MTG / Outlaws Of Thunder Junction
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Emergent Haunting
Outlaws of Thunder Junction
(U)
Collector #: 0046
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Enchantment
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At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. |
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- NM
- EX
- VG
- G
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Failed Fording
Outlaws of Thunder Junction
(C)
Collector #: 0047
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Instant
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| Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. | |
- NM
- EX
- VG
- G
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Thunder Salvo
Outlaws of Thunder Junction
(C)
Collector #: 0150
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Instant
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| Thunder Salvo deals X damage to target creature, where X is 2 plus the number of other spells you've cast this turn. | |
- NM
- EX
- VG
- G
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Slickshot Vault-Buster
Outlaws of Thunder Junction
(C)
Collector #: 0068
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1/4 Creature - Human Rogue
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Vigilance Slickshot Vault-Buster gets +2/+0 as long as you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Sterling Supplier
Outlaws of Thunder Junction
(C)
Collector #: 0033
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3/4 Creature - Bird Soldier
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Flying When Sterling Supplier enters the battlefield, put a +1/+1 counter on another target creature you control. |
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- NM
- EX
- VG
- G
301 - 305 of 305 results