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Cephalid Illusionist
Torment
(U)
Collector #: 028
FOIL
|
1/1 Creature - Cephalid Wizard
|
Whenever Cephalid Illusionist becomes the target of a spell or ability, mill three cards. , : This turn prevent all combat damage that would be dealt to and dealt by target creature you control. |
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Overmaster
Torment
(R)
Collector #: 104
FOIL
|
Sorcery
|
The next instant or sorcery spell you cast this turn can't be countered by spells or abilities. Draw a card. |
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Radiate
Torment
(R)
Collector #: 113
FOIL
|
Instant
|
Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. | |
Dawn of the Dead
Torment
(R)
Collector #: 059
FOIL
|
Enchantment
|
At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
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Last Laugh
Torment
(R)
Collector #: 068
FOIL
|
Enchantment
|
Whenever a permanent other than Last Laugh is put into a graveyard from the battlefield, Last Laugh deals 1 damage to each creature and each player. When no creatures are on the battlefield, sacrifice Last Laugh. |
|
Vengeful Dreams
Torment
(R)
Collector #: 021
FOIL
|
Instant
|
As an additional cost to cast Vengeful Dreams, discard X cards. Exile X target attacking creatures. |
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Cabal Ritual
Torment
(C)
Collector #: 051
FOIL
|
Instant
|
Add to your mana pool. Threshold - Add to your mana pool instead if seven or more cards are in your graveyard. |
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Chainer, Dementia Master
Torment
(R)
Collector #: 056
FOIL
|
3/3 Legendary Creature - Human Minion
|
Nightmare creatures get +1/+1. , Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types. When Chainer, Dementia Master leaves the battlefield, exile all Nightmares. |
|
Ichorid
Torment
(R)
Collector #: 065
FOIL
|
3/1 Creature - Horror
|
Haste At the beginning of the end step, sacrifice Ichorid. At the beginning of your upkeep, if Ichorid is in your graveyard, you may exile a black creature card other than Ichorid from your graveyard. If you do, return Ichorid to the battlefield. |
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Cabal Coffers
Torment
(U)
Collector #: 139
FOIL
|
Land
|
, : Add to your mana pool for each Swamp you control. | |
Arrogant Wurm
Torment
(U)
Collector #: 120
FOIL
|
4/4 Creature - Wurm
|
Trample Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) |
|
Insidious Dreams
Torment
(R)
Collector #: 066
FOIL
|
Instant
|
As an additional cost to cast Insidious Dreams, discard X cards. Search your library for X cards. Then shuffle your library and put those cards on top of it in any order. |
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Llawan, Cephalid Empress
Torment
(R)
Collector #: 042
FOIL
|
2/3 Legendary Creature - Cephalid Noble
|
When Llawan, Cephalid Empress enters the battlefield, return all blue creatures your opponents control to their owners' hands. Your opponents can't cast blue creature spells. |
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Chainer's Edict
Torment
(U)
Collector #: 057
FOIL
|
Sorcery
|
Target player sacrifices a creature. Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
|
Acorn Harvest
Torment
(C)
Collector #: 118
FOIL
|
Sorcery
|
Put two 1/1 green Squirrel creature tokens onto the battlefield. Flashback - , Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.) |
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Transcendence
Torment
(R)
Collector #: 020
FOIL
|
Enchantment
|
You don't lose the game for having 0 or less life. When you have 20 or more life, you lose the game. Whenever you lose life, you gain 2 life for each 1 life you lost. (Damage dealt to you causes you to lose life.) |
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Ambassador Laquatus
Torment
(R)
Collector #: 023
FOIL
|
1/3 Legendary Creature - Merfolk Wizard
|
: Target player mills three cards. | |
Basking Rootwalla
Torment
(C)
Collector #: 121
FOIL
|
1/1 Creature - Lizard
|
: Basking Rootwalla gets +2/+2 until end of turn. Activate this ability only once each turn. Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) |
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Tainted Peak
Torment
(U)
Collector #: 142
FOIL
|
Land
|
: Add to your mana pool. : Add or to your mana pool. Activate this ability only if you control a Swamp. |
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Rancid Earth
Torment
(C)
Collector #: 078
FOIL
|
Sorcery
|
Destroy target land. Threshold - If seven or more cards are in your graveyard, instead destroy that land and Rancid Earth deals 1 damage to each creature and each player. |
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Retraced Image
Torment
(R)
Collector #: 046
FOIL
|
Sorcery
|
Reveal a card in your hand, then put that card onto the battlefield if it has the same name as a permanent. | |
Mortal Combat
Torment
(R)
Collector #: 071
FOIL
|
Enchantment
|
At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. | |
Krosan Restorer
Torment
(C)
Collector #: 130
FOIL
|
1/2 Creature - Human Druid
|
: Untap target land. Threshold - : Untap up to three target lands. Activate this ability only if seven or more cards are in your graveyard. |
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Tainted Isle
Torment
(U)
Collector #: 141
FOIL
|
Land
|
: Add to your mana pool. : Add or to your mana pool. Activate this ability only if you control a Swamp. |
|
Anurid Scavenger
Torment
(U)
Collector #: 119
FOIL
|
3/3 Creature - Frog Beast
|
Protection from black At the beginning of your upkeep, sacrifice Anurid Scavenger unless you put a card from your graveyard on the bottom of your library. |
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