MTG / Morningtide
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Research the Deep
Morningtide
(U)
Collector #: 046
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Sorcery
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| Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Unstoppable Ash
Morningtide
(R)
Collector #: 137
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5/5 Creature - Treefolk Warrior
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Trample Champion a Treefolk or Warrior (When this enters the battlefield, sacrifice it unless you exile another Treefolk or Warrior you control. When this leaves the battlefield, that card returns to the battlefield.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. |
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- NM
- EX
- VG
- G
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Reach of Branches
Morningtide
(R)
Collector #: 132
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Kindred Instant - Treefolk
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Create a 2/5 green Treefolk Shaman creature token. Whenever a Forest enters the battlefield under your control, you may return Reach of Branches from your graveyard to your hand. |
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- NM
- EX
- VG
- G
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Prickly Boggart
Morningtide
(C)
Collector #: 074
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1/1 Creature - Goblin Rogue
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| Fear | |
- NM
- EX
- VG
- G
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Shinewend
Morningtide
(C)
Collector #: 023
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0/0 Creature - Elemental
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Flying Shinewend enters the battlefield with a +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Revive the Fallen
Morningtide
(U)
Collector #: 076
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Sorcery
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| Return target creature card from a graveyard to its owner's hand. Clash with an opponent. If you win, return Revive the Fallen to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Preeminent Captain
Morningtide
(R)
Collector #: 020
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2/2 Creature - Kithkin Soldier
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First strike Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand onto the battlefield tapped and attacking. |
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- NM
- EX
- VG
- G
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Scarblade Elite
Morningtide
(R)
Collector #: 077
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2/2 Creature - Elf Assassin
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- NM
- EX
- VG
- G
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Grimoire Thief
Morningtide
(R)
Collector #: 035
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2/2 Creature - Merfolk Rogue
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Whenever Grimoire Thief becomes tapped, exile the top three cards of target opponent's library face down. You may look at cards exiled with Grimoire Thief. |
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- NM
- EX
- VG
- G
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Moonglove Changeling
Morningtide
(C)
Collector #: 067
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2/2 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) |
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- NM
- EX
- VG
- G
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Negate
Morningtide
(C)
Collector #: 043
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Instant
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| Counter target noncreature spell. | |
- NM
- EX
- VG
- G
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Recross the Paths
Morningtide
(U)
Collector #: 133
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Sorcery
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| Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner’s hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Pulling Teeth
Morningtide
(C)
Collector #: 075
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Sorcery
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| Clash with an opponent. If you win, target player discards two cards. Otherwise, that player discards a card. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Borderland Behemoth
Morningtide
(R)
Collector #: 087
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4/4 Creature - Giant Warrior
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Trample Borderland Behemoth gets +4/+4 for each other Giant you control. |
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- NM
- EX
- VG
- G
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Shard Volley
Morningtide
(C)
Collector #: 103
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Instant
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As an additional cost to cast Shard Volley, sacrifice a land. Shard Volley deals 3 damage to any target. |
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- NM
- EX
- VG
- G
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Graceful Reprieve
Morningtide
(U)
Collector #: 011
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Instant
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| When target creature is put into a graveyard this turn, return that card to the battlefield under its owner's control. | |
- NM
- EX
- VG
- G
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Slithermuse
Morningtide
(R)
Collector #: 050
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3/3 Creature - Elemental
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When Slithermuse leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke |
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- NM
- EX
- VG
- G
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Game-Trail Changeling
Morningtide
(C)
Collector #: 123
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4/4 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) Trample |
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- NM
- EX
- VG
- G
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Cenn's Tactician
Morningtide
(U)
Collector #: 005
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1/1 Creature - Kithkin Soldier
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Each creature you control with a +1/+1 counter on it can block an additional creature. |
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- NM
- EX
- VG
- G
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Veteran's Armaments
Morningtide
(U)
Collector #: 146
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Kindred Artifact - Soldier Equipment
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Equipped creature has "Whenever this creature attacks or blocks, it gets +1/+1 until end of turn for each attacking creature." Whenever a Soldier creature enters, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Latchkey Faerie
Morningtide
(C)
Collector #: 039
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3/1 Creature - Faerie Rogue
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Flying Prowl When Latchkey Faerie enters the battlefield, if its prowl cost was paid, draw a card. |
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- NM
- EX
- VG
- G
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Violet Pall
Morningtide
(C)
Collector #: 081
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Kindred Instant - Faerie
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| Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying. | |
- NM
- EX
- VG
- G
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Changeling Sentinel
Morningtide
(C)
Collector #: 006
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3/2 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) Vigilance |
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- NM
- EX
- VG
- G
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Spitebellows
Morningtide
(U)
Collector #: 105
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6/1 Creature - Elemental
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When Spitebellows leaves the battlefield, it deals 6 damage to target creature. Evoke |
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- NM
- EX
- VG
- G
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Mind Spring
Morningtide
(R)
Collector #: 041
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Sorcery
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| Draw X cards. | |
- NM
- EX
- VG
- G
51 - 75 of 153 results