MTG / Outlaws Of Thunder Junction
151 - 175 of 305 results
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Jolene, Plundering Pugilist
Outlaws of Thunder Junction
(U)
Collector #: 0210
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4/2 Legendary Creature - Human Mercenary
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Whenever you attack with one or more creatures with power 4 or greater, create a Treasure token. |
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- NM
- EX
- VG
- G
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Raven of Fell Omens
Outlaws of Thunder Junction
(C)
Collector #: 0101
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1/2 Creature - Bird
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Flying Whenever you commit a crime, each opponent loses 1 life and you gain 1 life. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Fleeting Reflection
Outlaws of Thunder Junction
(U)
Collector #: 0049
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Instant
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| Target creature you control gains hexproof until end of turn. Untap that creature. Until end of turn, it becomes a copy of up to one other target creature. | |
- NM
- EX
- VG
- G
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Intrepid Stablemaster
Outlaws of Thunder Junction
(U)
Collector #: 0169
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2/2 Creature - Human Scout
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Reach |
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- NM
- EX
- VG
- G
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Phantom Interference
Outlaws of Thunder Junction
(C)
Collector #: 0061
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Rattleback Apothecary
Outlaws of Thunder Junction
(U)
Collector #: 0100
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3/2 Creature - Gorgon Warlock
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Deathtouch Whenever you commit a crime, target creature you control gains your choice of menace or lifelink until end of turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Shepherd of the Clouds
Outlaws of Thunder Junction
(U)
Collector #: 0028
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4/3 Creature - Pegasus
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Flying, vigilance When Shepherd of the Clouds enters the battlefield, return target permanent card with mana value 3 or less from your graveyard to your hand. Return that card to the battlefield instead if you control a Mount. |
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- NM
- EX
- VG
- G
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Duelist of the Mind
Outlaws of Thunder Junction
(R)
Collector #: 0045
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*/3 Creature - Human Advisor
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Flying, vigilance Duelist of the Mind's power is equal to the number of cards you've drawn this turn. Whenever you commit a crime, you may draw a card. If you do, discard a card. This ability triggers only once each turn. |
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- NM
- EX
- VG
- G
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Fortune, Loyal Steed
Outlaws of Thunder Junction
(R)
Collector #: 0012
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2/4 Legendary Creature - Beast Mount
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When Fortune, Loyal Steed enters the battlefield, scry 2. Whenever Fortune attacks while saddled, at the end of combat, exile it and up to one creature that saddled it this turn, then return those cards to the battlefield under their owner's control. Saddle 1 |
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- NM
- EX
- VG
- G
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Plains (0277)
Outlaws of Thunder Junction
(L)
Collector #: 0277
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Take for a Ride
Outlaws of Thunder Junction
(U)
Collector #: 0148
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Sorcery
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Take for a Ride has flash as long as you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. |
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- NM
- EX
- VG
- G
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Make Your Own Luck
Outlaws of Thunder Junction
(U)
Collector #: 0218
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Sorcery
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| Look at the top three cards of your library. You may exile a nonland card from among them. If you do, it becomes plotted. Put the rest into your hand. (You may cast it as a sorcery on a later turn without paying its mana cost.) | |
- NM
- EX
- VG
- G
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Stoic Sphinx
Outlaws of Thunder Junction
(R)
Collector #: 0071
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5/3 Creature - Sphinx
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Flash Flying Stoic Sphinx has hexproof as long as you haven't cast a spell this turn. |
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- NM
- EX
- VG
- G
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Servant of the Stinger
Outlaws of Thunder Junction
(U)
Collector #: 0105
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1/3 Creature - Human Warlock
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Deathtouch Whenever Servant of the Stinger deals combat damage to a player, if you've committed a crime this turn, you may sacrifice Servant of the Stinger. If you do, search your library for a card, put it into your hand, then shuffle. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Thunder Lasso
Outlaws of Thunder Junction
(U)
Collector #: 0035
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Artifact - Equipment
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When Thunder Lasso enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip |
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- NM
- EX
- VG
- G
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Voracious Varmint
Outlaws of Thunder Junction
(C)
Collector #: 0188
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2/2 Creature - Varmint
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Vigilance |
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- NM
- EX
- VG
- G
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Wylie Duke, Atiin Hero
Outlaws of Thunder Junction
(R)
Collector #: 0239
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4/2 Legendary Creature - Human Ranger
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Vigilance Whenever Wylie Duke, Atiin Hero becomes tapped, you gain 1 life and draw a card. |
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- NM
- EX
- VG
- G
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Akul the Unrepentant
Outlaws of Thunder Junction
(R)
Collector #: 0189
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5/5 Legendary Creature - Scorpion Dragon Rogue
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Flying, trample Sacrifice three other creatures: You may put a creature card from your hand onto the battlefield. Activate only as a sorcery and only once each turn. |
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- NM
- EX
- VG
- G
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Clue Token
Outlaws of Thunder Junction
(S)
Collector #: 0016
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Token Artifact - Clue
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- NM
- EX
- VG
- G
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Mobile Homestead
Outlaws of Thunder Junction
(U)
Collector #: 0245
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3/3 Artifact - Vehicle
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Mobile Homestead has haste as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. if it's a land card, you may put it onto the battlefield tapped. Crew 2 |
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- NM
- EX
- VG
- G
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Island (0279)
Outlaws of Thunder Junction
(L)
Collector #: 0279
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Basic Land - Island
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- NM
- EX
- VG
- G
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Metamorphic Blast
Outlaws of Thunder Junction
(U)
Collector #: 0057
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Brimstone Roundup
Outlaws of Thunder Junction
(U)
Collector #: 0115
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Enchantment
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Whenever you cast your second spell each turn, create a 1/1 red Mercenary creature token with " Plot |
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- NM
- EX
- VG
- G
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Gold Rush
Outlaws of Thunder Junction
(U)
Collector #: 0166
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Instant
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| Create a Treasure token. Until end of turn, up to one target creature gets +2/+2 for each Treasure you control. | |
- NM
- EX
- VG
- G
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Kraum, Violent Cacophony
Outlaws of Thunder Junction
(U)
Collector #: 0214
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2/3 Legendary Creature - Zombie Horror
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Flying Whenever you cast your second spell each turn, put a +1/+1 counter on Kraum, Violent Cacophony and draw a card. |
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- NM
- EX
- VG
- G
151 - 175 of 305 results