MTG / Conspiracy Take The Crown
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Burgeoning
Conspiracy - Take the Crown
(R)
Collector #: 178
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Enchantment
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Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
Horn of Greed
Conspiracy - Take the Crown
(R)
Collector #: 211
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Artifact
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Whenever a player plays a land, that player draws a card. | |
- NM
- EX
- VG
- G
Berserk
Conspiracy - Take the Crown
(M)
Collector #: 175
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Instant
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Cast Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. |
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- NM
- EX
- VG
- G
Selvala's Stampede
Conspiracy - Take the Crown
(R)
Collector #: 071
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Sorcery
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Council's dilemma - Starting with you, each player votes for wild or free. Reveal cards from the top of your library until you reveal a creature card for each wild vote. Put those creature cards onto the battlefield, then shuffle the rest into your library. You may put a permanent card from your hand onto the battlefield for each free vote. | |
- NM
- EX
- VG
- G
Kami of the Crescent Moon
Conspiracy - Take the Crown
(R)
Collector #: 113
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1/3 Legendary Creature - Spirit
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At the beginning of each player's draw step, that player draws an additional card. | |
- NM
- EX
- VG
- G
Daretti, Ingenious Iconoclast
Conspiracy - Take the Crown
(M)
Collector #: 074
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Legendary Planeswalker - Daretti
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[+1]: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. [-1]: You may sacrifice an artifact. If you do, destroy target artifact or creature. [-6]: Choose target artifact card in a graveyard or artifact on the battlefield. Put three tokens that are copies of it onto the battlefield. |3| |
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- NM
- EX
- VG
- G
Recruiter of the Guard
Conspiracy - Take the Crown
(R)
Collector #: 022
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1/1 Creature - Human Soldier
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When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
Keeper of Keys
Conspiracy - Take the Crown
(R)
Collector #: 034
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4/4 Creature - Human Rogue Mutant
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When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. |
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- NM
- EX
- VG
- G
Followed Footsteps
Conspiracy - Take the Crown
(R)
Collector #: 111
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Enchantment - Aura
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Enchant creature At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. |
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- NM
- EX
- VG
- G
Expropriate
Conspiracy - Take the Crown
(M)
Collector #: 030
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Sorcery
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Council's dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. | |
- NM
- EX
- VG
- G
Phyrexian Arena
Conspiracy - Take the Crown
(R)
Collector #: 144
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Enchantment
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At the beginning of your upkeep, you draw a card and lose 1 life. | |
- NM
- EX
- VG
- G
Birds of Paradise
Conspiracy - Take the Crown
(R)
Collector #: 176
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0/1 Creature - Bird
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Flying![]() |
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- NM
- EX
- VG
- G
Marchesa's Decree
Conspiracy - Take the Crown
(U)
Collector #: 044
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Enchantment
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When Marchesa's Decree enters the battlefield, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. |
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- NM
- EX
- VG
- G
Gratuitous Violence
Conspiracy - Take the Crown
(R)
Collector #: 161
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Enchantment
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If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. | |
- NM
- EX
- VG
- G
Protector of the Crown
Conspiracy - Take the Crown
(R)
Collector #: 021
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2/5 Creature - Giant Soldier
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When Protector of the Crown enters the battlefield, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead. |
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- NM
- EX
- VG
- G
Beast Within
Conspiracy - Take the Crown
(U)
Collector #: 174
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Instant
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Destroy target permanent. Its controller puts a 3/3 green Beast creature token onto the battlefield. | |
- NM
- EX
- VG
- G
Subterranean Tremors
Conspiracy - Take the Crown
(M)
Collector #: 058
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Sorcery
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Subterranean Tremors deals X damage to each creature without flying. If X is 4 or more, destroy all artifacts. If X is 8 or more, put an 8/8 red Lizard creature token onto the battlefield. | |
- NM
- EX
- VG
- G
Avatar of Woe
Conspiracy - Take the Crown
(M)
Collector #: 128
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6/5 Avatar
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If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) ![]() |
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- NM
- EX
- VG
- G
Show and Tell
Conspiracy - Take the Crown
(M)
Collector #: 121
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Sorcery
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Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. | |
- NM
- EX
- VG
- G
Capital Punishment
Conspiracy - Take the Crown
(R)
Collector #: 040
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Sorcery
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Council's dilemma - Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote. | |
- NM
- EX
- VG
- G
Dragonlair Spider
Conspiracy - Take the Crown
(R)
Collector #: 201
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5/6 Creature - Spider
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Reach Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield. |
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- NM
- EX
- VG
- G
Sanctum Prelate
Conspiracy - Take the Crown
(M)
Collector #: 023
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2/2 Creature - Human Cleric
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As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with converted mana cost equal to the chosen number can't be cast. |
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- NM
- EX
- VG
- G
Ghostly Prison
Conspiracy - Take the Crown
(U)
Collector #: 086
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Enchantment
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Creatures can’t attack you unless their controller pays ![]() |
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- NM
- EX
- VG
- G
Diabolic Tutor
Conspiracy - Take the Crown
(U)
Collector #: 132
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Sorcery
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Search your library for a card and put that card into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
Flame Slash
Conspiracy - Take the Crown
(C)
Collector #: 157
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Sorcery
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Flame Slash deals 4 damage to target creature. | |
- NM
- EX
- VG
- G
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