MTG / Outlaws Of Thunder Junction
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Unfortunate Accident
Outlaws of Thunder Junction
(U)
Collector #: 0111
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Instant
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Spree (Choose one or more additional costs.) + + |
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- NM
- EX
- VG
- G
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Binding Negotiation
Outlaws of Thunder Junction
(U)
Collector #: 0078
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Sorcery
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| Target opponent reveals their hand. You may choose a nonland card from it. If you do, they discard it. Otherwise, you may put a face-up exiled card they own into their graveyard. | |
- NM
- EX
- VG
- G
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Irascible Wolverine
Outlaws of Thunder Junction
(C)
Collector #: 0130
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3/2 Creature - Wolverine
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When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot |
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- NM
- EX
- VG
- G
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Iron-Fist Pulverizer
Outlaws of Thunder Junction
(C)
Collector #: 0131
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4/5 Creature - Giant Warrior
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Reach Whenever you cast your second spell each turn, Iron-Fist Pulverizer deals 2 damage to target opponent. Scry 1. |
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- NM
- EX
- VG
- G
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Rictus Robber
Outlaws of Thunder Junction
(U)
Collector #: 0102
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4/3 Creature - Zombie Rogue
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When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot |
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- NM
- EX
- VG
- G
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Spirit Token
Outlaws of Thunder Junction
(S)
Collector #: 0005
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2/2 Token Creature - Spirit
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| Flying | |
- NM
- EX
- VG
- G
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Giant Beaver
Outlaws of Thunder Junction
(C)
Collector #: 0165
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4/4 Creature - Beaver Mount
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Vigilance Whenever Giant Beaver attacks while saddled, put a +1/+1 counter on target creature that saddled it this turn. Saddle 3 (Tap any number of other creatures you control with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Stop Cold
Outlaws of Thunder Junction
(C)
Collector #: 0072
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Enchantment - Aura
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Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Varmint Token
Outlaws of Thunder Junction
(S)
Collector #: 0014
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2/1 Token Creature - Varmint
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- NM
- EX
- VG
- G
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Vault Plunderer
Outlaws of Thunder Junction
(C)
Collector #: 0114
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3/1 Creature - Human Rogue
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| When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life. | |
- NM
- EX
- VG
- G
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Bruse Tarl, Roving Rancher
Outlaws of Thunder Junction
(R)
Collector #: 0198
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4/3 Legendary Creature - Human Warrior
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Oxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. |
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- NM
- EX
- VG
- G
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Ambush Gigapede
Outlaws of Thunder Junction
(C)
Collector #: 0077
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6/2 Creature - Insect
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Flash When Ambush Gigapede enters the battlefield, target creature an opponent controls gets -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Freestrider Commando
Outlaws of Thunder Junction
(C)
Collector #: 0162
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3/3 Creature - Centaur Mercenary
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Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot |
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- NM
- EX
- VG
- G
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Marauding Sphinx
Outlaws of Thunder Junction
(U)
Collector #: 0056
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3/5 Creature - Sphinx Rogue
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Flying, vigilance, ward Whenever you commit a crime, surveil 2. This ability triggers only once each turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) |
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- NM
- EX
- VG
- G
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Mystical Tether
Outlaws of Thunder Junction
(C)
Collector #: 0019
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Enchantment
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You may cast Mystical Tether as though it had flash if you pay When Mystical Tether enters the battlefield, exile target artifact or creature an opponent controls until Mystical Tether leaves the battlefield. |
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- NM
- EX
- VG
- G
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Outlaw Stitcher
Outlaws of Thunder Junction
(U)
Collector #: 0059
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1/4 Creature - Human Warlock
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When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot |
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- NM
- EX
- VG
- G
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Prairie Dog
Outlaws of Thunder Junction
(U)
Collector #: 0024
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2/2 Creature - Squirrel
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Lifelink At the beginning of your end step, if you haven't cast a spell from your hand this turn, put a +1/+1 counter on Prairie Dog. |
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- NM
- EX
- VG
- G
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Steer Clear
Outlaws of Thunder Junction
(C)
Collector #: 0031
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Instant
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| Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell. | |
- NM
- EX
- VG
- G
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Trick Shot
Outlaws of Thunder Junction
(C)
Collector #: 0151
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Instant
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| Trick Shot deals 6 damage to target creature an 2 damage to up to one other target creature token. | |
- NM
- EX
- VG
- G
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Wanted Griffin
Outlaws of Thunder Junction
(C)
Collector #: 0038
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3/2 Creature - Griffin
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Flying When Wanted Griffin dies, create a 1/1 red Mercenary creature token with " |
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- NM
- EX
- VG
- G
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Beastbond Outcaster
Outlaws of Thunder Junction
(U)
Collector #: 0154
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3/3 Creature - Human Druid
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When Beastbond Outcaster enters the battlefield, if you control a creature with power 4 or greater, draw a card. Plot |
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- NM
- EX
- VG
- G
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Betrayal at the Vault
Outlaws of Thunder Junction
(U)
Collector #: 0155
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Instant
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| Target creature you control deals damage equal to its power to each of two other target creatures. | |
- NM
- EX
- VG
- G
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Blacksnag Buzzard
Outlaws of Thunder Junction
(C)
Collector #: 0079
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2/1 Creature - Bird
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Flying Blacksnag Buzzard enters the battlefield with a +1/+1 counter on it if a creature died this turn. Plot |
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- NM
- EX
- VG
- G
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Daring Thunder-Thief
Outlaws of Thunder Junction
(C)
Collector #: 0041
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4/4 Creature - Turtle Rogue
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Flash Daring Thunder-Thief enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Discerning Peddler
Outlaws of Thunder Junction
(C)
Collector #: 0121
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2/2 Creature - Human Rogue
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| When Discerning Peddler enters the battlefield, you may discard a card. If you do, draw a card. | |
- NM
- EX
- VG
- G
251 - 275 of 305 results