MTG / Morningtide
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Cloak and Dagger
Morningtide
(U)
Collector #: 141
FOIL
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Kindred Artifact - Rogue Equipment
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Equipped creature gets +2/+0 and has shroud. (It can't be the target of spells or abilities.) Whenever a Rogue creature enters the battlefield, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Mutavault
Morningtide
(R)
Collector #: 148
FOIL
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Land
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- NM
- EX
- VG
- G
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Kinsbaile Borderguard
Morningtide
(R)
Collector #: 014
FOIL
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1/1 Creature - Kithkin Soldier
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| Kinsbaile Borderguard comes into play with a +1/+1 counter on it for each other Kithkin you control. When Kinsbaile Borderguard is put into a graveyard from play, put a 1/1 white Kithkin Soldier creature token into play for each counter on it. | |
- NM
- EX
- VG
- G
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Countryside Crusher
Morningtide
(R)
Collector #: 089
FOIL
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3/3 Creature - Giant Warrior
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| At the beginning of your upkeep, reveal the top card of your library. If it's a land card, put it into your graveyard and repeat this process. Whenever a land card is put into your graveyard from anywhere, put a +1/+1 counter on Countryside Crusher. | |
- NM
- EX
- VG
- G
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Grimoire Thief
Morningtide
(R)
Collector #: 035
FOIL
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2/2 Creature - Merfolk Rogue
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Whenever Grimoire Thief becomes tapped, remove the top three cards of target opponent's library from the game face down. You may look at cards removed from the game with Grimoire Thief. |
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- NM
- EX
- VG
- G
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Recross the Paths
Morningtide
(U)
Collector #: 133
FOIL
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Sorcery
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| Reveal cards from the top of your library until you reveal a land card. Put that card onto the battlefield and the rest on the bottom of your library in any order. Clash with an opponent. If you win, return Recross the Paths to its owner’s hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Murmuring Bosk
Morningtide
(R)
Collector #: 147
FOIL
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Land - Forest
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( As Murmuring Bosk comes into play, you may reveal a Treefolk card from your hand. If you don't, Murmuring Bosk comes into play tapped. |
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- NM
- EX
- VG
- G
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Declaration of Naught
Morningtide
(R)
Collector #: 029
FOIL
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Enchantment
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As Declaration of Naught comes into play, name a card. |
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- NM
- EX
- VG
- G
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Brighthearth Banneret
Morningtide
(C)
Collector #: 088
FOIL
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1/1 Creature - Elemental Warrior
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Elemental spells and Warrior spells you play cost Reinforce 1 - |
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- NM
- EX
- VG
- G
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Heritage Druid
Morningtide
(U)
Collector #: 126
FOIL
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1/1 Creature - Elf Druid
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Tap three untapped Elves you control: Add |
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- NM
- EX
- VG
- G
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Chameleon Colossus
Morningtide
(R)
Collector #: 116
FOIL
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4/4 Creature - Shapeshifter
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Changeling (This card is every creature type at all times.) Protection from black. |
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- NM
- EX
- VG
- G
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Stonybrook Schoolmaster
Morningtide
(C)
Collector #: 025
FOIL
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1/2 Creature - Merfolk Wizard
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| Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play. | |
- NM
- EX
- VG
- G
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Stonehewer Giant
Morningtide
(R)
Collector #: 024
FOIL
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4/4 Creature - Giant Warrior
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Vigilance. |
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- NM
- EX
- VG
- G
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Rage Forger
Morningtide
(U)
Collector #: 097
FOIL
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2/2 Creature - Elemental Shaman
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| When Rage Forger comes into play, put a +1/+1 counter on each other Shaman creature you control. Whenever a creature you control with a +1/+1 counter on it attacks, you may have that creature deal 1 damage to target player. | |
- NM
- EX
- VG
- G
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Sensation Gorger
Morningtide
(R)
Collector #: 102
FOIL
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2/2 Creature - Goblin Shaman
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| Kinship - At the beginning of your upkeep, you may look at the top card of your library. If it shares a creature type with Sensation Gorger, you may reveal it. If you do, each player discards their hand, then draws four cards. | |
- NM
- EX
- VG
- G
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Research the Deep
Morningtide
(U)
Collector #: 046
FOIL
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Sorcery
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| Draw a card. Clash with an opponent. If you win, return Research the Deep to its owner's hand. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.) | |
- NM
- EX
- VG
- G
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Sage of Fables
Morningtide
(U)
Collector #: 047
FOIL
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2/2 Creature - Merfolk Wizard
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Each other Wizard creature you control comes into play with an additional +1/+1 counter on it. |
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- NM
- EX
- VG
- G
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Hunting Triad
Morningtide
(U)
Collector #: 127
FOIL
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Kindred Sorcery - Elf
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Create three 1/1 green Elf Warrior creature tokens. Reinforce 3- |
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- NM
- EX
- VG
- G
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Oona's Blackguard
Morningtide
(U)
Collector #: 072
FOIL
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1/1 Creature - Faerie Rogue
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Flying. Each other Rogue creature you control enters the battlefield with an additional +1/+1 counter on it. Whenever a creature you control with a +1/+1 counter on it deals combat damage to a player, that player discards a card. |
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- NM
- EX
- VG
- G
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Preeminent Captain
Morningtide
(R)
Collector #: 020
FOIL
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2/2 Creature - Kithkin Soldier
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| First strike. Whenever Preeminent Captain attacks, you may put a Soldier creature card from your hand into play tapped and attacking. | |
- NM
- EX
- VG
- G
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Obsidian Battle-Axe
Morningtide
(U)
Collector #: 144
FOIL
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Kindred Artifact - Warrior Equipment
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Equipped creature gets +2/+1 and has haste. Whenever a Warrior creature enters, you may attach this Equipment to it. Equip |
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- NM
- EX
- VG
- G
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Weirding Shaman
Morningtide
(R)
Collector #: 084
FOIL
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2/1 Creature - Goblin Shaman
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- NM
- EX
- VG
- G
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Ballyrush Banneret
Morningtide
(C)
Collector #: 001
FOIL
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2/1 Creature - Kithkin Soldier
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Kithkin spells and Soldier spells you play cost |
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- NM
- EX
- VG
- G
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Orchard Warden
Morningtide
(U)
Collector #: 131
FOIL
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4/6 Creature - Treefolk Shaman
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| Whenever another Treefolk creature comes into play under your control, you may gain life equal to that creature's toughness. | |
- NM
- EX
- VG
- G
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Auntie's Snitch
Morningtide
(R)
Collector #: 057
FOIL
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3/1 Creature - Goblin Rogue
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Auntie's Snitch can't block. Prowl Whenever a Goblin or Rogue you control deals combat damage to a player, if Auntie's Snitch is in your graveyard, you may return Auntie's Snitch to your hand. |
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- NM
- EX
- VG
- G
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