MTG / Morningtide
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Cloak and Dagger
Morningtide
(U)
Collector #: 141
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Kindred Artifact - Rogue Equipment
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Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Boldwyr Heavyweights
Morningtide
(R)
Collector #: 085
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8/8 Creature - Giant Warrior
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Trample When Boldwyr Heavyweights enters the battlefield, each opponent may search their library for a creature card and put it onto the battlefield. Then each player who searched their library this way shuffles it. |
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- NM
- EX
- VG
- G
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Distant Melody
Morningtide
(C)
Collector #: 032
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Sorcery
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| Choose a creature type. Draw a card for each permanent you control of that type. | |
- NM
- EX
- VG
- G
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Battletide Alchemist
Morningtide
(R)
Collector #: 002
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3/4 Creature - Kithkin Cleric
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| If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. | |
- NM
- EX
- VG
- G
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Stonybrook Banneret
Morningtide
(C)
Collector #: 051
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1/1 Creature - Merfolk Wizard
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Islandwalk Merfolk spells and Wizard spells you cast cost |
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- NM
- EX
- VG
- G
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Cream of the Crop
Morningtide
(R)
Collector #: 117
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Enchantment
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| Whenever a creature enters the battlefield under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Door of Destinies
Morningtide
(R)
Collector #: 143
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Artifact
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As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact. |
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- NM
- EX
- VG
- G
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Diviner's Wand
Morningtide
(U)
Collector #: 142
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Kindred Artifact - Wizard Equipment
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Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and " Whenever a Wizard creature enters the battlefield, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Indomitable Ancients
Morningtide
(R)
Collector #: 013
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2/10 Creature - Treefolk Warrior
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- NM
- EX
- VG
- G
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Reveillark
Morningtide
(R)
Collector #: 022
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4/3 Creature - Elemental
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Flying When Reveillark leaves the battlefield, return up to two target creature cards with power 2 or less from your graveyard to the battlefield. Evoke |
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- NM
- EX
- VG
- G
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Unstoppable Ash
Morningtide
(R)
Collector #: 137
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5/5 Creature - Treefolk Warrior
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Trample Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. |
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- NM
- EX
- VG
- G
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Orchard Warden
Morningtide
(U)
Collector #: 131
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4/6 Creature - Treefolk Shaman
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| Whenever another Treefolk creature enters the battlefield under your control, you may gain life equal to that creature's toughness. | |
- NM
- EX
- VG
- G
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Scarblade Elite
Morningtide
(R)
Collector #: 077
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2/2 Creature - Elf Assassin
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- NM
- EX
- VG
- G
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Wolf-Skull Shaman
Morningtide
(U)
Collector #: 140
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2/2 Creature - Elf Shaman
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Frogtosser Banneret
Morningtide
(C)
Collector #: 064
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1/1 Creature - Goblin Rogue
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Haste Goblin spells and Rogue spells you cast cost |
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- NM
- EX
- VG
- G
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Prickly Boggart
Morningtide
(C)
Collector #: 074
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1/1 Creature - Goblin Rogue
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| Fear | |
- NM
- EX
- VG
- G
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Kinsbaile Cavalier
Morningtide
(R)
Collector #: 015
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2/2 Creature - Kithkin Knight
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| Knight creatures you control have double strike. | |
- NM
- EX
- VG
- G
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Bosk Banneret
Morningtide
(C)
Collector #: 114
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1/3 Creature - Treefolk Shaman
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Treefolk spells and Shaman spells you cast cost |
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- NM
- EX
- VG
- G
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Stonybrook Schoolmaster
Morningtide
(C)
Collector #: 025
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1/2 Creature - Merfolk Wizard
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| Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token onto the battlefield. | |
- NM
- EX
- VG
- G
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Taurean Mauler
Morningtide
(R)
Collector #: 109
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2/2 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) Whenever an opponent casts a spell, you may put a +1/+1 counter on Taurean Mauler. |
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- NM
- EX
- VG
- G
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Hunting Triad
Morningtide
(U)
Collector #: 127
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Kindred Sorcery - Elf
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Create three 1/1 green Elf Warrior creature tokens. Reinforce 3- |
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- NM
- EX
- VG
- G
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Rustic Clachan
Morningtide
(R)
Collector #: 150
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Land
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As Rustic Clachan enters the battlefield, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan enters the battlefield tapped. Reinforce 1- |
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- NM
- EX
- VG
- G
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Murmuring Bosk
Morningtide
(R)
Collector #: 147
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Land - Forest
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( As Murmuring Bosk enters the battlefield, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Ballyrush Banneret
Morningtide
(C)
Collector #: 001
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2/1 Creature - Kithkin Soldier
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Kithkin spells and Soldier spells you cast cost |
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- NM
- EX
- VG
- G
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Oona's Blackguard
Morningtide
(U)
Collector #: 072
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1/1 Creature - Faerie Rogue
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Flying. Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. |
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- NM
- EX
- VG
- G
26 - 50 of 153 results