MTG / Conspiracy Take The Crown
51 - 75 of 233 results
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Gratuitous Violence
Conspiracy - Take the Crown
(R)
Collector #: 161
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Enchantment
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| If a creature you control would deal damage to a creature or player, it deals double that damage to that creature or player instead. | |
- NM
- EX
- VG
- G
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Regal Behemoth
Conspiracy - Take the Crown
(R)
Collector #: 069
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5/5 Creature - Dinosaur
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Trample When Regal Behemoth enters the battlefield, you become the monarch. Whenever you tap a land for mana while you're the monarch, add one mana of any color to your mana pool (in addition to the mana the land produces). |
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- NM
- EX
- VG
- G
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Adriana, Captain of the Guard
Conspiracy - Take the Crown
(R)
Collector #: 073
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4/4 Legendary Creature - Human Knight
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Melee (Whenever this creature attacks, it gets +1/+1 util end of turn for each opponent you attacked with a creature this combat.) Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.) |
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- NM
- EX
- VG
- G
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The Monarch Token
Conspiracy - Take the Crown
(S)
Collector #: 001
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Token
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At the beginning of your end step, draw a card. Whenever a creature deals combat damage to you, its controller becomes the monarch. |
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- NM
- EX
- VG
- G
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Skyline Despot
Conspiracy - Take the Crown
(R)
Collector #: 057
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5/5 Creature - Dragon
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Flying When Skyline Despot enters the battlefield, you become the monarch. At the beginning of your upkeep, if you're the monarch, put a 5/5 red Dragon creature token with flying onto the battlefield. |
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- NM
- EX
- VG
- G
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Exotic Orchard
Conspiracy - Take the Crown
(R)
Collector #: 219
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Land
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- NM
- EX
- VG
- G
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Explosive Vegetation
Conspiracy - Take the Crown
(U)
Collector #: 180
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Sorcery
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| Search your library for up to two basic land cards and put them onto the battlefield tapped. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Custodi Lich
Conspiracy - Take the Crown
(R)
Collector #: 041
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4/2 Creature - Zombie Cleric
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When Custodi Lich enters the battlefield, you become the monarch. Whenever you become the monarch, target player sacrifices a creature. |
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- NM
- EX
- VG
- G
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Throne of the High City
Conspiracy - Take the Crown
(R)
Collector #: 080
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Land
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- NM
- EX
- VG
- G
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Coiling Oracle
Conspiracy - Take the Crown
(U)
Collector #: 200
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1/1 Creature - Snake Elf Druid
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| When Coiling Oracle enters the battlefield, reveal the top card of your library. If it's a land card, put it onto the battlefield. Otherwise, put that card into your hand. | |
- NM
- EX
- VG
- G
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Grenzo, Havoc Raiser
Conspiracy - Take the Crown
(R)
Collector #: 054
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2/2 Legendary Creature - Goblin Rogue
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Whenever a creature you control deals combat damage to a player, choose one-
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- NM
- EX
- VG
- G
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Ballot Broker
Conspiracy - Take the Crown
(C)
Collector #: 013
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2/3 Creature - Human Advisor
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| While voting, you may vote an additional time. (The votes can be for different choices or for the same choice.) | |
- NM
- EX
- VG
- G
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Raise the Alarm
Conspiracy - Take the Crown
(C)
Collector #: 096
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Instant
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| Put two 1/1 Soldier creature tokens onto the battlefield. | |
- NM
- EX
- VG
- G
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Sinuous Vermin
Conspiracy - Take the Crown
(C)
Collector #: 046
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2/2 Creature - Rat Horror
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3 As long as Sinuous Vermin is monstrous, it has menace. |
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- NM
- EX
- VG
- G
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Hymn of the Wilds
Conspiracy - Take the Crown
(M)
Collector #: 007
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) The first creature spell you cast each turn costs You can't cast instant or sorcery spells. |
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- NM
- EX
- VG
- G
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Manaplasm
Conspiracy - Take the Crown
(U)
Collector #: 186
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1/1 Creature - Ooze
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| Whenever you cast a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost. | |
- NM
- EX
- VG
- G
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Messenger Jays
Conspiracy - Take the Crown
(C)
Collector #: 035
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2/1 Creature - Bird
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Flying Council's dilemma - When messenger Jays enters the battlefield, starting with you, each player votes for feather or quill. Put a +1/+1 counter on Messenger Jays for each feather vote and draw a card for each quill vote. For each card drawn this way, discard a card. |
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- NM
- EX
- VG
- G
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Gods Willing
Conspiracy - Take the Crown
(C)
Collector #: 088
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Instant
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| Target creature you control gains protection from the color of your choice until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) | |
- NM
- EX
- VG
- G
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Throne Warden
Conspiracy - Take the Crown
(C)
Collector #: 025
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2/2 Creature - Human Soldier
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| At the beginning of your end step, if you're the monarch, put a +1/+1 counter on Throne Warden | |
- NM
- EX
- VG
- G
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Dragonlair Spider
Conspiracy - Take the Crown
(R)
Collector #: 201
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5/6 Creature - Spider
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Reach Whenever an opponent casts a spell, put a 1/1 green Insect creature token onto the battlefield. |
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- NM
- EX
- VG
- G
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Negate
Conspiracy - Take the Crown
(C)
Collector #: 117
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Instant
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| Counter target noncreature spell. | |
- NM
- EX
- VG
- G
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Irresistible Prey
Conspiracy - Take the Crown
(U)
Collector #: 183
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Sorcery
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Target creature must be blocked this turn if able. Draw a card. |
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- NM
- EX
- VG
- G
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Fleshbag Marauder
Conspiracy - Take the Crown
(U)
Collector #: 136
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3/1 Creature - Zombie Warrior
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| When Fleshbag Marauder enters the battlefield, each player sacrifices a creature. | |
- NM
- EX
- VG
- G
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Copperhorn Scout
Conspiracy - Take the Crown
(C)
Collector #: 179
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1/1 Creature - Elf Scout
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| Whenever Copperhorn Scout attacks, untap each other creature you control. | |
- NM
- EX
- VG
- G
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Flame Slash
Conspiracy - Take the Crown
(C)
Collector #: 157
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Sorcery
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| Flame Slash deals 4 damage to target creature. | |
- NM
- EX
- VG
- G
51 - 75 of 233 results