MTG / Morningtide
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Scapeshift
Morningtide
(R)
Collector #: 136
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Sorcery
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| Sacrifice any number of lands. Search your library for that many land cards, put them onto the battlefield tapped, then shuffle your library. | |
- NM
- EX
- VG
- G
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Thornbite Staff
Morningtide
(U)
Collector #: 145
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Kindred Artifact - Shaman Equipment
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Equipped creature has “ Whenever a Shaman creature enters, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Bitterblossom
Morningtide
(R)
Collector #: 058
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Kindred Enchantment - Faerie
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| At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. | |
- NM
- EX
- VG
- G
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Maralen of the Mornsong
Morningtide
(R)
Collector #: 065
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2/3 Legendary Creature - Elf Wizard
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Players can't draw cards. At the beginning of each player’s draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. |
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- NM
- EX
- VG
- G
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Declaration of Naught
Morningtide
(R)
Collector #: 029
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Enchantment
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As Declaration of Naught enters the battlefield, name a card. |
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- NM
- EX
- VG
- G
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Idyllic Tutor
Morningtide
(R)
Collector #: 012
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Sorcery
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| Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Deglamer
Morningtide
(C)
Collector #: 118
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Instant
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| Choose target artifact or enchantment. Its owner shuffles it into their library. | |
- NM
- EX
- VG
- G
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Brighthearth Banneret
Morningtide
(C)
Collector #: 088
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1/1 Creature - Elemental Warrior
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Elemental spells and Warrior spells you cast cost Reinforce 1- |
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- NM
- EX
- VG
- G
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Vendilion Clique
Morningtide
(R)
Collector #: 055
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3/1 Legendary Creature - Faerie Wizard
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Flash Flying When Vendilion Clique enters the battlefield, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. |
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- NM
- EX
- VG
- G
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Mutavault
Morningtide
(R)
Collector #: 148
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Land
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- NM
- EX
- VG
- G
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Leaf-Crowned Elder
Morningtide
(R)
Collector #: 128
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3/5 Creature - Treefolk Shaman
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Leaf-Crowned Elder, you may reveal it. If you do, you may play that card without paying its mana cost. | |
- NM
- EX
- VG
- G
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Faerie Rogue Token
Morningtide
(S)
Collector #: 002
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1/1 Creature - Faerie Rogue
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| Flying | |
- NM
- EX
- VG
- G
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Gilt-Leaf Archdruid
Morningtide
(R)
Collector #: 124
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3/3 Creature - Elf Druid
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Whenever you cast a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. |
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- NM
- EX
- VG
- G
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Stonehewer Giant
Morningtide
(R)
Collector #: 024
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4/4 Creature - Giant Warrior
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Vigilance |
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- NM
- EX
- VG
- G
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Sigil Tracer
Morningtide
(R)
Collector #: 049
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2/2 Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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Heritage Druid
Morningtide
(U)
Collector #: 126
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1/1 Creature - Elf Druid
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Tap three untapped Elves you control: Add |
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- NM
- EX
- VG
- G
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Bramblewood Paragon
Morningtide
(U)
Collector #: 115
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2/2 Creature - Elf Warrior
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Each other Warrior creature you control enters the battlefield with an additional +1/+1 counter on it. Each creature you control with a +1/+1 counter on it has trample. |
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- NM
- EX
- VG
- G
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Kinsbaile Borderguard
Morningtide
(R)
Collector #: 014
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1/1 Creature - Kithkin Soldier
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Kinsbaile Borderguard enters the battlefield with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard is put into a graveyard from the battlefield, put a 1/1 white Kithkin Soldier creature token onto the battlefield for each counter on it. |
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- NM
- EX
- VG
- G
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Lightning Crafter
Morningtide
(R)
Collector #: 093
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3/3 Creature - Goblin Shaman
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Champion a Goblin or Shaman (When this enters the battlefield, sacrifice it unless you exile another Goblin or Shaman you control. When this leaves the battlefield, that card returns to the battlefield.) |
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- NM
- EX
- VG
- G
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Greatbow Doyen
Morningtide
(R)
Collector #: 125
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2/4 Creature - Elf Archer
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Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. |
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- NM
- EX
- VG
- G
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Sensation Gorger
Morningtide
(R)
Collector #: 102
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2/2 Creature - Goblin Shaman
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards. | |
- NM
- EX
- VG
- G
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Mothdust Changeling
Morningtide
(C)
Collector #: 042
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1/1 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) Tap an untapped creature you control: Mothdust Changeling gains flying until end of turn. |
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- NM
- EX
- VG
- G
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Knowledge Exploitation
Morningtide
(R)
Collector #: 038
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Kindred Sorcery - Rogue
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Prowl Search target opponent’s library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles. |
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- NM
- EX
- VG
- G
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Notorious Throng
Morningtide
(R)
Collector #: 045
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Kindred Sorcery - Rogue
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Prowl Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell’s prowl cost was paid, take an extra turn after this one. |
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- NM
- EX
- VG
- G
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Shared Animosity
Morningtide
(R)
Collector #: 104
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Enchantment
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| Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. | |
- NM
- EX
- VG
- G
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