MTG / Torment
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Alter Reality
Torment
(R)
Collector #: 022
FOIL
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Instant
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Change the text of target spell or permanent by replacing all instances of one color word with another. (This effect lasts indefinitely.) Flashback |
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- NM
- EX
- VG
- G
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Restless Dreams
Torment
(C)
Collector #: 079
FOIL
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Sorcery
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As an additional cost to cast Restless Dreams, discard X cards. Return X target creature cards from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Overmaster
Torment
(R)
Collector #: 104
FOIL
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Sorcery
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The next instant or sorcery spell you cast this turn can't be countered by spells or abilities. Draw a card. |
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- NM
- EX
- VG
- G
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Angel of Retribution
Torment
(R)
Collector #: 001
FOIL
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5/5 Creature - Angel
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| Flying, first strike | |
- NM
- EX
- VG
- G
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Mesmeric Fiend
Torment
(C)
Collector #: 069
FOIL
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1/1 Creature - Nightmare Horror
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When Mesmeric Fiend enters the battlefield, target opponent reveals their hand and you choose a nonland card from it. Exile that card. When Mesmeric Fiend leaves the battlefield, return the exiled card to its owner's hand. |
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- NM
- EX
- VG
- G
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Parallel Evolution
Torment
(R)
Collector #: 136
FOIL
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Sorcery
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For each creature token on the battlefield, its controller puts a token that's a copy of that creature onto the battlefield. Flashback |
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- NM
- EX
- VG
- G
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Major Teroh
Torment
(R)
Collector #: 008
FOIL
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2/3 Legendary Creature - Bird Soldier
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Flying |
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- NM
- EX
- VG
- G
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Radiate
Torment
(R)
Collector #: 113
FOIL
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Instant
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| Choose target instant or sorcery spell that targets only a single permanent or player. Copy that spell for each other permanent or player the spell could target. Each copy targets a different one of those permanents and players. | |
- NM
- EX
- VG
- G
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Far Wanderings
Torment
(C)
Collector #: 125
FOIL
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Sorcery
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Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library. Threshold - If seven or more cards are in your graveyard, instead search your library for up to three basic land cards and put them onto the battlefield tapped. Then shuffle your library. |
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- NM
- EX
- VG
- G
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Mortal Combat
Torment
(R)
Collector #: 071
FOIL
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Enchantment
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| At the beginning of your upkeep, if twenty or more creature cards are in your graveyard, you win the game. | |
- NM
- EX
- VG
- G
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Enslaved Dwarf
Torment
(C)
Collector #: 096
FOIL
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1/1 Creature - Dwarf
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- NM
- EX
- VG
- G
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Ambassador Laquatus
Torment
(R)
Collector #: 023
FOIL
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1/3 Legendary Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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Aquamoeba
Torment
(C)
Collector #: 024
FOIL
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1/3 Creature - Elemental Beast
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| Discard a card: Switch Aquamoeba's power and toughness until end of turn. | |
- NM
- EX
- VG
- G
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Flash of Defiance
Torment
(C)
Collector #: 099
FOIL
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Sorcery
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Green creatures and white creatures can't block this turn. Flashback - |
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- NM
- EX
- VG
- G
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Dawn of the Dead
Torment
(R)
Collector #: 059
FOIL
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Enchantment
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At the beginning of your upkeep, you lose 1 life. At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. That creature gains haste until end of turn. Exile it at the beginning of the next end step. |
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- NM
- EX
- VG
- G
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Krosan Restorer
Torment
(C)
Collector #: 130
FOIL
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1/2 Creature - Human Druid
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Threshold - |
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- NM
- EX
- VG
- G
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Violent Eruption
Torment
(U)
Collector #: 117
FOIL
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Instant
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Violent Eruption deals 4 damage divided as you choose among any number of target creatures and/or players. Madness |
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- NM
- EX
- VG
- G
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Sengir Vampire
Torment
(R)
Collector #: 080
FOIL
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4/4 Creature - Vampire
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Flying (This creature can't be blocked except by creatures with flying or reach.) Whenever a creature dealt damage by Sengir Vampire this turn is put into a graveyard, put a +1/+1 counter on Sengir Vampire. |
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- NM
- EX
- VG
- G
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Balthor the Stout
Torment
(R)
Collector #: 091
FOIL
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2/2 Legendary Creature - Dwarf Barbarian
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All Barbarians get +1/+1. |
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- NM
- EX
- VG
- G
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Turbulent Dreams
Torment
(R)
Collector #: 049
FOIL
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Sorcery
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As an additional cost to cast Turbulent Dreams, discard X cards. Return X target nonland permanents to their owners' hands. |
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- NM
- EX
- VG
- G
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Accelerate
Torment
(C)
Collector #: 090
FOIL
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Instant
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Target creature gains haste until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Devastating Dreams
Torment
(R)
Collector #: 095
FOIL
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Sorcery
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As an additional cost to cast Devastating Dreams, discard X cards at random. Each player sacrifices X lands. Devastating Dreams deals X damage to each creature. |
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- NM
- EX
- VG
- G
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Zombie Trailblazer
Torment
(U)
Collector #: 089
FOIL
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2/2 Creature - Zombie Scout
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Tap an untapped Zombie you control: Target land becomes a Swamp until end of turn. Tap an untapped Zombie you control: Target creature gains swampwalk until end of turn. |
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- NM
- EX
- VG
- G
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Breakthrough
Torment
(U)
Collector #: 026
FOIL
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Sorcery
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| Draw four cards, then choose X cards in your hand and discard the rest. | |
- NM
- EX
- VG
- G
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Fiery Temper
Torment
(C)
Collector #: 097
FOIL
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Instant
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Fiery Temper deals 3 damage to any target. Madness |
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- NM
- EX
- VG
- G
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