MTG / Outlaws Of Thunder Junction
226 - 250 of 305 results
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Take Up the Shield
Outlaws of Thunder Junction
(C)
Collector #: 0034
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Instant
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| Put a +1/+1 counter on target creature. It gains lifelink and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.) | |
- NM
- EX
- VG
- G
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Throw from the Saddle
Outlaws of Thunder Junction
(C)
Collector #: 0185
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Sorcery
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| Target creature you control gets +1/+1 until end of turn. Put a +1/+1 counter on it instead if it's a Mount. Then it deals damage equal to its power to target creature you don't control. | |
- NM
- EX
- VG
- G
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Thunder Lasso
Outlaws of Thunder Junction
(U)
Collector #: 0035
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Artifact - Equipment
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When Thunder Lasso enters the battlefield, attach it to target creature you control. Equipped creature gets +1/+1. Whenever equipped creature attacks, tap target creature defending player controls. Equip |
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- NM
- EX
- VG
- G
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Trained Arynx
Outlaws of Thunder Junction
(C)
Collector #: 0036
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3/1 Creature - Cat Beast Mount
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Whenever Trained Arynx attacks while saddled, it gains first strike until end of turn. Scry 1. Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Vault Plunderer
Outlaws of Thunder Junction
(C)
Collector #: 0114
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3/1 Creature - Human Rogue
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| When Vault Plunderer enters the battlefield, target player draws a card and loses 1 life. | |
- NM
- EX
- VG
- G
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Annie Flash, the Veteran
Outlaws of Thunder Junction
(M)
Collector #: 0190
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4/5 Legendary Creature - Human Rogue
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Flash When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped. Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn. |
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- NM
- EX
- VG
- G
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Bridled Bighorn
Outlaws of Thunder Junction
(C)
Collector #: 0007
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3/4 Creature - Sheep Mount
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Vigilance Whenever Bridled Bighorn attacks while saddled, create a 1/1 white Sheep creature token. Saddle 2 (Tap any number of other creatures you control with total power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Bristlepack Sentry
Outlaws of Thunder Junction
(C)
Collector #: 0156
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3/3 Creature - Plant Wolf
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Defender As long as you control a creature with power 4 or greater, Bristlepack Sentry can attack as though it didn't have defender. |
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- NM
- EX
- VG
- G
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Cactarantula
Outlaws of Thunder Junction
(C)
Collector #: 0158
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6/6 Creature - Plant Spider
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This spell costs Reach Whenever Cactarantula becomes the target of a spell or ability an opponent controls, you may draw a card. |
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- NM
- EX
- VG
- G
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Congregation Gryff
Outlaws of Thunder Junction
(U)
Collector #: 0200
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1/4 Creature - Hippogriff Mount
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Flying, lifelink Whenever Congregation Gryff attacks while saddled, it gets +X/+X until end of turn, where X is the number of Mounts you control. Saddle 3 (Tap any number of other creatures you control with power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Elemental Token
Outlaws of Thunder Junction
(S)
Collector #: 0012
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*/* Token Creature - Elemental
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- NM
- EX
- VG
- G
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Form a Posse
Outlaws of Thunder Junction
(U)
Collector #: 0204
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Sorcery
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Create X 1/1 red Mercenary creature tokens with " |
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- NM
- EX
- VG
- G
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Mine Raider
Outlaws of Thunder Junction
(C)
Collector #: 0135
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3/2 Creature - Human Rogue
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Trample When Mine Raider enters the battlefield, if you control another outlaw, create a Treasure token. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws. A Treasure token is an artifact with " |
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- NM
- EX
- VG
- G
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Patient Naturalist
Outlaws of Thunder Junction
(C)
Collector #: 0174
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2/3 Creature - Human Scout
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| When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can't, create a Treasure token. | |
- NM
- EX
- VG
- G
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Failed Fording
Outlaws of Thunder Junction
(C)
Collector #: 0047
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Instant
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| Return target nonland permanent to its owner's hand. If you control a Desert, surveil 1. | |
- NM
- EX
- VG
- G
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Frontier Seeker
Outlaws of Thunder Junction
(U)
Collector #: 0013
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2/1 Creature - Human Scout
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| When Frontier Seeker enters the battlefield, look at the top five cards of your library. You may reveal a Mount creature card or a Plains card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. | |
- NM
- EX
- VG
- G
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Quick Draw
Outlaws of Thunder Junction
(C)
Collector #: 0138
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Instant
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| Target creature you control gets +1/+1 and gains first strike until end of turn. Creatures target opponent controls lose first strike and double strike until end of turn. | |
- NM
- EX
- VG
- G
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Redrock Sentinel
Outlaws of Thunder Junction
(U)
Collector #: 0247
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2/4 Artifact Creature - Golem
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Defender |
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- NM
- EX
- VG
- G
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Swamp (0282)
Outlaws of Thunder Junction
(L)
Collector #: 0282
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Basic Land - Swamp
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- NM
- EX
- VG
- G
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Gila Courser
Outlaws of Thunder Junction
(U)
Collector #: 0124
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4/2 Creature - Lizard Mutant
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Whenever Gila Courser attacks while saddled, exile the top card of your library. Until the end of your next turn, you may play that card. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Reach for the Sky
Outlaws of Thunder Junction
(C)
Collector #: 0178
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Enchantment - Aura
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Flash Enchant creature Enchanted creature gets +3/+2 and has reach. When Reach for the Sky is put into a graveyard from the battlefield, draw a card. |
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- NM
- EX
- VG
- G
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Spinewoods Armadillo
Outlaws of Thunder Junction
(U)
Collector #: 0182
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7/7 Creature - Armadillo
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Reach Ward |
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- NM
- EX
- VG
- G
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Sterling Hound
Outlaws of Thunder Junction
(C)
Collector #: 0249
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3/2 Artifact Creature - Dog
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| When Sterling Hound enters the battlefield, surveil 2. | |
- NM
- EX
- VG
- G
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Stop Cold
Outlaws of Thunder Junction
(C)
Collector #: 0072
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Enchantment - Aura
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Flash Enchant artifact or creature When Stop Cold enters the battlefield, tap enchanted permanent. Enchanted permanent loses all abilities and doesn't untap during its controller's untap step. |
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- NM
- EX
- VG
- G
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Stubborn Burrowfiend
Outlaws of Thunder Junction
(U)
Collector #: 0184
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2/2 Creature - Badget Beast Mount
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Whenever Stubborn Burrowfiend becomes saddled for the first time each turn, mill two cards, then Stubborn Burrowfiend gets +X/+X until end of turn, where X is the number of creature cards in your graveyard. Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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