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Shared Animosity
Morningtide
(R)
Collector #: 104
FOIL
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Enchantment
|
Whenever a creature you control attacks, it gets +1/+0 until end of turn for each other attacking creature that shares a creature type with it. | |
Bitterblossom
Morningtide
(R)
Collector #: 058
FOIL
|
Tribal Enchantment - Faerie
|
At the beginning of your upkeep, you lose 1 life and put a 1/1 black Faerie Rogue creature token with flying into play. | |
Lightning Crafter
Morningtide
(R)
Collector #: 093
FOIL
|
3/3 Creature - Goblin Shaman
|
Champion a Goblin or Shaman (When this comes into play, sacrifice it unless you remove another Goblin or Shaman you control from the game. When this leaves play, that card returns to play.) : Lightning Crafter deals 3 damage to any target. |
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Heritage Druid
Morningtide
(U)
Collector #: 126
FOIL
|
1/1 Creature - Elf Druid
|
Tap three untapped Elves you control: Add to your mana pool. | |
Gilt-Leaf Archdruid
Morningtide
(R)
Collector #: 124
FOIL
|
3/3 Creature - Elf Druid
|
Whenever you play a Druid spell, you may draw a card. Tap seven untapped Druids you control: Gain control of all lands target player controls. | |
Primal Beyond
Morningtide
(R)
Collector #: 149
FOIL
|
Land
|
As Primal Beyond enters the battlefield, you may reveal an Elemental card from your hand. If you don't, Primal Beyond enters the battlefield tapped. : Add to your mana pool. : Add one mana of any color to your mana pool. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental. |
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Sage of Fables
Morningtide
(U)
Collector #: 047
FOIL
|
2/2 Creature - Merfolk Wizard
|
Each other Wizard creature you control comes into play with an additional +1/+1 counter on it. , Remove a +1/+1 counter from a creature you control: Draw a card. | |
Reveillark
Morningtide
(R)
Collector #: 022
FOIL
|
4/3 Creature - Elemental
|
Flying. When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play. Evoke (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) |
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Prickly Boggart
Morningtide
(C)
Collector #: 074
FOIL
|
1/1 Creature - Goblin Rogue
|
Fear | |
Knowledge Exploitation
Morningtide
(R)
Collector #: 038
FOIL
|
Tribal Sorcery - Rogue
|
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Search target opponent’s library for an instant or sorcery card. You may cast that card without paying its mana cost. Then that player shuffles. |
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Stonybrook Banneret
Morningtide
(C)
Collector #: 051
FOIL
|
1/1 Creature - Merfolk Wizard
|
Islandwalk. Merfolk spells and Wizard spells you play cost less to play. | |
Vendilion Clique
Morningtide
(R)
Collector #: 055
FOIL
|
3/1 Legendary Creature - Faerie Wizard
|
Flash Flying When Vendilion Clique enters the battlefield, look at target player’s hand. You may choose a nonland card from it. If you do, that player reveals the chosen card, puts it on the bottom of their library, then draws a card. |
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Distant Melody
Morningtide
(C)
Collector #: 032
FOIL
|
Sorcery
|
Choose a creature type. Draw a card for each permanent you control of that type. | |
Murmuring Bosk
Morningtide
(R)
Collector #: 147
FOIL
|
Land - Forest
|
(: Add to your mana pool.) As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped. : Add or to your mana pool. Murmuring Bosk deals 1 damage to you. |
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Indomitable Ancients
Morningtide
(R)
Collector #: 013
FOIL
|
2/10 Creature - Treefolk Warrior
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Unstoppable Ash
Morningtide
(R)
Collector #: 137
FOIL
|
5/5 Creature - Treefolk Warrior
|
Trample. Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior you control from the game. When this leaves play, that card returns to play.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. |
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Obsidian Battle-Axe
Morningtide
(U)
Collector #: 144
FOIL
|
Tribal Artifact - Warrior Equipment
|
Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature comes into play, you may attach Obsidian Battle-Axe to it. Equip | |
Cloak and Dagger
Morningtide
(U)
Collector #: 141
FOIL
|
Tribal Artifact - Rogue Equipment
|
Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature comes into play, you may attach Cloak and Dagger to it. Equip |
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Oona's Blackguard
Morningtide
(U)
Collector #: 072
FOIL
|
1/1 Creature - Faerie Rogue
|
Flying. Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. |
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Orchard Warden
Morningtide
(U)
Collector #: 131
FOIL
|
4/6 Creature - Treefolk Shaman
|
Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature's toughness. | |
Countryside Crusher
Morningtide
(R)
Collector #: 089
FOIL
|
3/3 Creature - Giant Warrior
|
At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. | |
Everbark Shaman
Morningtide
(C)
Collector #: 121
FOIL
|
3/5 Creature - Treefolk Shaman
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, Exile a Treefolk card from your graveyard: Search your library for up to two Forest cards and put them onto the battlefield tapped. Then shuffle your library. | |
Bosk Banneret
Morningtide
(C)
Collector #: 114
FOIL
|
1/3 Creature - Treefolk Shaman
|
Treefolk spells and Shaman spells you play cost less to play. | |
Mind Spring
Morningtide
(R)
Collector #: 041
FOIL
|
Sorcery
|
Draw X cards. | |
Fendeep Summoner
Morningtide
(R)
Collector #: 061
FOIL
|
3/5 Creature - Treefolk Shaman
|
: Up to two target Swamps each become 3/5 Treefolk Warrior creatures in addition to their other types until end of turn. | |