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Sliver Legion
Future Sight
(R)
Collector #: 158 |
7/7 Legendary Creature - Sliver
|
All Sliver creatures get +1/+1 for each other Sliver on the battlefield. | |
Pact of Negation
Future Sight
(R)
Collector #: 042 |
Instant
|
Pact of Negation is blue. Counter target spell. At the beginning of your next upkeep, pay . If you don't, you lose the game. | |
Wrap in Vigor
Future Sight
(C)
Collector #: 141 |
Instant
|
Regenerate each creature you control. | |
Tarmogoyf
Future Sight
(R)
Collector #: 153 |
*/1 Creature - Lhurgoyf
|
Tarmogoyf's power is equal to the number of card types among cards in all graveyards and its toughness is equal to that number plus 1. (The card types are artifact, creature, enchantment, instant, land, planeswalker, sorcery, and tribal.) | |
Bitter Ordeal
Future Sight
(R)
Collector #: 080 |
Sorcery
|
Search target player’s library for a card and exile it. Then that player shuffles their library. Gravestorm (When you cast this spell, copy it for each permanent put into a graveyard this turn. You may choose new targets for the copies.) | |
Magus of the Vineyard
Future Sight
(R)
Collector #: 132 |
1/1 Creature - Human Wizard
|
At the beginning of each player's precombat main phase, add to that player's mana pool. | |
Graven Cairns
Future Sight
(R)
Collector #: 175 |
Land
|
: Add to your mana pool. , : Add , , or to your mana pool. | |
Mystic Speculation
Future Sight
(U)
Collector #: 041 |
Sorcery
|
Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Scry 3 (Look at the top three cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
Grove of the Burnwillows
Future Sight
(R)
Collector #: 176 |
Land
|
: Add to your mana pool. : Add or to your mana pool. Each opponent gains 1 life. | |
Akroma's Memorial
Future Sight
(R)
Collector #: 159 |
Legendary Artifact
|
Creatures you control have flying, first strike, vigilance, trample, haste, and protection from black and from red. | |
Veilstone Amulet
Future Sight
(R)
Collector #: 166 |
Artifact
|
Whenever you cast a spell, creatures you control can't be the targets of spells or abilities your opponents control this turn. | |
Delay
Future Sight
(U)
Collector #: 035 |
Instant
|
Counter target spell. If the spell is countered this way, exile it with three time counters on it instead of putting it into its owner's graveyard. If it doesn't have suspend, it gains suspend. (At the beginning of its owner's upkeep, remove a counter from that card. When the last is removed, the player plays it without paying its mana cost. If it's a creature, it has haste.) | |
Cloud Key
Future Sight
(R)
Collector #: 160 |
Artifact
|
As Cloud Key enters the battlefield, choose artifact, creature, enchantment, instant, or sorcery. Spells you cast of the chosen type cost less to cast. | |
Chronomantic Escape
Future Sight
(U)
Collector #: 004 |
Sorcery
|
Until your next turn, creatures can't attack you. Exile Chronomantic Escape with three time counters on it. Suspend 3- (Rather than cast this card from your hand, you may pay and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) | |
Sprout Swarm
Future Sight
(C)
Collector #: 138 |
Instant
|
Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for or one mana of that creature’s color.) Buyback (You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.) Create a 1/1 green Saproling creature token. | |
Dryad Arbor
Future Sight
(U)
Collector #: 174 |
1/1 Land Creature - Forest Dryad
|
(Dryad Arbor isn't a spell, it's affected by summoning sickness, and has ": Add to your mana pool".) Dryad Arbor is green. | |
Nimbus Maze
Future Sight
(R)
Collector #: 178 |
Land
|
: Add to your mana pool. : Add to your mana pool. Activate this ability only if you control an Island. : Add to your mana pool. Activate this ability only if you control a Plains. | |
Magus of the Moon
Future Sight
(R)
Collector #: 101 |
2/2 Creature - Human Wizard
|
Nonbasic lands are Mountains. | |
Summoner's Pact
Future Sight
(R)
Collector #: 139 |
Instant
|
Summoner's Pact is green. Search your library for a green creature card, reveal it, and put it into your hand. Then shuffle your library. At the beginning of your next upkeep, pay . If you don't, you lose the game. | |
Magus of the Moat
Future Sight
(R)
Collector #: 012 |
0/3 Creature - Human Wizard
|
Creatures without flying can't attack. | |
Fleshwrither
Future Sight
(U)
Collector #: 084 |
3/3 Creature - Horror
|
Transfigure (, Sacrifice this creature: Search your library for a creature card with the same converted mana cost as this creature and put that card onto the battlefield. Then shuffle your library. Transfigure only as a sorcery.) | |
Stronghold Rats
Future Sight
(U)
Collector #: 079 |
2/1 Creature - Rat
|
Shadow (This creature can block or be blocked by only creatures with shadow.) Whenever Stronghold Rats deals combat damage to a player, each player discards a card. | |
Nacatl War-Pride
Future Sight
(U)
Collector #: 147 |
3/3 Creature - Cat Warrior
|
Nacatl War-Pride must be blocked by exactly one creature if able. Whenever Nacatl War-Pride attacks, put X tokens that are copies of Nacatl War-Pride onto the battlefield tapped and attacking, where X is the number of creatures defending player controls. Exile the tokens at the beginning of the next end step. | |
Gibbering Descent
Future Sight
(R)
Collector #: 066 |
Enchantment
|
At the beginning of each player's upkeep, that player loses 1 life and discards a card. Hellbent - Skip your upkeep step if you have no cards in hand. Madness (If you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.) | |
Intervention Pact
Future Sight
(R)
Collector #: 008 |
Instant
|
Intervention Pact is white. The next time a source of your choice would deal damage to you this turn, prevent that damage. You gain life equal to the damage prevented this way. At the beginning of your next upkeep, pay . If you don't, you lose the game. | |