additional cost to cast Turbulent Dreams, discard X cards. Return X target nonland permanents to their owners' hands. |
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- NM
- EX
- VG
- G
Accelerate
Torment
(C)
Collector #: 090
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Instant
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Target creature gains haste until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
Putrid Imp
Torment
(C)
Collector #: 077
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1/1 Creature - Zombie Imp
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Discard a card: Putrid Imp gains flying until end of turn. Threshold - As long as seven or more cards are in your graveyard, Putrid Imp gets +1/+1 and can't block. |
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- NM
- EX
- VG
- G
Tainted Field
Torment
(U)
Collector #: 140
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Land
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- NM
- EX
- VG
- G
Nantuko Shade
Torment
(R)
Collector #: 074
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2/1 Creature - Insect Shade
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- NM
- EX
- VG
- G
Zombie Trailblazer
Torment
(U)
Collector #: 089
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2/2 Creature - Zombie Scout
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Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. |
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- NM
- EX
- VG
- G
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