MTG / Conspiracy Take The Crown
1 - 25 of 233 results
Refine search:
|
Burgeoning
Conspiracy - Take the Crown
(R)
Collector #: 178
|
Enchantment
|
| Whenever an opponent plays a land, you may put a land card from your hand onto the battlefield. | |
- NM
- EX
- VG
- G
|
Kami of the Crescent Moon
Conspiracy - Take the Crown
(R)
Collector #: 113
|
1/3 Legendary Creature - Spirit
|
| At the beginning of each player's draw step, that player draws an additional card. | |
- NM
- EX
- VG
- G
|
Birds of Paradise
Conspiracy - Take the Crown
(R)
Collector #: 176
|
0/1 Creature - Bird
|
|
Flying |
|
- NM
- EX
- VG
- G
|
Recruiter of the Guard
Conspiracy - Take the Crown
(R)
Collector #: 022
|
1/1 Creature - Human Soldier
|
| When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
|
Horn of Greed
Conspiracy - Take the Crown
(R)
Collector #: 211
|
Artifact
|
| Whenever a player plays a land, that player draws a card. | |
- NM
- EX
- VG
- G
|
Stunt Double
Conspiracy - Take the Crown
(R)
Collector #: 038
|
0/0 Creature - Shapeshifter
|
|
Flash You may have Stunt Double enter the battlefield as a copy of any creature on the battlefield. |
|
- NM
- EX
- VG
- G
|
Capital Punishment
Conspiracy - Take the Crown
(R)
Collector #: 040
|
Sorcery
|
| Council's dilemma - Starting with you, each player votes for death or taxes. Each opponent sacrifices a creature for each death vote and discards a card for each taxes vote. | |
- NM
- EX
- VG
- G
|
Expropriate
Conspiracy - Take the Crown
(M)
Collector #: 030
|
Sorcery
|
| Council's dilemma - Starting with you, each player votes for time or money. For each time vote, take an extra turn after this one. For each money vote, choose a permanent owned by the voter and gain control of it. Exile Expropriate. | |
- NM
- EX
- VG
- G
|
Ghostly Prison
Conspiracy - Take the Crown
(U)
Collector #: 086
|
Enchantment
|
|
Creatures can’t attack you unless their controller pays |
|
- NM
- EX
- VG
- G
|
Illusion of Choice
Conspiracy - Take the Crown
(U)
Collector #: 031
|
Instant
|
|
You choose how each player votes this turn. Draw a card. |
|
- NM
- EX
- VG
- G
|
Platinum Angel
Conspiracy - Take the Crown
(M)
Collector #: 214
|
4/4 Artifact Creature - Angel
|
|
Flying. You can't lose the game and your opponents can't win the game. |
|
- NM
- EX
- VG
- G
|
Show and Tell
Conspiracy - Take the Crown
(M)
Collector #: 121
|
Sorcery
|
| Each player may put an artifact, creature, enchantment, or land card from their hand onto the battlefield. | |
- NM
- EX
- VG
- G
|
Phyrexian Arena
Conspiracy - Take the Crown
(R)
Collector #: 144
|
Enchantment
|
| At the beginning of your upkeep, you draw a card and lose 1 life. | |
- NM
- EX
- VG
- G
|
Keeper of Keys
Conspiracy - Take the Crown
(R)
Collector #: 034
|
4/4 Creature - Human Rogue Mutant
|
|
When Keeper of Keys enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, creatures you control can't be blocked this turn. |
|
- NM
- EX
- VG
- G
|
Berserk
Conspiracy - Take the Crown
(M)
Collector #: 175
|
Instant
|
|
Cast Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn. |
|
- NM
- EX
- VG
- G
|
Marchesa's Decree
Conspiracy - Take the Crown
(U)
Collector #: 044
|
Enchantment
|
|
When Marchesa's Decree enters the battlefield, you become the monarch. Whenever a creature attacks you or a planeswalker you control, that creature's controller loses 1 life. |
|
- NM
- EX
- VG
- G
|
Daretti, Ingenious Iconoclast
Conspiracy - Take the Crown
(M)
Collector #: 074
|
Legendary Planeswalker - Daretti
|
|
[+1]: Put a 1/1 colorless Construct artifact creature token with defender onto the battlefield. [-1]: You may sacrifice an artifact. If you do, destroy target artifact or creature. [-6]: Choose target artifact card in a graveyard or artifact on the battlefield. Put three tokens that are copies of it onto the battlefield. |3| |
|
- NM
- EX
- VG
- G
|
Followed Footsteps
Conspiracy - Take the Crown
(R)
Collector #: 111
|
Enchantment - Aura
|
|
Enchant creature At the beginning of your upkeep, put a token that's a copy of enchanted creature onto the battlefield. |
|
- NM
- EX
- VG
- G
|
Avatar of Woe
Conspiracy - Take the Crown
(M)
Collector #: 128
|
6/5 Avatar
|
|
If there are ten or more creature cards total in all graveyards, Avatar of Woe costs 6 less to cast. Fear (This creature can't be blocked except by artifact creatures and/or black creatures.) |
|
- NM
- EX
- VG
- G
|
Protector of the Crown
Conspiracy - Take the Crown
(R)
Collector #: 021
|
2/5 Creature - Giant Soldier
|
|
When Protector of the Crown enters the battlefield, you become the monarch. All damage that would be dealt to you is dealt to Protector of the Crown instead. |
|
- NM
- EX
- VG
- G
|
Pariah
Conspiracy - Take the Crown
(R)
Collector #: 095
|
Enchantment - Aura
|
|
Enchant creature All damage that would be dealt to you is dealt to enchanted creature instead. |
|
- NM
- EX
- VG
- G
|
Burning Wish
Conspiracy - Take the Crown
(R)
Collector #: 152
|
Sorcery
|
| You may reveal a sorcery card you own from outside the game and put it into your hand. Exile Burning Wish. | |
- NM
- EX
- VG
- G
|
Serum Visions
Conspiracy - Take the Crown
(U)
Collector #: 120
|
Sorcery
|
| Draw a card. Scry 2 (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
|
Besmirch
Conspiracy - Take the Crown
(U)
Collector #: 049
|
Sorcery
|
| Until end of turn, gain control of target creature and it gains haste. Untap and goad that creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
- NM
- EX
- VG
- G
|
Psychosis Crawler
Conspiracy - Take the Crown
(R)
Collector #: 215
|
*/* Artifact Creature - Phyrexian Horror
|
|
Psychosis Crawler's power and toughness are each equal to the number of cards in your hand. Whenever you draw a card, each opponent loses 1 life. |
|
- NM
- EX
- VG
- G
1 - 25 of 233 results