MTG / Conspiracy Take The Crown
76 - 100 of 233 results
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Jeering Homunculus
Conspiracy - Take the Crown
(C)
Collector #: 033
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0/4 Creature - Homunculus
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| When Jeering Homunculus enters the battlefield, you may goad target creature. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
- NM
- EX
- VG
- G
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Garrulous Sycophant
Conspiracy - Take the Crown
(C)
Collector #: 043
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1/4 Creature - Human Advisor
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| At the beginning of your end step, if you're the monarch, each opponent loses 1 life and you gain 1 life. | |
- NM
- EX
- VG
- G
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Zombie Token
Conspiracy - Take the Crown
(S)
Collector #: 006
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2/2 Token Creature - Zombie
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- NM
- EX
- VG
- G
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Voyaging Satyr
Conspiracy - Take the Crown
(C)
Collector #: 195
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1/2 Creature - Satyr Druid
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- NM
- EX
- VG
- G
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Juniper Order Ranger
Conspiracy - Take the Crown
(U)
Collector #: 204
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2/4 Creature - Human Knight Ranger
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| Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger. | |
- NM
- EX
- VG
- G
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Sphinx of Magosi
Conspiracy - Take the Crown
(R)
Collector #: 122
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6/6 Creature - Sphinx
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Flying |
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- NM
- EX
- VG
- G
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Orchard Elemental
Conspiracy - Take the Crown
(C)
Collector #: 068
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2/2 Creature - Elemental
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Council's dilemma - When Orchard Elemental enters the battlefield, starting with you, each player votes for sprout or harvest. Put two +1/+1 counters on Orchard Elemental for each sprout vote. You gain 3 life for each harvest vote. |
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- NM
- EX
- VG
- G
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Repulse
Conspiracy - Take the Crown
(C)
Collector #: 119
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Instant
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Return target creature to its owner's hand. Draw a card. |
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- NM
- EX
- VG
- G
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Mnemonic Wall
Conspiracy - Take the Crown
(C)
Collector #: 116
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0/4 Creature - Wall
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Defender When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Murder
Conspiracy - Take the Crown
(C)
Collector #: 143
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Instant
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| Destroy target creature. | |
- NM
- EX
- VG
- G
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Sovereign's Realm
Conspiracy - Take the Crown
(M)
Collector #: 010
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Conspiracy
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(Start the game with this conspiracy face up in the command zone.) Your deck can't have basic land cards and your starting hand size is five. Exile a card from your hand: This turn you may play basic land cards from outside the game. Basic lands you control have " |
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- NM
- EX
- VG
- G
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Deceiver Exarch
Conspiracy - Take the Crown
(U)
Collector #: 106
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1/4 Creature - Phyrexian Cleric
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Flash (You may cast this spell any time you could cast an instant.) Whenever Deceiver Exarch enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Fiery Fall
Conspiracy - Take the Crown
(C)
Collector #: 156
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Instant
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Fiery Fall deals 5 damage to target creature. Basic landcycling |
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- NM
- EX
- VG
- G
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Lieutenants of the Guard
Conspiracy - Take the Crown
(C)
Collector #: 016
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2/2 Creature - Human Soldier
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| Council's dilemma - When Lieutenants of the Guard enters the battlefield, starting with you, each player votes for strength or numbers. Put a +1/+1 counter on Lieutenants of the Guard for each strength vote and put a 1/1 white Soldier creature token onto the battlefield for each numbers vote. | |
- NM
- EX
- VG
- G
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Skittering Crustacean
Conspiracy - Take the Crown
(C)
Collector #: 036
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2/3 Creature - Crab
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As long as Skittering Crustacean is monstrous, it has hexproof. (It can't be the target of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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Fang of the Pack
Conspiracy - Take the Crown
(U)
Collector #: 065
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5/3 Creature - Wolf
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Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.) At the beginning of combat on your turn, another target creature you control gains melee until end of turn. (If a creature has multiple instances of melee, each triggers separately.) |
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- NM
- EX
- VG
- G
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Gruul War Chant
Conspiracy - Take the Crown
(U)
Collector #: 203
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Enchantment
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| Attacking creatures you control get +1/+0 and have menace. (They can't be blocked except by two or more creatures.) | |
- NM
- EX
- VG
- G
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Guardian of the Gateless
Conspiracy - Take the Crown
(U)
Collector #: 089
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3/3 Creature - Angel
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Flying Guardian of the Gateless can block any number of creatures. Whenever Guardian of the Gateless blocks, it gets +1/+1 until end of turn for each creature it's blocking. |
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- NM
- EX
- VG
- G
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Overrun
Conspiracy - Take the Crown
(U)
Collector #: 189
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Sorcery
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| Creatures you control gets +3/+3 and gain trample until end of turn. | |
- NM
- EX
- VG
- G
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Hedron Matrix
Conspiracy - Take the Crown
(R)
Collector #: 209
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Artifact - Equipment
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Equipped creature gets +X/+X, where X is its mana value. Equip |
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- NM
- EX
- VG
- G
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Spirit of the Hearth
Conspiracy - Take the Crown
(R)
Collector #: 098
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4/5 Creature - Cat Spirit
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Flying You have hexproof. (You can't be the target of spells or abilities your opponents control.) |
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- NM
- EX
- VG
- G
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Volatile Chimera
Conspiracy - Take the Crown
(R)
Collector #: 059
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3/2 Creature - Elemental Chimera
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Before you shuffle your deck to start the game, you may reveal this card from your deck and exile three or more creature cards you drafted that aren’t in your deck. |
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- NM
- EX
- VG
- G
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Caller of Gales
Conspiracy - Take the Crown
(C)
Collector #: 103
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1/1 Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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Goblin Racketeer
Conspiracy - Take the Crown
(C)
Collector #: 053
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4/2 Creature - Goblin Rogue
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| Whenever Goblin Racketeer attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.) | |
- NM
- EX
- VG
- G
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Twin Bolt
Conspiracy - Take the Crown
(C)
Collector #: 173
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Instant
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| Twin Bolt deals 2 damage divided as you choose among one or two target creatures and/or players. | |
- NM
- EX
- VG
- G
76 - 100 of 233 results