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Fabricate
2010 Core Set
(U)
Collector #: 052 |
Sorcery
|
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library. | |
Coat of Arms
2010 Core Set
(R)
Collector #: 207 |
Artifact
|
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.) | |
Birds of Paradise
2010 Core Set
(R)
Collector #: 168 |
0/1 Creature - Bird
|
Flying : Add one mana of any color. | |
Soul Warden
2010 Core Set
(C)
Collector #: 034 |
1/1 Creature - Human Cleric
|
Whenever another creature enters the battlefield, you gain 1 life. | |
Burning Inquiry
2010 Core Set
(C)
Collector #: 128 |
Sorcery
|
Each player draws three cards, then discards three cards at random. | |
Manabarbs
2010 Core Set
(R)
Collector #: 149 |
Enchantment
|
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. | |
Relentless Rats
2010 Core Set
(U)
Collector #: 108 |
2/2 Creature - Rat
|
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats. A deck can have any number of cards named Relentless Rats. | |
Lightning Bolt
2010 Core Set
(C)
Collector #: 146 |
Instant
|
Lightning Bolt deals 3 damage to any target. | |
Silence
2010 Core Set
(R)
Collector #: 031 |
Instant
|
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.) | |
Lurking Predators
2010 Core Set
(R)
Collector #: 190 |
Enchantment
|
Whenever an opponent casts a spell, reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library. | |
Hive Mind
2010 Core Set
(R)
Collector #: 054 |
Enchantment
|
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for their copy. | |
Goblin Chieftain
2010 Core Set
(R)
Collector #: 139 |
2/2 Creature - Goblin
|
Haste (This creature can attack and as soon as it comes under your control.) Other Goblin creatures you control get +1/+1 and have haste. | |
Spellbook
2010 Core Set
(U)
Collector #: 220 |
Artifact
|
You have no maximum hand size. | |
Time Warp
2010 Core Set
(M)
Collector #: 075 |
Sorcery
|
Target player takes an extra turn after this one. | |
Llanowar Elves
2010 Core Set
(C)
Collector #: 189 |
1/1 Creature - Elf Druid
|
: Add to your mana pool. | |
Sphinx Ambassador
2010 Core Set
(M)
Collector #: 073 |
5/5 Creature - Sphinx
|
Flying Whenever Sphinx Ambassador deals combat damage to a player, search that player’s library for a card, then that player chooses a card name. If you searched for a creature card that doesn’t have that name, you may put it onto the battlefield under your control. Then that player shuffles. | |
Whispersilk Cloak
2010 Core Set
(U)
Collector #: 221 |
Artifact - Equipment
|
Equipped creature is unblockable and has shroud. (It can't be the target of spells or abilities.) Equip (: Attach to target creature you control. Equip only as a sorcery.) | |
Darksteel Colossus
2010 Core Set
(M)
Collector #: 208 |
11/11 Artifact Creature - Golem
|
Trample Darksteel Colossus is indestructible. ("Destroy" effects and lethal damage don't destroy it.) If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner's library instead. | |
Protean Hydra
2010 Core Set
(M)
Collector #: 200 |
0/0 Creature - Hydra
|
Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. | |
Underworld Dreams
2010 Core Set
(R)
Collector #: 115 |
Enchantment
|
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her. | |
Cemetery Reaper
2010 Core Set
(R)
Collector #: 087 |
2/2 Creature - Zombie
|
Other Zombie creatures you control get +1/+1. , : Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield. | |
Diabolic Tutor
2010 Core Set
(U)
Collector #: 091 |
Sorcery
|
Search your library for a card and put that card into your hand. Then shuffle your library. | |
Twincast
2010 Core Set
(R)
Collector #: 078 |
Instant
|
Copy target instant or sorcery spell. You may choose new targets for the copy. | |
Howling Mine
2010 Core Set
(R)
Collector #: 212 |
Artifact
|
At the beginning of each player's draw step, if Howling Mine is untapped, that player draws an additional card. | |
Ponder
2010 Core Set
(C)
Collector #: 068 |
Sorcery
|
Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. | |