MTG / Morningtide
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Idyllic Tutor
Morningtide
(R)
Collector #: 012
FOIL
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Sorcery
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| Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Maralen of the Mornsong
Morningtide
(R)
Collector #: 065
FOIL
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2/3 Legendary Creature - Elf Wizard
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Players can't draw cards. At the beginning of each player’s draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. |
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- NM
- EX
- VG
- G
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Scapeshift
Morningtide
(R)
Collector #: 136
FOIL
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Sorcery
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| Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library. | |
- NM
- EX
- VG
- G
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Notorious Throng
Morningtide
(R)
Collector #: 045
FOIL
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Kindred Sorcery - Rogue
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Prowl Create X 1/1 black Faerie Rogue creature tokens with flying, where X is the damage dealt to your opponents this turn. If this spell’s prowl cost was paid, take an extra turn after this one. |
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- NM
- EX
- VG
- G
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Taurean Mauler
Morningtide
(R)
Collector #: 109
FOIL
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2/2 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) Whenever an opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler. |
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- NM
- EX
- VG
- G
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Gilt-Leaf Archdruid
Morningtide
(R)
Collector #: 124
FOIL
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3/3 Creature - Elf Druid
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| Whenever you play a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. | |
- NM
- EX
- VG
- G
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Kinsbaile Cavalier
Morningtide
(R)
Collector #: 015
FOIL
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2/2 Creature - Kithkin Knight
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| Knight creatures you control have double strike. | |
- NM
- EX
- VG
- G
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Reveillark
Morningtide
(R)
Collector #: 022
FOIL
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4/3 Creature - Elemental
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Flying. When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play. Evoke |
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- NM
- EX
- VG
- G
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Bosk Banneret
Morningtide
(C)
Collector #: 114
FOIL
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1/3 Creature - Treefolk Shaman
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Treefolk spells and Shaman spells you play cost |
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- NM
- EX
- VG
- G
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Fendeep Summoner
Morningtide
(R)
Collector #: 061
FOIL
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3/5 Creature - Treefolk Shaman
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- NM
- EX
- VG
- G
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Distant Melody
Morningtide
(C)
Collector #: 032
FOIL
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Sorcery
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| Choose a creature type. Draw a card for each permanent you control of that type. | |
- NM
- EX
- VG
- G
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Brighthearth Banneret
Morningtide
(C)
Collector #: 088
FOIL
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1/1 Creature - Elemental Warrior
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Elemental spells and Warrior spells you play cost Reinforce 1 - |
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- NM
- EX
- VG
- G
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Greatbow Doyen
Morningtide
(R)
Collector #: 125
FOIL
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2/4 Creature - Elf Archer
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| Other Archer creatures you control get +1/+1. Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature's controller. | |
- NM
- EX
- VG
- G
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Thornbite Staff
Morningtide
(U)
Collector #: 145
FOIL
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Kindred Artifact - Shaman Equipment
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Equipped creature has “ Whenever a Shaman creature enters, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Primal Beyond
Morningtide
(R)
Collector #: 149
FOIL
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Land
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As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Sigil Tracer
Morningtide
(R)
Collector #: 049
FOIL
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2/2 Creature - Merfolk Wizard
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- NM
- EX
- VG
- G
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Declaration of Naught
Morningtide
(R)
Collector #: 029
FOIL
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Enchantment
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As Declaration of Naught comes into play, name a card. |
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- NM
- EX
- VG
- G
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Vendilion Clique
Morningtide
(R)
Collector #: 055
FOIL
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3/1 Legendary Creature - Faerie Wizard
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Flash Flying When Vendilion Clique enters the battlefield, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. |
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- NM
- EX
- VG
- G
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Heritage Druid
Morningtide
(U)
Collector #: 126
FOIL
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1/1 Creature - Elf Druid
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Tap three untapped Elves you control: Add |
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- NM
- EX
- VG
- G
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Stonybrook Banneret
Morningtide
(C)
Collector #: 051
FOIL
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1/1 Creature - Merfolk Wizard
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Islandwalk. Merfolk spells and Wizard spells you play cost |
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- NM
- EX
- VG
- G
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Deglamer
Morningtide
(C)
Collector #: 118
FOIL
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Instant
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| Choose target artifact or enchantment. Its owner shuffles it into their library. | |
- NM
- EX
- VG
- G
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Door of Destinies
Morningtide
(R)
Collector #: 143
FOIL
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Artifact
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As this artifact enters, choose a creature type. Whenever you cast a spell of the chosen type, put a charge counter on this artifact. Creatures you control of the chosen type get +1/+1 for each charge counter on this artifact. |
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- NM
- EX
- VG
- G
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Nevermaker
Morningtide
(U)
Collector #: 044
FOIL
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2/3 Creature - Elemental
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Flying. When Nevermaker leaves play, put target nonland permanent on top of its owner's library. Evoke |
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- NM
- EX
- VG
- G
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Cream of the Crop
Morningtide
(R)
Collector #: 117
FOIL
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Enchantment
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| Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Bitterblossom
Morningtide
(R)
Collector #: 058
FOIL
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Kindred Enchantment - Faerie
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| At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. | |
- NM
- EX
- VG
- G
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