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Thornbite Staff
Morningtide
(U)
Collector #: 145 |
Tribal Artifact - Shaman Equipment
|
Equipped creature has ", : This creature deals 1 damage to any target" and "Whenever a creature is put into a graveyard from the battlefield, untap this creature." Whenever a Shaman creature enters the battlefield, you may attach Thornbite Staff to it. Equip | |
Scapeshift
Morningtide
(R)
Collector #: 136 |
Sorcery
|
Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. | |
Maralen of the Mornsong
Morningtide
(R)
Collector #: 065 |
2/3 Legendary Creature - Elf Wizard
|
Players can't draw cards. At the beginning of each player’s draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. | |
Bitterblossom
Morningtide
(R)
Collector #: 058 |
Tribal Enchantment - Faerie
|
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying onto the battlefield. | |
Deglamer
Morningtide
(C)
Collector #: 118 |
Instant
|
Choose target artifact or enchantment. Its owner shuffles it into their library. | |
Indomitable Ancients
Morningtide
(R)
Collector #: 013 |
2/10 Creature - Treefolk Warrior
|
Mutavault
Morningtide
(R)
Collector #: 148 |
Land
|
: Add to your mana pool. : Mutavault becomes a 2/2 creature with all creature types until end of turn. It's still a land. | |
Kinsbaile Cavalier
Morningtide
(R)
Collector #: 015 |
2/2 Creature - Kithkin Knight
|
Knight creatures you control have double strike. | |
Cream of the Crop
Morningtide
(R)
Collector #: 117 |
Enchantment
|
Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. | |
Stonehewer Giant
Morningtide
(R)
Collector #: 024 |
4/4 Creature - Giant Warrior
|
Vigilance , : Search your library for an Equipment card and put it onto the battlefield. Attach it to a creature you control. Then shuffle your library. | |
Door of Destinies
Morningtide
(R)
Collector #: 143 |
Artifact
|
As Door of Destinies enters the battlefield, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on Door of Destinies. Creatures you control of the chosen type get +1/+1 for each charge counter on Door of Destinies. | |
Idyllic Tutor
Morningtide
(R)
Collector #: 012 |
Sorcery
|
Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. | |
Mothdust Changeling
Morningtide
(C)
Collector #: 042 |
1/1 Creature - Shapeshifter
|
Changeling (This card is every creature type at all times.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. | |
Bramblewood Paragon
Morningtide
(U)
Collector #: 115 |
2/2 Creature - Elf Warrior
|
Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. | |
Heritage Druid
Morningtide
(U)
Collector #: 126 |
1/1 Creature - Elf Druid
|
Tap three untapped Elves you control: Add to your mana pool. | |
Greatbow Doyen
Morningtide
(R)
Collector #: 125 |
2/4 Creature - Elf Archer
|
Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. | |
Cloak and Dagger
Morningtide
(U)
Collector #: 141 |
Tribal Artifact - Rogue Equipment
|
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach Cloak and Dagger to it. Equip | |
Boldwyr Heavyweights
Morningtide
(R)
Collector #: 085 |
8/8 Creature - Giant Warrior
|
Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles it. | |
Notorious Throng
Morningtide
(R)
Collector #: 045 |
Tribal Sorcery - Rogue
|
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Put X 1/1 black Faerie Rogue creature tokens with flying onto the battlefield, where X is the damage dealt to your opponents this turn. If Notorious Throng's prowl cost was paid, take an extra turn after this one. | |
Leaf-Crowned Elder
Morningtide
(R)
Collector #: 128 |
3/5 Creature - Treefolk Shaman
|
Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. | |
Scarblade Elite
Morningtide
(R)
Collector #: 077 |
2/2 Creature - Elf Assassin
|
, Exile an Assassin card from your graveyard: Destroy target creature. | |
Vendilion Clique
Morningtide
(R)
Collector #: 055 |
3/1 Legendary Creature - Faerie Wizard
|
Flash Flying When Vendilion Clique enters the battlefield, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. | |
Taurean Mauler
Morningtide
(R)
Collector #: 109 |
2/2 Creature - Shapeshifter
|
Changeling (This card is every creature type at all times.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. | |
Knowledge Exploitation
Morningtide
(R)
Collector #: 038 |
Tribal Sorcery - Rogue
|
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent’s library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles. | |
Sigil Tracer
Morningtide
(R)
Collector #: 049 |
2/2 Creature - Merfolk Wizard
|
, Tap two untapped Wizards you control: Copy target instant or sorcery spell. You may choose new targets for the copy. | |