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Missy (1137 - Surge Foil - Showcase)
Universes Beyond: Doctor Who Variants
(R)
Collector #: 1137
FOIL
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4/5 Legendary Creature - Time Lord Rogue
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Whenever another nonartifact creature dies, return it to the battlefield under your control face down and tapped. It's a 2/2 Cyberman artifact creature. At the beginning of your end step, each opponent faces a villainous choice - Each artifact creature you control deals 1 damage to that opponent, or you draw a card and chaos ensues. |
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Mwonvuli Acid-Moss
Time Spiral
(C)
Collector #: 207
FOIL
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Sorcery
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Destroy target land. Search your library for a Forest card and put that card onto the battlefield tapped. Then shuffle your library. | |
Overwhelming Stampede
Modern Masters 2015
(R)
Collector #: 153
FOIL
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Sorcery
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Until end of turn, creatures you control gain trample and get +X/+X where X is the greatest power among creatures you control. (If a creature you control would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) | |
Planar Collapse
Urza's Legacy
(R)
Collector #: 018
FOIL
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Enchantment
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At the beginning of your upkeep, if there are four or more creatures on the battlefield, sacrifice Planar Collapse and destroy all creatures. They can't be regenerated. | |
Platinum Angel
2010 Core Set
(M)
Collector #: 218
FOIL
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4/4 Artifact Creature - Angel
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Flying (This creature can't be blocked except by creatures with flying or reach.) You can't lose the game and your opponents can't win the game. |
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Prodigal Sorcerer
7th Edition
(C)
Collector #: 094
FOIL
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1/1 Creature - Human Wizard
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: Prodigal Sorcerer deals 1 damage to any target. | |
Reflecting Pool
Commander Legends: Battle for Baldur's Gate
(R)
Collector #: 358
FOIL
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Land
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: Add one mana of any type that a land you control could produce. | |
Restoration Angel
Time Spiral Remastered
(S)
Collector #: 300
FOIL
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3/4 Creature - Angel
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Flash Flying When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control. |
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Reveillark
Morningtide
(R)
Collector #: 022
FOIL
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4/3 Creature - Elemental
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Flying. When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play. Evoke (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) |
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Reya Dawnbringer
10th Edition
(R)
Collector #: 035
FOIL
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4/6 Legendary Creature - Angel
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Flying At the beginning of your upkeep, you may return target creature card from your graveyard to the battlefield. |
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Rhonas the Indomitable
Amonkhet
(M)
Collector #: 182
FOIL
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5/5 Legendary Creature - God
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Deathtouch, indestructible Rhonas, the Indomitable can't attack or block unless you control another creature with power 4 or creature. : Another target creature you control gains +2/+0 and trample until end of turn. |
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Saber Ants
Mercadian Masques
(U)
Collector #: 267
FOIL
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2/3 Creature - Insect
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Whenever Saber Ants is dealt damage, you may put that many 1/1 green Insect creature tokens onto the battlefield. | |
Saproling Cluster
Nemesis
(R)
Collector #: 114
FOIL
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Enchantment
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, Discard a card: Put a 1/1 green Saproling creature token onto the battlefield. Any player may activate this ability. | |
Savage Ventmaw
Dragons of Tarkir
(U)
Collector #: 231
FOIL
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4/4 Creature - Dragon
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Flying Whenever Savage Ventmaw attacks, add to your mana pool. Until end of turn, this mana doesn't empty from your mana pool as steps and phases end. |
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Sedris, the Traitor King
Shards of Alara
(M)
Collector #: 193
FOIL
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5/5 Legendary Creature - Zombie Warrior
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Each creature card in your graveyard has unearth . (: Return the card to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.) | |
Skullcrack
Gatecrash
(U)
Collector #: 106
FOIL
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Instant
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Players can't gain life this turn. Damage can't be prevented this turn. Skullcrack deals 3 damage to target player. | |
Sublime Archangel
2013 Core Set
(M)
Collector #: 036
FOIL
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4/3 Creature - Angel
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Flying Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.) Other creatures you control have exalted. (If a creature has multiple instances of exalted, each triggers separately.) |
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Summoner's Egg
Fifth Dawn
(R)
Collector #: 157
FOIL
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0/4 Artifact Creature - Egg
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Imprint - When Summoner's Egg enters the battlefield, you may exile a card from your hand face down. When Summoner's Egg is put into a graveyard from the battlefield, turn the exiled card face up. If it's a creature card, put it onto the battlefield under your control. |
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Sunpetal Grove
2010 Core Set
(R)
Collector #: 228
FOIL
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Land
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Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or to your mana pool. |
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Sygg, River Guide
Lorwyn
(R)
Collector #: 251
FOIL
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2/2 Legendary Creature - Merfolk Wizard
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Islandwalk : Target Merfolk you control gains protection from the color of your choice until end of turn. |
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Tenza, Godo's Maul
Champions of Kamigawa
(U)
Collector #: 271
FOIL
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Legendary Artifact - Equipment
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Equipped creature gets +1/+1. As long as it's legendary, it gets an additional +2/+2. As long as it's red, it has trample. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Ohran Viper
Coldsnap
(R)
Collector #: 115
FOIL
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1/3 Snow Creature - Snake
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Whenever Ohran Viper deals combat damage to a creature, destroy that creature at end of combat. Whenever Ohran Viper deals combat damage to a player, you may draw a card. |
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Possibility Storm
Dragon's Maze
(R)
Collector #: 034
FOIL
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Enchantment
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Whenever a player casts a spell from their hand, that player exiles it, then exiles cards from the top of their library until they exile a card that shares a card type with it. That player may cast that card without paying its mana cost. Then they put all cards exiled with Possibility Storm on the bottom of their library in a random order. | |
Protection Racket (Promo Pack)
Promo Pack
(R)
Collector #: 039
FOIL
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Enchantment
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At the beginning of your upkeep, repeat the following process for each opponent in turn order. Reveal the top card of your library. That player may pay life equal to that card's mana value. If they do, exile that card. Otherwise, put it into your hand. | |
Sanctum Seeker (Promo Pack)
Promo Pack
(R)
Collector #: 120
FOIL
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3/4 Creature - Vampire Knight
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Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life. | |