MTG / Conspiracy Take The Crown
51 - 75 of 233 results
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Guttersnipe
Conspiracy - Take the Crown
(U)
Collector #: 162
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2/2 Creature - Goblin Shaman
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| Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent. | |
- NM
- EX
- VG
- G
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Insect Token
Conspiracy - Take the Crown
(S)
Collector #: 011
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1/1 Token Creature - Insect
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- NM
- EX
- VG
- G
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Desertion
Conspiracy - Take the Crown
(R)
Collector #: 107
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Instant
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| Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard. | |
- NM
- EX
- VG
- G
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The Monarch Token
Conspiracy - Take the Crown
(S)
Collector #: 001
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Token
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At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch. |
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- NM
- EX
- VG
- G
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Forgotten Ancient
Conspiracy - Take the Crown
(R)
Collector #: 182
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0/3 Creature - Elemental
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Whenever a player casts a spell, you may put a +1/+1 counter on Forgotten Ancient. At the beginning of your upkeep, you may move any number of +1/+1 counters from Forgotten Ancient onto other creatures. |
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- NM
- EX
- VG
- G
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Explosive Vegetation
Conspiracy - Take the Crown
(U)
Collector #: 180
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Sorcery
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| Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Knights of the Black Rose
Conspiracy - Take the Crown
(U)
Collector #: 076
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4/4 Creature - Human Knight
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When Knights of the Black Rose enters the battlefield, you become the monarch. Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life. |
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- NM
- EX
- VG
- G
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Ballot Broker
Conspiracy - Take the Crown
(C)
Collector #: 013
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2/3 Creature - Human Advisor
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| While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) | |
- NM
- EX
- VG
- G
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Sovereign's Realm
Conspiracy - Take the Crown
(M)
Collector #: 010
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Your deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn you may play basic land cards from outside the game. Basic lands you control have " |
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- NM
- EX
- VG
- G
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Serum Visions
Conspiracy - Take the Crown
(U)
Collector #: 120
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Sorcery
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| Draw a card. Scry 2 (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Fleshbag Marauder
Conspiracy - Take the Crown
(U)
Collector #: 136
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3/1 Creature - Zombie Warrior
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| When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. | |
- NM
- EX
- VG
- G
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Messenger Jays
Conspiracy - Take the Crown
(C)
Collector #: 035
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2/1 Creature - Bird
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Flying Council's dilemma - When messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. |
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- NM
- EX
- VG
- G
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Overrun
Conspiracy - Take the Crown
(U)
Collector #: 189
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Sorcery
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| Creatures you control gets +3/+3 and gain trample until end of turn. | |
- NM
- EX
- VG
- G
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Garrulous Sycophant
Conspiracy - Take the Crown
(C)
Collector #: 043
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1/4 Creature - Human Advisor
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| At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
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Negate
Conspiracy - Take the Crown
(C)
Collector #: 117
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Instant
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| Counter target noncreature spell. | |
- NM
- EX
- VG
- G
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Throne Warden
Conspiracy - Take the Crown
(C)
Collector #: 025
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2/2 Creature - Human Soldier
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| At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden | |
- NM
- EX
- VG
- G
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Copperhorn Scout
Conspiracy - Take the Crown
(C)
Collector #: 179
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1/1 Creature - Elf Scout
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| Whenever Copperhorn Scout attacks, untap each other creature you control. | |
- NM
- EX
- VG
- G
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Inquisition of Kozilek
Conspiracy - Take the Crown
(R)
Collector #: 140
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Sorcery
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| Target player reveals their hand. You choose a nonland card from it with mana value 3 or less. That player discards that card. | |
- NM
- EX
- VG
- G
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Hymn of the Wilds
Conspiracy - Take the Crown
(M)
Collector #: 007
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs You can't cast instant or sorcery spells. |
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- NM
- EX
- VG
- G
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Construct Token
Conspiracy - Take the Crown
(S)
Collector #: 012
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1/1 Artifact Creature - Construct
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| Defender | |
- NM
- EX
- VG
- G
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Coiling Oracle
Conspiracy - Take the Crown
(U)
Collector #: 200
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1/1 Creature - Snake Elf Druid
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| When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. | |
- NM
- EX
- VG
- G
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Unnerve
Conspiracy - Take the Crown
(C)
Collector #: 150
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Sorcery
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| Each opponent discards two cards. | |
- NM
- EX
- VG
- G
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Child of Night
Conspiracy - Take the Crown
(C)
Collector #: 130
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2/1 Creature - Vampire
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| Lifelink (Damage dealt by this creature also causes you to gain that much life.) | |
- NM
- EX
- VG
- G
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Spirit of the Hearth
Conspiracy - Take the Crown
(R)
Collector #: 098
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4/5 Creature - Cat Spirit
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Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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Throne of the High City
Conspiracy - Take the Crown
(R)
Collector #: 080
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Land
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- NM
- EX
- VG
- G
51 - 75 of 233 results