MTG / Morningtide
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Reveillark
Morningtide
(R)
Collector #: 022
FOIL
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4/3 Creature - Elemental
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Flying. When Reveillark leaves play, return up to two target creature cards with power 2 or less from your graveyard to play. Evoke |
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- NM
- EX
- VG
- G
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Stonybrook Banneret
Morningtide
(C)
Collector #: 051
FOIL
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1/1 Creature - Merfolk Wizard
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Islandwalk. Merfolk spells and Wizard spells you play cost |
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- NM
- EX
- VG
- G
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Slithermuse
Morningtide
(R)
Collector #: 050
FOIL
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3/3 Creature - Elemental
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When Slithermuse leaves play, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference. Evoke |
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- NM
- EX
- VG
- G
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Grimoire Thief
Morningtide
(R)
Collector #: 035
FOIL
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2/2 Creature - Merfolk Rogue
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Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down. You may look at cards removed from the game with Grimoire Thief. |
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- NM
- EX
- VG
- G
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Sage of Fables
Morningtide
(U)
Collector #: 047
FOIL
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2/2 Creature - Merfolk Wizard
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Each other Wizard creature you control comes into play with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Stream of Unconsciousness
Morningtide
(C)
Collector #: 052
FOIL
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Kindred Instant - Wizard
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| Target creature gets -4/-0 until end of turn. If you control a Wizard, draw a card. | |
- NM
- EX
- VG
- G
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Unstoppable Ash
Morningtide
(R)
Collector #: 137
FOIL
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5/5 Creature - Treefolk Warrior
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Trample. Champion a Treefolk or Warrior (When this comes into play, sacrifice it unless you remove another Treefolk or Warrior you control from the game. When this leaves play, that card returns to play.) Whenever a creature you control becomes blocked, it gets +0/+5 until end of turn. |
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- NM
- EX
- VG
- G
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Murmuring Bosk
Morningtide
(R)
Collector #: 147
FOIL
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Land - Forest
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( As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped. |
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- NM
- EX
- VG
- G
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Distant Melody
Morningtide
(C)
Collector #: 032
FOIL
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Sorcery
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| Choose a creature type. Draw a card for each permanent you control of that type. | |
- NM
- EX
- VG
- G
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Cloak and Dagger
Morningtide
(U)
Collector #: 141
FOIL
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Kindred Artifact - Rogue Equipment
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Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Battletide Alchemist
Morningtide
(R)
Collector #: 002
FOIL
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3/4 Creature - Kithkin Cleric
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| If a source would deal damage to a player, you may prevent X of that damage, where X is the number of Clerics you control. | |
- NM
- EX
- VG
- G
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Wolf-Skull Shaman
Morningtide
(U)
Collector #: 140
FOIL
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2/2 Creature - Elf Shaman
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Wolf-Skull Shaman, you may reveal it. If you do, put a 2/2 green Wolf creature token into play. | |
- NM
- EX
- VG
- G
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Preeminent Captain
Morningtide
(R)
Collector #: 020
FOIL
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2/2 Creature - Kithkin Soldier
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| First strike. Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking. | |
- NM
- EX
- VG
- G
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Ballyrush Banneret
Morningtide
(C)
Collector #: 001
FOIL
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2/1 Creature - Kithkin Soldier
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Kithkin spells and Soldier spells you play cost |
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- NM
- EX
- VG
- G
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Orchard Warden
Morningtide
(U)
Collector #: 131
FOIL
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4/6 Creature - Treefolk Shaman
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| Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature's toughness. | |
- NM
- EX
- VG
- G
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Scarblade Elite
Morningtide
(R)
Collector #: 077
FOIL
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2/2 Creature - Elf Assassin
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- NM
- EX
- VG
- G
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Fertilid
Morningtide
(C)
Collector #: 122
FOIL
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0/0 Creature - Elemental
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Fertilid enters the battlefield with two +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Everbark Shaman
Morningtide
(C)
Collector #: 121
FOIL
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3/5 Creature - Treefolk Shaman
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- NM
- EX
- VG
- G
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Stonybrook Schoolmaster
Morningtide
(C)
Collector #: 025
FOIL
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1/2 Creature - Merfolk Wizard
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| Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play. | |
- NM
- EX
- VG
- G
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Research the Deep
Morningtide
(U)
Collector #: 046
FOIL
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Sorcery
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| Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Violet Pall
Morningtide
(C)
Collector #: 081
FOIL
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Kindred Instant - Faerie
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| Destroy target nonblack creature. Create a 1/1 black Faerie Rogue creature token with flying. | |
- NM
- EX
- VG
- G
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Borderland Behemoth
Morningtide
(R)
Collector #: 087
FOIL
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4/4 Creature - Giant Warrior
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| Trample. Borderland Behemoth gets +4/+4 for each other Giant you control. | |
- NM
- EX
- VG
- G
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Countryside Crusher
Morningtide
(R)
Collector #: 089
FOIL
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3/3 Creature - Giant Warrior
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| At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. | |
- NM
- EX
- VG
- G
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Shard Volley
Morningtide
(C)
Collector #: 103
FOIL
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Instant
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| As an additional cost to play Shard Volley, sacrifice a land. Shard Volley deals 3 damage to any target. | |
- NM
- EX
- VG
- G
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Frogtosser Banneret
Morningtide
(C)
Collector #: 064
FOIL
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1/1 Creature - Goblin Rogue
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Haste Goblin spells and Rogue spells you cast cost |
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- NM
- EX
- VG
- G
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