MTG / 2012 Core Set
1 - 25 of 249 results
Refine search:
|
Ponder
2012 Core Set
(C)
Collector #: 073
FOIL
|
Sorcery
|
|
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. |
|
- NM
- EX
- VG
- G
|
Garruk, Primal Hunter
2012 Core Set
(M)
Collector #: 174
FOIL
|
Legendary Planeswalker - Garruk
|
|
[+1]: Put a 3/3 green Beast creature token onto the battlefield. [-3]: Draw cards equal to the greatest power among creatures you control. [-6]: Put a 6/6 green Wurm creature token onto the battlefield for each land you control. |3| |
|
- NM
- EX
- VG
- G
|
Jace's Archivist
2012 Core Set
(R)
Collector #: 059
FOIL
|
2/2 Creature - Vedalken Wizard
|
|
|
|
- NM
- EX
- VG
- G
|
Sorin Markov
2012 Core Set
(M)
Collector #: 109
FOIL
|
Legendary Planeswalker - Sorin
|
|
[+2]: Sorin Markov deals 2 damage to any target and you gain 2 life. [-3]: Target opponent's life total becomes 10. [-7]: You control target player during that player's next turn. |4| |
|
- NM
- EX
- VG
- G
|
Primordial Hydra
2012 Core Set
(M)
Collector #: 189
FOIL
|
0/0 Creature - Hydra
|
|
Primordial Hydra enters the battlefield with X +1/+1 counters on it. At the beginning of your upkeep, double the number of +1/+1 counters on Primordial Hydra. Primordial Hydra has trample as long as it has ten or more +1/+1 counters on it. |
|
- NM
- EX
- VG
- G
|
Worldslayer
2012 Core Set
(R)
Collector #: 222
FOIL
|
Artifact - Equipment
|
|
Whenever equipped creature deals combat damage to a player, destroy all permanents other than Worldslayer. Equip |
|
- NM
- EX
- VG
- G
|
Hunter's Insight
2012 Core Set
(U)
Collector #: 180
FOIL
|
Instant
|
| Choose target creature you control. Whenever that creature deals combat damage to a player or planeswalker this turn, draw that many cards. | |
- NM
- EX
- VG
- G
|
Spirit Mantle
2012 Core Set
(U)
Collector #: 035
FOIL
|
Enchantment - Aura
|
|
Enchant creature Enchanted creature gets +1/+1 and has protection from creatures. (It can't be blocked, targeted, or dealt damage by creatures.) |
|
- NM
- EX
- VG
- G
|
Manabarbs
2012 Core Set
(R)
Collector #: 150
FOIL
|
Enchantment
|
| Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. | |
- NM
- EX
- VG
- G
|
Phantasmal Image
2012 Core Set
(R)
Collector #: 072
FOIL
|
0/0 Creature - Illusion
|
| You may have Phantasmal Image enter the battlefield as a copy of any creature on the battlefield, except it’s an Illusion in addition to its other types and it has “When this creature becomes the target of a spell or ability, sacrifice it.” | |
- NM
- EX
- VG
- G
|
Guardians' Pledge
2012 Core Set
(C)
Collector #: 022
FOIL
|
Instant
|
| White creatures you control get +2/+2 until end of turn. | |
- NM
- EX
- VG
- G
|
Goblin Chieftain
2012 Core Set
(R)
Collector #: 138
FOIL
|
2/2 Creature - Goblin
|
|
Haste (This creature can attack and Other Goblin creatures you control get +1/+1 and have haste. |
|
- NM
- EX
- VG
- G
|
Primeval Titan
2012 Core Set
(M)
Collector #: 188
FOIL
|
6/6 Creature - Giant
|
|
Trample Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library. |
|
- NM
- EX
- VG
- G
|
Sundial of the Infinite
2012 Core Set
(R)
Collector #: 218
FOIL
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Elixir of Immortality
2012 Core Set
(U)
Collector #: 208
FOIL
|
Artifact
|
|
|
|
- NM
- EX
- VG
- G
|
Scrambleverse
2012 Core Set
(R)
Collector #: 153
FOIL
|
Sorcery
|
| For each nonland permanent, choose a player at random. Then each player gains control of each permanent for which they were chosen. Untap those permanents. | |
- NM
- EX
- VG
- G
|
Swiftfoot Boots
2012 Core Set
(U)
Collector #: 219
FOIL
|
Artifact - Equipment
|
|
Equipped creature has hexproof and haste. (It can't be the target of spells or abilities your opponents control, and it can attack and Equip |
|
- NM
- EX
- VG
- G
|
Time Reversal
2012 Core Set
(M)
Collector #: 077
FOIL
|
Sorcery
|
| Each player shuffles their hand and graveyard into their library, then draws seven cards. Exile Time Reversal. | |
- NM
- EX
- VG
- G
|
Rites of Flourishing
2012 Core Set
(R)
Collector #: 192
FOIL
|
Enchantment
|
|
At the beginning of each player’s draw step, that player draws an additional card. Each player may play an additional land on each of their turns. |
|
- NM
- EX
- VG
- G
|
Vengeful Pharaoh
2012 Core Set
(R)
Collector #: 116
FOIL
|
5/4 Creature - Zombie
|
|
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) Whenever combat damage is dealt to you or a planeswalker you control, if Vengeful Pharaoh is in your graveyard, destroy target attacking creature, then put Vengeful Pharaoh on top of your library. |
|
- NM
- EX
- VG
- G
|
Grand Abolisher
2012 Core Set
(R)
Collector #: 019
FOIL
|
2/2 Creature - Human Cleric
|
| During your turn, your opponents can't cast spells or activate abilities of artifacts, creatures, or enchantments. | |
- NM
- EX
- VG
- G
|
Elvish Archdruid
2012 Core Set
(R)
Collector #: 172
FOIL
|
2/2 Creature - Elf Druid
|
|
Other Elf creatures you control get +1/+1. |
|
- NM
- EX
- VG
- G
|
Autumn's Veil
2012 Core Set
(U)
Collector #: 164
FOIL
|
Instant
|
| Spells you control can't be countered by blue or black spells this turn, and creatures you control can't be the targets of blue or black spells this turn. | |
- NM
- EX
- VG
- G
|
Sun Titan
2012 Core Set
(M)
Collector #: 039
FOIL
|
6/6 Creature - Giant
|
|
Vigilance Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with converted mana cost 3 or less from your graveyard to the battlefield. |
|
- NM
- EX
- VG
- G
|
Gladecover Scout
2012 Core Set
(C)
Collector #: 178
FOIL
|
1/1 Creature - Elf Scout
|
| Hexproof (This creature can't be the target of spells or abilities your opponents control.) | |
- NM
- EX
- VG
- G
1 - 25 of 249 results