MTG / Gatecrash
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Breeding Pool
Gatecrash
(R)
Collector #: 240
|
Land - Forest Island
|
(: Add or to your mana pool.) As Breeding Pool enters the battlefield, you may pay 2 life. If you don't, Breeding Pool enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
Sacred Foundry
Gatecrash
(R)
Collector #: 245
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Land - Mountain Plains
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(: Add or to your mana pool.) As Sacred Foundry enters the battlefield, you may pay 2 life. If you don't, Sacred Foundry enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
Watery Grave
Gatecrash
(R)
Collector #: 249
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Land - Island Swamp
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(: Add or to your mana pool.) As Watery Grave enters the battlefield, you may pay 2 life. If you don't, Watery Grave enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
Stomping Ground
Gatecrash
(R)
Collector #: 247
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Land - Mountain Forest
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(: Add or to your mana pool.) As Stomping Ground enters the battlefield, you may pay 2 life. If you don't, Stomping Ground enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
Godless Shrine
Gatecrash
(R)
Collector #: 242
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Land - Plains Swamp
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(: Add or to your mana pool.) As Godless Shrine enters the battlefield, you may pay 2 life. If you don't, Godless Shrine enters the battlefield tapped. |
|
- NM
- EX
- VG
- G
Crypt Ghast
Gatecrash
(R)
Collector #: 061
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2/2 Creature - Spirit
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Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Whenever you tap a Swamp for mana, add to your mana pool. (in addition to the mana the land produces.) |
|
- NM
- EX
- VG
- G
Boros Charm
Gatecrash
(U)
Collector #: 148
|
Instant
|
Choose one — Boros Charm deals 4 damage to target player; or permanents you control gain indestructible until end of turn; or target creature gains double strike until end of turn. | |
- NM
- EX
- VG
- G
Aurelia, the Warleader
Gatecrash
(M)
Collector #: 143
|
3/4 Legendary Creature - Angel
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Flying, vigilance, haste Whenever Aurelia, the Warleader attacks for the first time each turn, untap all creatures you control. After this phase, there is an additional combat phase. |
|
- NM
- EX
- VG
- G
Gyre Sage
Gatecrash
(R)
Collector #: 123
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1/2 Creature - Elf Druid
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Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.) :Add to your mana pool for each +1/+1 counter on Gyre Sage. |
|
- NM
- EX
- VG
- G
Mind Grind
Gatecrash
(R)
Collector #: 178
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Sorcery
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Each opponent reveals cards from the top of their library until they reveal X land cards, then puts all cards revealed this way into their graveyard. X can’t be 0. | |
- NM
- EX
- VG
- G
Lord of the Void
Gatecrash
(M)
Collector #: 071
|
7/7 Creature - Demon
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Flying Whenever Lord of the Void deals combat damage to a player, exile the top seven cards of that player's library, then put a creature card from among them onto the battlefield under your control. |
|
- NM
- EX
- VG
- G
Legion Loyalist
Gatecrash
(R)
Collector #: 097
|
1/1 Creature - Goblin Soldier
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Haste Battalion - Whenever Legion Loyalist and at least two other creatures attack, creatures you control gain first strike and trample until end of turn and can't be blocked by creature tokens this turn. |
|
- NM
- EX
- VG
- G
Illusionist's Bracers
Gatecrash
(R)
Collector #: 231
|
Artifact - Equipment
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Whenever an ability of equipped creature is activated, if it isn't a mana ability, copy that ability. You may choose new targets for the copy. Equip |
|
- NM
- EX
- VG
- G
Rapid Hybridization
Gatecrash
(U)
Collector #: 044
|
Instant
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Destroy target creature. It can't be regenerated. That creature's controller puts a 3/3 green Frog Lizard creature token onto the battlefield. | |
- NM
- EX
- VG
- G
Whispering Madness
Gatecrash
(R)
Collector #: 207
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Sorcery
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Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way. Cipher (Then you may exile this spell card encoded on a creature you control. Whenever that creature deals combat damage to a player, its controller may cast a copy of the encoded card without paying its mana cost.) |
|
- NM
- EX
- VG
- G
Enter the Infinite
Gatecrash
(M)
Collector #: 034
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Sorcery
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Draw cards equal to the number of cards in your library, then put a card from your hand on top of your library. You have no maximum hand size until your next turn. | |
- NM
- EX
- VG
- G
Hellkite Tyrant
Gatecrash
(M)
Collector #: 094
|
6/5 Creature - Dragon
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Flying, trample Whenever Hellkite Tyrant deals combat damage to a player, gain control of all artifacts that player controls. At the beginning of your upkeep, if you control twenty or more artifacts, you win the game. |
|
- NM
- EX
- VG
- G
Angelic Skirmisher
Gatecrash
(R)
Collector #: 003
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4/4 Creature - Angel
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Flying At the beginning of each combat, choose first strike, vigilance, or lifelink. Creatures you control gain that ability until end of turn. |
|
- NM
- EX
- VG
- G
Nightveil Specter
Gatecrash
(R)
Collector #: 222
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2/3 Creature - Specter
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Flying Whenever Nightveil Specter deals combat damage to a player, that player exiles the top card of their library. You may play lands and cast spells from among cards exiled with Nightveil Specter. |
|
- NM
- EX
- VG
- G
Thrull Parasite
Gatecrash
(U)
Collector #: 081
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1/1 Creature - Thrull
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Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) , Pay 2 life: Remove a counter from target nonland permanent. |
|
- NM
- EX
- VG
- G
Consuming Aberration
Gatecrash
(R)
Collector #: 152
|
*/* Creature - Horror
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Consuming Aberration’s power and toughness are each equal to the number of cards in your opponents’ graveyards. Whenever you cast a spell, each opponent reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard. |
|
- NM
- EX
- VG
- G
Alpha Authority
Gatecrash
(U)
Collector #: 114
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Enchantment - Aura
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Enchant creature Enchanted creature has hexproof and can't be blocked by more than one creature. |
|
- NM
- EX
- VG
- G
Blind Obedience
Gatecrash
(R)
Collector #: 006
|
Enchantment
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Extort (Whenever you cast a spell, you may pay . If you do, each opponent loses 1 life and you gain that much life.) Artifacts and creatures your opponents control enter the battlefield tapped. |
|
- NM
- EX
- VG
- G
Sepulchral Primordial
Gatecrash
(R)
Collector #: 075
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5/4 Creature - Avatar
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Intimidate When Sepulchral Primordial enters the battlefield, for each opponent, you may put up to one target creature card from that player's graveyard onto the battlefield under your control. |
|
- NM
- EX
- VG
- G
Simic Charm
Gatecrash
(U)
Collector #: 195
|
Instant
|
Choose one - Target creature gets +3/+3 until end of turn; or permanents you control gain hexproof until end of turn; or return target creature to its owner's hand. | |
- NM
- EX
- VG
- G
1 - 25 of 257 results