MTG / Conspiracy Take The Crown
51 - 75 of 233 results
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Throne of the High City
Conspiracy - Take the Crown
(R)
Collector #: 080
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Land
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- NM
- EX
- VG
- G
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Fang of the Pack
Conspiracy - Take the Crown
(U)
Collector #: 065
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5/3 Creature - Wolf
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Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) |
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- NM
- EX
- VG
- G
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Adriana, Captain of the Guard
Conspiracy - Take the Crown
(R)
Collector #: 073
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4/4 Legendary Creature - Human Knight
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Melee (Whenever this creature attacks, it gets +1/+1 util end of turn for each opponent you attacked with a creature this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) |
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- NM
- EX
- VG
- G
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Leovold, Emissary of Trest
Conspiracy - Take the Crown
(M)
Collector #: 077
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3/3 Legendary Creature - Elf Advisor
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Each opponent can't draw more than one card each turn. Whenever you or a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card. |
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- NM
- EX
- VG
- G
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Irresistible Prey
Conspiracy - Take the Crown
(U)
Collector #: 183
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Sorcery
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Target creature must be blocked this turn if able. Draw a card. |
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- NM
- EX
- VG
- G
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Zombie Token
Conspiracy - Take the Crown
(S)
Collector #: 006
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Explosive Vegetation
Conspiracy - Take the Crown
(U)
Collector #: 180
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Sorcery
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| Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Sanctum Prelate
Conspiracy - Take the Crown
(M)
Collector #: 023
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2/2 Creature - Human Cleric
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As Sanctum Prelate enters the battlefield, choose a number. Noncreature spells with converted mana cost equal to the chosen number can't be cast. |
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- NM
- EX
- VG
- G
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Dragonlair Spider
Conspiracy - Take the Crown
(R)
Collector #: 201
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5/6 Creature - Spider
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Reach Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield. |
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- NM
- EX
- VG
- G
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Ballot Broker
Conspiracy - Take the Crown
(C)
Collector #: 013
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2/3 Creature - Human Advisor
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| While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) | |
- NM
- EX
- VG
- G
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Palace Jailer
Conspiracy - Take the Crown
(U)
Collector #: 018
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2/2 Creature - Human Soldier
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When Palace Jailer enters the battlefield, you become the monarch. When Palace Jailer enters the battlefield, exile target creature an opponent controls until an opponent becomes the monarch. |
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- NM
- EX
- VG
- G
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Palace Sentinels
Conspiracy - Take the Crown
(C)
Collector #: 019
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2/4 Creature - Human Soldier
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| When Palace Sentinels enters the battlefield, you become the monarch. | |
- NM
- EX
- VG
- G
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Raise the Alarm
Conspiracy - Take the Crown
(C)
Collector #: 096
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Instant
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| Put two 1/1 Soldier creature tokens onto the battlefield. | |
- NM
- EX
- VG
- G
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Fleshbag Marauder
Conspiracy - Take the Crown
(U)
Collector #: 136
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3/1 Creature - Zombie Warrior
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| When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. | |
- NM
- EX
- VG
- G
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Exotic Orchard
Conspiracy - Take the Crown
(R)
Collector #: 219
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Land
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- NM
- EX
- VG
- G
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Voyaging Satyr
Conspiracy - Take the Crown
(C)
Collector #: 195
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1/2 Creature - Satyr Druid
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- NM
- EX
- VG
- G
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Coiling Oracle
Conspiracy - Take the Crown
(U)
Collector #: 200
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1/1 Creature - Snake Elf Druid
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| When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. | |
- NM
- EX
- VG
- G
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Forgotten Ancient
Conspiracy - Take the Crown
(R)
Collector #: 182
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0/3 Creature - Elemental
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Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. |
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- NM
- EX
- VG
- G
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Manaplasm
Conspiracy - Take the Crown
(U)
Collector #: 186
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1/1 Creature - Ooze
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| Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. | |
- NM
- EX
- VG
- G
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Lieutenants of the Guard
Conspiracy - Take the Crown
(C)
Collector #: 016
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2/2 Creature - Human Soldier
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| Council's dilemma - When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote. | |
- NM
- EX
- VG
- G
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Negate
Conspiracy - Take the Crown
(C)
Collector #: 117
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Instant
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| Counter target noncreature spell. | |
- NM
- EX
- VG
- G
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Murder
Conspiracy - Take the Crown
(C)
Collector #: 143
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Instant
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| Destroy target creature. | |
- NM
- EX
- VG
- G
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Garrulous Sycophant
Conspiracy - Take the Crown
(C)
Collector #: 043
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1/4 Creature - Human Advisor
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| At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
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Messenger Jays
Conspiracy - Take the Crown
(C)
Collector #: 035
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2/1 Creature - Bird
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Flying Council's dilemma - When messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. |
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- NM
- EX
- VG
- G
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Spy Kit
Conspiracy - Take the Crown
(U)
Collector #: 079
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Artifact - Equipment
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Equipped creature gets +1/+1 and has all names of nonlegendary creature cards in addition to its name. Equip |
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- NM
- EX
- VG
- G
51 - 75 of 233 results