MTG / Outlaws Of Thunder Junction
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Cactusfolk Sureshot
Outlaws of Thunder Junction
(U)
Collector #: 0199
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4/4 Creature - Plant Mercenary
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Reach Ward At the beginning of combat on your turn, other creatures you control with power 4 or greater gain trample and haste until end of turn. |
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- NM
- EX
- VG
- G
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Nurturing Pixie
Outlaws of Thunder Junction
(U)
Collector #: 0020
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1/1 Creature - Faerie Rogue
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Flying When Nurturing Pixie enters the battlefield, return up to one target non-Faerie, nonland permanent you control to its owner's hand. If a permanent was returned this way, put a +1/+1 counter on Nurturing Pixie. |
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- NM
- EX
- VG
- G
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Ankle Biter
Outlaws of Thunder Junction
(C)
Collector #: 0153
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1/1 Creature - Snake
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| Deathtouch | |
- NM
- EX
- VG
- G
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Outlaw Medic
Outlaws of Thunder Junction
(C)
Collector #: 0023
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1/3 Creature - Human Rogue
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Lifelink When Outlaw Medic dies, draw a card. |
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- NM
- EX
- VG
- G
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Map the Frontier
Outlaws of Thunder Junction
(U)
Collector #: 0170
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Sorcery
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| Search your library for up to two basic land cards and/or Desert cards, put them onto the battlefield tapped, then shuffle. | |
- NM
- EX
- VG
- G
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Island (0273)
Outlaws of Thunder Junction
(L)
Collector #: 0273
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Basic Land - Island
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- NM
- EX
- VG
- G
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Plot Token
Outlaws of Thunder Junction
(S)
Collector #: 0020
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| After you plot a card, you can place the exiled card here. You may cast it as a sorcery on a later turn without paying its mana cost. | |
- NM
- EX
- VG
- G
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Mercenary Token
Outlaws of Thunder Junction
(S)
Collector #: 0010
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1/1 Token Creature - Mercenary
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- NM
- EX
- VG
- G
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Ornery Tumblewagg
Outlaws of Thunder Junction
(R)
Collector #: 0171
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2/2 Creature - Brushwagg Mount
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At the beginning of combat on your turn, put a +1/+1 counter on target creature. Whenever Ornery Tumblewagg attacks while saddled, double the number of +1/+1 counters on target creature. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Spinewoods Paladin
Outlaws of Thunder Junction
(C)
Collector #: 0183
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5/4 Creature - Human Knight
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Trample When Spinewoods Paladin enters the battlefield, you gain 3 life. Plot |
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- NM
- EX
- VG
- G
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Ghired, Mirror of the Wilds
Outlaws of Thunder Junction
(M)
Collector #: 0205
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3/3 Legendary Creature - Human Shaman
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Haste Nontoken creatures you control have " |
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- NM
- EX
- VG
- G
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Jace Reawakened
Outlaws of Thunder Junction
(M)
Collector #: 0271
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Legendary Planeswalker - Jace
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You can't cast this spell during your first, second, or third turns of the game. [+1]: Draw a card, then discard a card. [+1]: You may exile a nonland card with mana value 3 or less from your hand. If you do, it becomes plotted. [-6]: Until end of turn, whenever you cast a spell, copy it. You may choose new targets for the copy. |3| |
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- NM
- EX
- VG
- G
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Forest (0285)
Outlaws of Thunder Junction
(L)
Collector #: 0285
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Basic Land - Forest
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- NM
- EX
- VG
- G
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Vampire Rogue Token
Outlaws of Thunder Junction
(S)
Collector #: 0008
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1/1 Token Creature - Vampire Rogue
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| Lifelink | |
- NM
- EX
- VG
- G
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Claim Jumper
Outlaws of Thunder Junction
(R)
Collector #: 0008
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3/3 Creature - Rabbit Mercenary
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Vigilance When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle. |
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- NM
- EX
- VG
- G
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Island (0280)
Outlaws of Thunder Junction
(L)
Collector #: 0280
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Basic Land - Island
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- NM
- EX
- VG
- G
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Angel Token
Outlaws of Thunder Junction
(S)
Collector #: 0002
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3/3 Token Creature - Angel
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| Flying | |
- NM
- EX
- VG
- G
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Demonic Ruckus
Outlaws of Thunder Junction
(U)
Collector #: 0120
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Enchantment - Aura
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Enchant creature Enchanted creature gets +1/+1 and has menace and trample. When Demonic Ruckus is put into a graveyard from the battlefield, draw a card. Plot |
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- NM
- EX
- VG
- G
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Festering Gulch
Outlaws of Thunder Junction
(C)
Collector #: 0257
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Land - Desert
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Festering Gulch enters the battlefield tapped. When Festering Gulch enters the battlefield, it deals 1 damage to target opponent. |
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- NM
- EX
- VG
- G
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Dinosaur Token
Outlaws of Thunder Junction
(S)
Collector #: 0009
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3/1 Token Creature - Dinosaur
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- NM
- EX
- VG
- G
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Caustic Bronco
Outlaws of Thunder Junction
(R)
Collector #: 0082
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2/2 Creature - Snake Horse Mount
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Whenever Caustic Bronco attacks, reveal the top card of your library and put it into your hand. You lose life equal to that card's mana value if Caustic Bronco isn't saddled. Otherwise, each opponent loses that much life. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Lonely Arroyo
Outlaws of Thunder Junction
(C)
Collector #: 0260
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Land - Desert
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Lonely Arroyo enters the battlefield tapped. When Lonely Arroyo enters the battlefield, it deals 1 damage to target opponent. |
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- NM
- EX
- VG
- G
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Nezumi Linkbreaker
Outlaws of Thunder Junction
(C)
Collector #: 0096
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1/1 Creature - Rat Warlock
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When Nezumi Linkbreaker dies, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Bandit's Haul
Outlaws of Thunder Junction
(U)
Collector #: 0240
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Artifact
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Whenever you commit a crime, put a loot counter on Bandit's Haul. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Fblthp, Lost on the Range
Outlaws of Thunder Junction
(R)
Collector #: 0048
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1/1 Legendary Creature - Homunculus
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Ward You may look at the top card of your library any time. The top card of your library has plot. The plot cost is equal to its mana cost. You may plot nonland cards from the top of your library. |
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- NM
- EX
- VG
- G
76 - 100 of 305 results