MTG / Outlaws Of Thunder Junction
276 - 300 of 305 results
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Irascible Wolverine
Outlaws of Thunder Junction
(C)
Collector #: 0130
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3/2 Creature - Wolverine
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When Irascible Wolverine enters the battlefield, exile the top card of your library. Until end of turn, you may play that card. Plot |
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- NM
- EX
- VG
- G
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Jem Lightfoote, Sky Explorer
Outlaws of Thunder Junction
(U)
Collector #: 0209
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3/3 Legendary Creature - Human Scout
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Flying, vigilance At the beginning of your end step, if you haven't cast a spell from your hand this turn, draw a card. |
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- NM
- EX
- VG
- G
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Outlaws' Fury
Outlaws of Thunder Junction
(C)
Collector #: 0136
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Instant
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| Creatures you control get +2/+0 until end of turn. If you control an outlaw, exile the top card of your library. Until the end of your next turn, you may play that card. (Assassins, Mercenaries, Pirates, Rogues, and Warlocks are outlaws.) | |
- NM
- EX
- VG
- G
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Overzealous Muscle
Outlaws of Thunder Junction
(C)
Collector #: 0097
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5/4 Creature - Ogre Mercenary
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| Whenever you commit a crime during your turn, Overzealous Muscle gains indestructible until end of turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime. Damage and effects that say "destroy" don't destroy a creature with indestructible.) | |
- NM
- EX
- VG
- G
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Rambling Possum
Outlaws of Thunder Junction
(U)
Collector #: 0176
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3/3 Creature - Possum Mount
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Whenever Rambling Possum attacks while saddled, it gets +1/+2 until end of turn. Then you may return any number of creatures that saddled it this turn to their owner's hand. Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Steer Clear
Outlaws of Thunder Junction
(C)
Collector #: 0031
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Instant
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| Steer Clear deals 2 damage to target attacking or blocking creature. Steer Clear deals 4 damage to that creature instead if you controlled a Mount as you cast this spell. | |
- NM
- EX
- VG
- G
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Vengeful Townsfolk
Outlaws of Thunder Junction
(C)
Collector #: 0037
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3/3 Creature - Human Citizen
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| Whenever one or more other creatures you control die, put a +1/+1 counter on Vengeful Townsfolk. | |
- NM
- EX
- VG
- G
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Bruse Tarl, Roving Rancher
Outlaws of Thunder Junction
(R)
Collector #: 0198
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4/3 Legendary Creature - Human Warrior
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Oxen you control have double strike. Whenever Bruse Tarl, Roving Rancher enters the battlefield or attacks, exile the top card of your library. If it's a land card, create a 2/2 white Ox creature token. Otherwise, you may cast it until the end of your next turn. |
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- NM
- EX
- VG
- G
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Island (0280)
Outlaws of Thunder Junction
(L)
Collector #: 0280
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Basic Land - Island
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- NM
- EX
- VG
- G
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Plains (0277)
Outlaws of Thunder Junction
(L)
Collector #: 0277
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Basic Land - Plains
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- NM
- EX
- VG
- G
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Step Between Worlds
Outlaws of Thunder Junction
(R)
Collector #: 0070
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Sorcery
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Each player may shuffle their hand and graveyard into their library. Each player who does draws seven cards. Exile Step Between Worlds. Plot |
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- NM
- EX
- VG
- G
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Freestrider Commando
Outlaws of Thunder Junction
(C)
Collector #: 0162
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3/3 Creature - Centaur Mercenary
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Freestrider Commando enters the battlefield with two +1/+1 counters on it if it wasn't cast or no mana was spent to cast it. Plot |
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- NM
- EX
- VG
- G
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Outlaw Stitcher
Outlaws of Thunder Junction
(U)
Collector #: 0059
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1/4 Creature - Human Warlock
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When Outlaw Stitcher enters the battlefield, create a 2/2 blue and black Zombie Rogue creature token, then put two +1/+1 counters on that token for each spell you've cast this turn other than the first. Plot |
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- NM
- EX
- VG
- G
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Resilient Roadrunner
Outlaws of Thunder Junction
(U)
Collector #: 0141
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2/2 Creature - Bird
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Haste, protection from Coyotes |
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- NM
- EX
- VG
- G
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Rise of the Varmints
Outlaws of Thunder Junction
(U)
Collector #: 0179
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Sorcery
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Create X 2/1 green Varmint creature tokens, where X is the number of creature cards in your graveyard. Plot |
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- NM
- EX
- VG
- G
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Sterling Keykeeper
Outlaws of Thunder Junction
(C)
Collector #: 0032
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2/2 Creature - Human Mercenary
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- NM
- EX
- VG
- G
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Trick Shot
Outlaws of Thunder Junction
(C)
Collector #: 0151
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Instant
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| Trick Shot deals 6 damage to target creature an 2 damage to up to one other target creature token. | |
- NM
- EX
- VG
- G
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Daring Thunder-Thief
Outlaws of Thunder Junction
(C)
Collector #: 0041
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4/4 Creature - Turtle Rogue
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Flash Daring Thunder-Thief enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Djinn of Fool's Fall
Outlaws of Thunder Junction
(C)
Collector #: 0043
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4/3 Creature - Djinn
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Flying Plot |
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- NM
- EX
- VG
- G
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Emergent Haunting
Outlaws of Thunder Junction
(U)
Collector #: 0046
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Enchantment
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At the beginning of your end step, if you haven't cast a spell from your hand this turn and Emergent Haunting isn't a creature, it becomes a 3/3 Spirit creature with flying in addition to its other types. |
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- NM
- EX
- VG
- G
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Omenport Vigilante
Outlaws of Thunder Junction
(U)
Collector #: 0021
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2/2 Creature - Human Mercenary
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| Omenport Vigilante has double strike as long as you've committed a crime this turn. (Targeting opponents, anything they control, and or/cards in their graveyards is a crime.) | |
- NM
- EX
- VG
- G
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Peerless Ropemaster
Outlaws of Thunder Junction
(C)
Collector #: 0060
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4/4 Creature - Human Rogue
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| When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner's hand. | |
- NM
- EX
- VG
- G
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Quilled Charger
Outlaws of Thunder Junction
(C)
Collector #: 0139
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4/3 Creature - Porcupine Mount
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Whenever Quilled Charger attacks while saddled, it gets +1/+2 and gains menace until end of turn. Saddle 2 (Tap any number of other creatures you control with power 2 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.) |
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- NM
- EX
- VG
- G
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Rictus Robber
Outlaws of Thunder Junction
(U)
Collector #: 0102
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4/3 Creature - Zombie Rogue
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When Rictus Robber enters the battlefield, if a creature died this turn, create a 2/2 blue and black Zombie Rogue creature token. Plot |
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- NM
- EX
- VG
- G
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Stagecoach Security
Outlaws of Thunder Junction
(C)
Collector #: 0030
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4/5 Creature - Human Soldier
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When Stagecoach Security enters the battlefield, creatures you control get +1/+1 and gain vigilance until end of turn. Plot |
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- NM
- EX
- VG
- G
276 - 300 of 305 results