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Protean Hydra
2010 Core Set
(M)
Collector #: 200
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0/0 Creature - Hydra
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Protean Hydra enters the battlefield with X +1/+1 counters on it. If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it. Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the next end step. |
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Manabarbs
2010 Core Set
(R)
Collector #: 149
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Enchantment
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Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player. | |
Platinum Angel
2010 Core Set
(M)
Collector #: 218
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4/4 Artifact Creature - Angel
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Flying (This creature can't be blocked except by creatures with flying or reach.) You can't lose the game and your opponents can't win the game. |
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Ponder
2010 Core Set
(C)
Collector #: 068
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Sorcery
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Look at the top three cards of your library, then put them back in any order. You may shuffle your library. Draw a card. |
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Garruk Wildspeaker
2010 Core Set
(M)
Collector #: 183
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Legendary Planeswalker - Garruk
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[+1]: Untap two target lands. [-1]: Put a 3/3 green Beast creature token onto the battlefield. [-4]: Creatures you control get +3/+3 and gain trample until end of turn. |3| |
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Polymorph
2010 Core Set
(R)
Collector #: 067
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Sorcery
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Destroy target creature. It can’t be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library. | |
Rootbound Crag
2010 Core Set
(R)
Collector #: 227
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Land
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Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest. : Add or to your mana pool. |
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Pithing Needle
2010 Core Set
(R)
Collector #: 217
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Artifact
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As Pithing Needle enters the battlefield, name a card. Activated abilities of sources with the chosen name can't be activated unless they're mana abilities. |
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Overrun
2010 Core Set
(U)
Collector #: 198
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Sorcery
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Creatures you control get +3/+3 and gain trample until end of turn. (If a creature you control would deal enough combat damage to its blockers to destroy them, you may have it deal the rest of its damage to defending player.) | |
Ant Queen
2010 Core Set
(R)
Collector #: 166
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5/5 Creature - Insect
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: Put a 1/1 green Insect creature token onto the battlefield. | |
Ajani Goldmane
2010 Core Set
(M)
Collector #: 001
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Legendary Planeswalker - Ajani
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[+1]: You gain 2 life. [-1]: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn. [-6]: Put a white Avatar creature token onto the battlefield. It has "This creature's power and toughness are each equal to your life total." |4| |
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Glacial Fortress
2010 Core Set
(R)
Collector #: 226
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Land
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Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island. : Add or to your mana pool. |
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Open the Vaults
2010 Core Set
(R)
Collector #: 021
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Sorcery
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Return all artifact and enchantment cards from all graveyards to the battlefield under their owners' control. (Auras with nothing to enchant remain in graveyards.) | |
Llanowar Elves
2010 Core Set
(C)
Collector #: 189
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1/1 Creature - Elf Druid
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: Add to your mana pool. | |
Magebane Armor
2010 Core Set
(R)
Collector #: 214
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Artifact - Equipment
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Equipped creature gets +2/+4 and loses flying. Prevent all noncombat damage that would be dealt to equipped creature. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Royal Assassin
2010 Core Set
(R)
Collector #: 110
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1/1 Creature - Human Assassin
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: Destroy target tapped creature. | |
Telepathy
2010 Core Set
(U)
Collector #: 074
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Enchantment
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Your opponents play with their hands revealed. | |
Sunpetal Grove
2010 Core Set
(R)
Collector #: 228
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Land
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Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains. : Add or to your mana pool. |
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Negate
2010 Core Set
(C)
Collector #: 065
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Instant
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Counter target noncreature spell. | |
Ball Lightning
2010 Core Set
(R)
Collector #: 125
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6/1 Creature - Elemental
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Trample (If this creature would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to defending player or planeswalker.) Haste (This creature can attack and as soon as it comes under your control.) At the beginning of the end step, sacrifice Ball Lightning. |
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Sanguine Bond
2010 Core Set
(R)
Collector #: 111
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Enchantment
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Whenever you gain life, target opponent loses that much life. | |
Baneslayer Angel
2010 Core Set
(M)
Collector #: 004
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5/5 Creature - Angel
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Flying, first strike, lifelink, protection from Demons and from Dragons. | |
Master of the Wild Hunt
2010 Core Set
(M)
Collector #: 191
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3/3 Creature - Human Shaman
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At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield. : Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves. |
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Jace Beleren
2010 Core Set
(M)
Collector #: 058
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Legendary Planeswalker - Jace
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[+2]: Each player draws a card. [-1]: Target player draws a card. [-10]: Target player mills twenty cards. |3| |
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Megrim
2010 Core Set
(U)
Collector #: 104
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Enchantment
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Whenever an opponent discards a card, Megrim deals 2 damage to that player. | |