MTG / Outlaws Of Thunder Junction
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Intimidation Campaign
Outlaws of Thunder Junction
(U)
Collector #: 0208
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Enchantment
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When Intimidation Campaign enters the battlefield, each opponent loses 1 life, you gain 1 life, and you draw a card. Whenever you commit a crime, you may return Intimidation Campaign to its owner's hand. (It returns only from the battlefield. Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Outcaster Greenblade
Outlaws of Thunder Junction
(U)
Collector #: 0172
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1/2 Creature - Human Mercenary
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When Outcaster Greenblade enters the battlefield, search your library for a basic land card or a Desert card, reveal it, put it into your hand, then shuffle. Outcaster Greenblade gets +1/+1 for each Desert you control. |
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- NM
- EX
- VG
- G
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Razzle-Dazzler
Outlaws of Thunder Junction
(C)
Collector #: 0063
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1/2 Creature - Human Wizard
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| Whenever you cast your second spell each turn, put a +1/+1 counter on Razzle-Dazzler. It can't be blocked this turn. | |
- NM
- EX
- VG
- G
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Bird Token
Outlaws of Thunder Junction
(S)
Collector #: 0007
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1/1 Token Creature - Bird
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| Flying | |
- NM
- EX
- VG
- G
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Eriette, the Beguiler
Outlaws of Thunder Junction
(R)
Collector #: 0202
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4/4 Legendary Creature - Human Warlock
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Lifelink Whenever an Aura you control becomes attached to a nonland permanent an opponent controls with mana value less than or equal to that Aura's mana value, gain control of that permanent for as long as that Aura is attached to it. |
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- NM
- EX
- VG
- G
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Badlands Revival
Outlaws of Thunder Junction
(U)
Collector #: 0194
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Sorcery
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| Return up to one target creature card from your graveyard to the battlefield. Return up to one target permanent card from your graveyard to your hand. | |
- NM
- EX
- VG
- G
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Loan Shark
Outlaws of Thunder Junction
(C)
Collector #: 0055
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3/4 Creature - Shark Rogue
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When Loan Shark enters the battlefield, if you've cast two or more spells this turn, draw a card. Plot |
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- NM
- EX
- VG
- G
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Metamorphic Blast
Outlaws of Thunder Junction
(U)
Collector #: 0057
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Mobile Homestead
Outlaws of Thunder Junction
(U)
Collector #: 0245
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3/3 Artifact - Vehicle
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Mobile Homestead has haste as long as you control a Mount. Whenever Mobile Homestead attacks, look at the top card of your library. if it's a land card, you may put it onto the battlefield tapped. Crew 2 |
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- NM
- EX
- VG
- G
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Prickly Pair
Outlaws of Thunder Junction
(C)
Collector #: 0137
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2/2 Creature - Plant Mercenary
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When Prickly Pair enters the battlefield, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Shackle Slinger
Outlaws of Thunder Junction
(U)
Collector #: 0065
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3/2 Creature - Human Soldier
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| Whenever you cast your second spell each turn, choose target creature an opponent controls. If it's untapped, put a stun counter on it. Otherwise, tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.) | |
- NM
- EX
- VG
- G
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Unfortunate Accident
Outlaws of Thunder Junction
(U)
Collector #: 0111
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Unscrupulous Contractor
Outlaws of Thunder Junction
(U)
Collector #: 0112
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3/2 Creature - Human Assassin
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When Unscrupulous Contractor enters the battlefield, you may sacrifice a creature. When you do, target player draws two cards and loses 2 life. Plot |
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- NM
- EX
- VG
- G
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Nimble Brigand
Outlaws of Thunder Junction
(U)
Collector #: 0058
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1/3 Creature - Human Rogue
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Nimble Brigand can't be blocked if you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) Whenever Nimble Brigand deals combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
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Boneyard Desecrator
Outlaws of Thunder Junction
(C)
Collector #: 0081
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3/4 Creature - Zombie Mercenary
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Menace |
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- NM
- EX
- VG
- G
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Boom Box
Outlaws of Thunder Junction
(U)
Collector #: 0241
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Artifact
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- NM
- EX
- VG
- G
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Plan the Heist
Outlaws of Thunder Junction
(U)
Collector #: 0062
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Sorcery
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Surveil 3 if you have no cards in hand. Then draw three cards. Plot |
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- NM
- EX
- VG
- G
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Take the Fall
Outlaws of Thunder Junction
(C)
Collector #: 0073
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Instant
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Target creature gets -1/-0 until end of turn. It gets -4/-0 until end of turn instead if you control an outlaw. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) Draw a card. |
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- NM
- EX
- VG
- G
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Treasure Token
Outlaws of Thunder Junction
(S)
Collector #: 0018
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Token Artifact - Treasure
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- NM
- EX
- VG
- G
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Archmage's Newt
Outlaws of Thunder Junction
(R)
Collector #: 0039
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2/2 Creature - Salamander Mount
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Whenever Archmage's Newt deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost. That card gains flashback Saddle 3 |
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- NM
- EX
- VG
- G
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Cunning Coyote
Outlaws of Thunder Junction
(U)
Collector #: 0118
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2/2 Creature - Coyote
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Haste When Cunning Coyote enters the battlefield, another target creature you control gets +1/+1 and gains haste until end of turn. Plot |
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- NM
- EX
- VG
- G
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Desert's Due
Outlaws of Thunder Junction
(C)
Collector #: 0085
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Instant
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| Target creature gets -2/-2 until end of turn. It gets an additional -1/-1 until end of turn for each Desert you control. | |
- NM
- EX
- VG
- G
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Discerning Peddler
Outlaws of Thunder Junction
(C)
Collector #: 0121
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2/2 Creature - Human Rogue
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| When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. | |
- NM
- EX
- VG
- G
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Mourner's Surprise
Outlaws of Thunder Junction
(C)
Collector #: 0094
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Sorcery
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Return up to one target creature card from your graveyard to your hand. Create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Sheep Token
Outlaws of Thunder Junction
(S)
Collector #: 0004
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1/1 Token Creature - Sheep
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- NM
- EX
- VG
- G
201 - 225 of 305 results