MTG / 2012 Core Set
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Ponder
2012 Core Set
(C)
Collector #: 073
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. |
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- NM
- EX
- VG
- G
Spirit Mantle
2012 Core Set
(U)
Collector #: 035
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. (It can't be blocked, targeted, or dealt damage by creatures.) |
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- NM
- EX
- VG
- G
Jace's Archivist
2012 Core Set
(R)
Collector #: 059
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2/2 Creature - Vedalken Wizard
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- NM
- EX
- VG
- G
Visions of Beyond
2012 Core Set
(R)
Collector #: 080
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Instant
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Draw a card. If a graveyard has twenty or more cards in it, draw three cards instead. | |
- NM
- EX
- VG
- G
Lord of the Unreal
2012 Core Set
(R)
Collector #: 062
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2/2 Creature - Human Wizard
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Illusion creatures you control get +1/+1 and have hexproof. (They can't be the targets of spells or abilites your opponents control.) | |
- NM
- EX
- VG
- G
Swiftfoot Boots
2012 Core Set
(U)
Collector #: 219
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Artifact - Equipment
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Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and ![]() Equip ![]() ![]() |
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- NM
- EX
- VG
- G
Goblin Chieftain
2012 Core Set
(R)
Collector #: 138
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2/2 Creature - Goblin
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Haste (This creature can attack and ![]() Other Goblin creatures you control get +1/+1 and have haste. |
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- NM
- EX
- VG
- G
Grand Abolisher
2012 Core Set
(R)
Collector #: 019
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2/2 Creature - Human Cleric
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During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. | |
- NM
- EX
- VG
- G
Primordial Hydra
2012 Core Set
(M)
Collector #: 189
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0/0 Creature - Hydra
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Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. |
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- NM
- EX
- VG
- G
Phantasmal Image
2012 Core Set
(R)
Collector #: 072
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0/0 Creature - Illusion
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You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it’s an Illusion in addition to its other types and it has “When this creature becomes the target of a spell or ability, sacrifice it.” | |
- NM
- EX
- VG
- G
Sunpetal Grove
2012 Core Set
(R)
Collector #: 229
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Land
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Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.![]() ![]() ![]() |
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- NM
- EX
- VG
- G
Diabolic Tutor
2012 Core Set
(U)
Collector #: 092
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Sorcery
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Search your library for a card and put that card into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
Primeval Titan
2012 Core Set
(M)
Collector #: 188
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6/6 Creature - Giant
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Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. |
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- NM
- EX
- VG
- G
Sorin Markov
2012 Core Set
(M)
Collector #: 109
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Legendary Planeswalker - Sorin
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[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [-3]: Target opponent's life total becomes 10. [-7]: You control target player during that player's next turn. |4| |
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- NM
- EX
- VG
- G
Rune-Scarred Demon
2012 Core Set
(R)
Collector #: 106
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6/6 Creature - Demon
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Flying When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library. |
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- NM
- EX
- VG
- G
Rootbound Crag
2012 Core Set
(R)
Collector #: 228
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Land
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Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.![]() ![]() ![]() |
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- NM
- EX
- VG
- G
Rites of Flourishing
2012 Core Set
(R)
Collector #: 192
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Enchantment
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At the beginning of each player’s draw step, that player draws an additional card. Each player may play an additional land on each of their turns. |
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- NM
- EX
- VG
- G
Manabarbs
2012 Core Set
(R)
Collector #: 150
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Enchantment
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Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. | |
- NM
- EX
- VG
- G
Garruk, Primal Hunter
2012 Core Set
(M)
Collector #: 174
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Legendary Planeswalker - Garruk
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[+1]: Put a 3/3 green Beast creature token onto the battlefield. [-3]: Draw cards equal to the greatest power among creatures you control. [-6]: Put a 6/6 green Wurm creature token onto the battlefield for each land you control. |3| |
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- NM
- EX
- VG
- G
Drowned Catacomb
2012 Core Set
(R)
Collector #: 226
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Land
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Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.![]() ![]() ![]() |
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- NM
- EX
- VG
- G
Glacial Fortress
2012 Core Set
(R)
Collector #: 227
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Land
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Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.![]() ![]() ![]() |
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- NM
- EX
- VG
- G
Quicksilver Amulet
2012 Core Set
(R)
Collector #: 214
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Artifact
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- NM
- EX
- VG
- G
Birds of Paradise
2012 Core Set
(R)
Collector #: 165
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0/1 Creature - Bird
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Flying![]() |
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- NM
- EX
- VG
- G
Sundial of the Infinite
2012 Core Set
(R)
Collector #: 218
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Artifact
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- NM
- EX
- VG
- G
Adaptive Automaton
2012 Core Set
(R)
Collector #: 201
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2/2 Artifact Creature - Construct
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As Adaptive Automaton enters the battlefield, choose a creature type. Adaptive Automaton is the chosen type in addition to its other types. Other creatures you control of the chosen type get +1/+1. |
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- NM
- EX
- VG
- G
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