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Reach of Branches
Morningtide
(R)
Collector #: 132
FOIL
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Tribal Instant - Treefolk
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Put a 2/5 green Treefolk Shaman creature token into play. Whenever a Forest comes into play under your control, you may return Reach of Branches from your graveyard to your hand. | |
Noggin Whack
Morningtide
(U)
Collector #: 070
FOIL
|
Tribal Sorcery - Rogue
|
Prowl (You may cast this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player reveals three cards from their hand. You choose two of them. That player discards those cards. |
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Rustic Clachan
Morningtide
(R)
Collector #: 150
FOIL
|
Land
|
As Rustic Clachan comes into play, you may reveal a Kithkin card from your hand. If you don't, Rustic Clachan comes into play tapped. : Add to your mana pool. Reinforce 1 - (, Discard this card: Put a +1/+1 counter on target creature.) |
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Thieves' Fortune
Morningtide
(U)
Collector #: 054
FOIL
|
Tribal Instant - Rogue
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Prowl (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in any order. |
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Supreme Exemplar
Morningtide
(R)
Collector #: 053
FOIL
|
10/10 Creature - Elemental
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Flying. Champion an Elemental (When this comes into play, sacrifice it unless you remove another Elemental you control from the game. When this leaves play, that card returns to play.) |
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Violet Pall
Morningtide
(C)
Collector #: 081
FOIL
|
Tribal Instant - Faerie
|
Destroy target nonblack creature. Put a 1/1 black Faerie Rogue creature token with flying into play. | |
Morsel Theft
Morningtide
(C)
Collector #: 068
FOIL
|
Tribal Sorcery - Rogue
|
Prowl (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Rogue.) Target player loses 3 life and you gain 3 life. If Morsel Theft's prowl cost was paid, draw a card. |
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Luminescent Rain
Morningtide
(C)
Collector #: 129
FOIL
|
Instant
|
Choose a creature type. You gain 2 life for each permanent you control of that type. | |
Roar of the Crowd
Morningtide
(C)
Collector #: 100
FOIL
|
Sorcery
|
Choose a creature type. Roar of the Crowd deals damage to any target equal to the number of permanents you control of the chosen type. | |
Final-Sting Faerie
Morningtide
(C)
Collector #: 063
FOIL
|
2/2 Creature - Faerie Assassin
|
Flying. When Final-Sting Faerie comes into play, destroy target creature that was dealt damage this turn. | |
Meadowboon
Morningtide
(U)
Collector #: 017
FOIL
|
3/3 Creature - Elemental
|
When Meadowboon leaves play, put a +1/+1 counter on each creature target player controls. Evoke (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) |
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Sage's Dousing
Morningtide
(U)
Collector #: 048
FOIL
|
Tribal Instant - Wizard
|
Counter target spell unless its controller pays . If you control a Wizard, draw a card. | |
Merrow Witsniper
Morningtide
(C)
Collector #: 040
FOIL
|
1/1 Creature - Merfolk Rogue
|
When Merrow Witsniper enters the battlefield, target player mills a card. | |
Swell of Courage
Morningtide
(U)
Collector #: 026
FOIL
|
Instant
|
Creatures you control get +2/+2 until end of turn. Reinforce X - (, Discard this card: Put X +1/+1 counters on target creature.) | |
Walker of the Grove
Morningtide
(U)
Collector #: 138
FOIL
|
7/7 Creature - Elemental
|
When Walker of the Grove leaves play, put a 4/4 green Elemental creature token into play. Evoke (You may play this spell for its evoke cost. If you do, it's sacrificed when it comes into play.) |
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War-Spike Changeling
Morningtide
(C)
Collector #: 112
FOIL
|
3/3 Creature - Shapeshifter
|
Changeling (This card is every creature type at all times.) : War-Spike Changeling gains first strike until end of turn. |
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Weight of Conscience
Morningtide
(C)
Collector #: 028
FOIL
|
Enchantment - Aura
|
Enchant creature. Enchanted creature can't attack. Tap two untapped creatures you control that share a creature type: Remove enchanted creature from the game. | |
Winnower Patrol
Morningtide
(C)
Collector #: 139
FOIL
|
3/2 Creature - Elf Warrior
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Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Winnower Patrol, you may reveal it. If you do, put a +1/+1 counter on Winnower Patrol. | |
Ambassador Oak
Morningtide
(C)
Collector #: 113
FOIL
|
3/3 Creature - Treefolk Warrior
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When Ambassador Oak comes into play, put a 1/1 green Elf Warrior creature token into play. | |
Auntie's Snitch
Morningtide
(R)
Collector #: 057
FOIL
|
3/1 Creature - Goblin Rogue
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Auntie's Snitch can't block. Prowl (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. |
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Rage Forger
Morningtide
(U)
Collector #: 097
FOIL
|
2/2 Creature - Elemental Shaman
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When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. | |
Stinkdrinker Bandit
Morningtide
(U)
Collector #: 080
FOIL
|
2/1 Creature - Goblin Rogue
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Prowl (You may play this for its prowl cost if you dealt combat damage to a player this turn with a Goblin or Rogue.) Whenever a Rogue you control attacks and isn't blocked, it gets +2/+1 until end of turn. |
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Cenn's Tactician
Morningtide
(U)
Collector #: 005
FOIL
|
1/1 Creature - Kithkin Soldier
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, : Put a +1/+1 counter on target Soldier creature. Each creature you control with a +1/+1 counter on it can block an additional creature. | |
Fertilid
Morningtide
(C)
Collector #: 122
FOIL
|
0/0 Creature - Elemental
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Fertilid enters the battlefield with two +1/+1 counter on it. , Remove a +1/+1 counter from Fertilid: Target player searches their library for a basic land card, puts it on the battlefield tapped, then shuffles their library. |
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Ballyrush Banneret
Morningtide
(C)
Collector #: 001
FOIL
|
2/1 Creature - Kithkin Soldier
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Kithkin spells and Soldier spells you play cost less to play. | |