MTG / Morningtide
1 - 25 of 150 results
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Scapeshift
Morningtide
(R)
Collector #: 136
FOIL
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Sorcery
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| Sacrifice any number of lands. Search your library for that many land cards, put them into play tapped, then shuffle your library. | |
- NM
- EX
- VG
- G
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Cream of the Crop
Morningtide
(R)
Collector #: 117
FOIL
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Enchantment
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| Whenever a creature comes into play under your control, you may look at the top X cards of your library, where X is that creature's power. If you do, put one of those cards on top of your library and the rest on the bottom of your library in any order. | |
- NM
- EX
- VG
- G
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Lightning Crafter
Morningtide
(R)
Collector #: 093
FOIL
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3/3 Creature - Goblin Shaman
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Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.) |
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- NM
- EX
- VG
- G
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Thornbite Staff
Morningtide
(U)
Collector #: 145
FOIL
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Kindred Artifact - Shaman Equipment
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Equipped creature has “ Whenever a Shaman creature enters, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Bitterblossom
Morningtide
(R)
Collector #: 058
FOIL
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Kindred Enchantment - Faerie
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| At the beginning of your upkeep, you lose 1 life and create a 1/1 black Faerie Rogue creature token with flying. | |
- NM
- EX
- VG
- G
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Idyllic Tutor
Morningtide
(R)
Collector #: 012
FOIL
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Sorcery
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| Search your library for an enchantment card, reveal it, and put it into your hand. Then shuffle your library. | |
- NM
- EX
- VG
- G
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Maralen of the Mornsong
Morningtide
(R)
Collector #: 065
FOIL
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2/3 Legendary Creature - Elf Wizard
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Players can't draw cards. At the beginning of each player’s draw step, that player loses 3 life, searches their library for a card, puts it into their hand, then shuffles. |
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- NM
- EX
- VG
- G
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Ballyrush Banneret
Morningtide
(C)
Collector #: 001
FOIL
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2/1 Creature - Kithkin Soldier
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Kithkin spells and Soldier spells you play cost |
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- NM
- EX
- VG
- G
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Stonybrook Banneret
Morningtide
(C)
Collector #: 051
FOIL
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1/1 Creature - Merfolk Wizard
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Islandwalk. Merfolk spells and Wizard spells you play cost |
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- NM
- EX
- VG
- G
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Deglamer
Morningtide
(C)
Collector #: 118
FOIL
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Instant
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| Choose target artifact or enchantment. Its owner shuffles it into their library. | |
- NM
- EX
- VG
- G
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Rhys the Exiled
Morningtide
(R)
Collector #: 135
FOIL
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3/2 Legendary Creature - Elf Warrior
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Whenever Rhys the Exiled attacks, you gain 1 life for each Elf you control. |
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- NM
- EX
- VG
- G
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Distant Melody
Morningtide
(C)
Collector #: 032
FOIL
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Sorcery
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| Choose a creature type. Draw a card for each permanent you control of that type. | |
- NM
- EX
- VG
- G
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Vendilion Clique
Morningtide
(R)
Collector #: 055
FOIL
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3/1 Legendary Creature - Faerie Wizard
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Flash Flying When Vendilion Clique enters the battlefield, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. |
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- NM
- EX
- VG
- G
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Stonehewer Giant
Morningtide
(R)
Collector #: 024
FOIL
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4/4 Creature - Giant Warrior
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Vigilance. |
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- NM
- EX
- VG
- G
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Taurean Mauler
Morningtide
(R)
Collector #: 109
FOIL
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2/2 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) Whenever an opponent plays a spell, you may put a +1/+1 counter on Taurean Mauler. |
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- NM
- EX
- VG
- G
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Diviner's Wand
Morningtide
(U)
Collector #: 142
FOIL
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Kindred Artifact - Wizard Equipment
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Equipped creature has "Whenever you draw a card, this creature gets +1/+1 and gains flying until end of turn" and " Whenever a Wizard creature enters the battlefield, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Primal Beyond
Morningtide
(R)
Collector #: 149
FOIL
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Land
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As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Obsidian Battle-Axe
Morningtide
(U)
Collector #: 144
FOIL
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Kindred Artifact - Warrior Equipment
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Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Brighthearth Banneret
Morningtide
(C)
Collector #: 088
FOIL
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1/1 Creature - Elemental Warrior
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Elemental spells and Warrior spells you play cost Reinforce 1 - |
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- NM
- EX
- VG
- G
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Declaration of Naught
Morningtide
(R)
Collector #: 029
FOIL
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Enchantment
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As Declaration of Naught comes into play, name a card. |
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- NM
- EX
- VG
- G
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Kinsbaile Cavalier
Morningtide
(R)
Collector #: 015
FOIL
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2/2 Creature - Kithkin Knight
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| Knight creatures you control have double strike. | |
- NM
- EX
- VG
- G
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Bosk Banneret
Morningtide
(C)
Collector #: 114
FOIL
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1/3 Creature - Treefolk Shaman
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Treefolk spells and Shaman spells you play cost |
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- NM
- EX
- VG
- G
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Stream of Unconsciousness
Morningtide
(C)
Collector #: 052
FOIL
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Kindred Instant - Wizard
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| Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. | |
- NM
- EX
- VG
- G
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Negate
Morningtide
(C)
Collector #: 043
FOIL
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Instant
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| Counter target noncreature spell. | |
- NM
- EX
- VG
- G
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Sage of Fables
Morningtide
(U)
Collector #: 047
FOIL
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2/2 Creature - Merfolk Wizard
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Each other Wizard creature you control comes into play with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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