MTG / Mystery Booster The List
2651 - 2675 of 5419 results
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Scarab Feast
Mystery Booster/The List
(C)
Collector #: 106
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Instant
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Exile up to three target cards from a single graveyard. Cycling |
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- NM
- EX
- VG
- G
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Seal of Cleansing
Mystery Booster/The List
(C)
Collector #: 026
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Enchantment
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| Sacrifice Seal of Cleansing: Destroy target artifact or enchantment. | |
- NM
- EX
- VG
- G
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Seismic Stomp
Mystery Booster/The List
(C)
Collector #: 146
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Sorcery
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| Creatures without flying can’t block this turn. | |
- NM
- EX
- VG
- G
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Soldier // Wolf Token
Mystery Booster/The List
(S)
Collector #: 002
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1/1 Token Creature - Soldier
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Lifelink Back Wolf Token Token Creature - Wolf 2/2 |
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- NM
- EX
- VG
- G
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Stonybrook Schoolmaster
Mystery Booster/The List
(C)
Collector #: 025
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1/2 Creature - Merfolk Wizard
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| Whenever Stonybrook Schoolmaster becomes tapped, you may put a 1/1 blue Merfolk Wizard creature token into play. | |
- NM
- EX
- VG
- G
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Swarm of Locus (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 048
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1/1 Creature - Insect Locus
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Flying Whenever Swarm of Locus attacks, it gets +1/+0 until end of turn for each Locus you control. |
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- NM
- EX
- VG
- G
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Vastwood Surge (Zendikar Rising)
Mystery Booster/The List
(U)
Collector #: 217
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Sorcery
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Kicker Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. If this spell was kicked, put two +1/+1 counter son each creature you control. |
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- NM
- EX
- VG
- G
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Angelic Accord (2014 Core Set)
Mystery Booster/The List
(U)
Collector #: 003
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Enchantment
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| At the beginning of each end step, if you gained 4 or more life this turn, put a 4/4 white angel creature token with flying onto the battlefield. | |
- NM
- EX
- VG
- G
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Mycoloth
Mystery Booster/The List
(R)
Collector #: 129
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4/4 Creature - Fungus
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Devour 2 (As this enters the battlefield, you may sacrifice any number of creatures. This creature enters the battlefield with twice that many +1/+1 counters on it.) At the beginning of your upkeep, create a 1/1 green Saproling creature token for each +1/+1 counter on Mycoloth. |
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- NM
- EX
- VG
- G
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Angelsong
Mystery Booster/The List
(C)
Collector #: 015
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Instant
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Prevent all combat damage that would be dealt this turn. Cycling |
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- NM
- EX
- VG
- G
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As Luck Would Have It (Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 102
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Enchantment
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Hexproof Whenever you roll a die, put a number of luck counters on As Luck Would Have It equal to the result. Then if there are 100 or more luck counters on As Luck Would Have It, you win the game. (Count both rolls if you reroll a die.) |
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- NM
- EX
- VG
- G
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Emmara, Soul of the Accord (Guilds of Ravnica)
Mystery Booster/The List
(R)
Collector #: 168
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2/2 Legendary Creature - Elf Cleric
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| Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink. | |
- NM
- EX
- VG
- G
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Etherium-Horn Sorcerer
Mystery Booster/The List
(R)
Collector #: 091
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3/6 Artifact Creature - Minotaur Wizard Sorcerer
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.) |
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- NM
- EX
- VG
- G
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Explosive Vegetation
Mystery Booster/The List
(U)
Collector #: 144
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Sorcery
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| Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library. | |
- NM
- EX
- VG
- G
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Kulrath Knight (Foil)
Mystery Booster/The List
(U)
Collector #: 190
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3/3 Creature - Elemental Knight
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Flying Wither (This deals damage to creatures in the form of -1/-1 counters.) Creatures your opponents control with counters on them can’t attack or block. |
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- NM
- EX
- VG
- G
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Pick Your Poison - Test Card (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 097
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Sorcery
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Choose any number of modes that total exactly 4. You may choose the same mode more than once. [1] Put a +1/+1 counter on target creature. [2] Create a 1/1 black Snake creature token with deathtouch. [4] All creatures get -2/-2 until end of turn. |
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- NM
- EX
- VG
- G
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Retraction Helix
Mystery Booster/The List
(C)
Collector #: 071
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Instant
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Until end of turn, target creature gains “ |
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- NM
- EX
- VG
- G
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Riptide Director
Mystery Booster/The List
(R)
Collector #: 050
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2/3 Creature - Human Wizard
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- NM
- EX
- VG
- G
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Sacred Mesa (Mirage)
Mystery Booster/The List
(R)
Collector #: 037
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Enchantment
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At the beginning of your upkeep, sacrifice Sacred Mesa unless you sacrifice a Pegasus. |
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- NM
- EX
- VG
- G
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Sandsteppe Citadel (Khans of Tarkir)
Mystery Booster/The List
(U)
Collector #: 241
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Land
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Sandsteppe Citadel enters the battlefield tapped. |
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- NM
- EX
- VG
- G
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Scroll of the Masters
Mystery Booster/The List
(R)
Collector #: 163
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Artifact
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Whenever you cast a noncreature spell, put a lore counter on Scroll of the Masters. |
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- NM
- EX
- VG
- G
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Split Screen (Foil - Unstable)
Mystery Booster/The List
(R)
Collector #: 158
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Artifact
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When Split Screen enters the battlefield, shuffle your library and deal it into four libraries. If anything refers to your library, choose one of your libraries for it. Play with your libraries' top cards revealed. When Split Screen leaves the battlefield, shuffle your libraries together. |
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- NM
- EX
- VG
- G
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The Grand Tour (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 030
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Instant
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| Exile target permanent, then put it into its owner’s hand. That player discards that card, then puts it on top of their library. Then they put it onto the battlefield. | |
- NM
- EX
- VG
- G
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Act on Impulse
Mystery Booster/The List
(U)
Collector #: 126
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Sorcery
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| Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.) | |
- NM
- EX
- VG
- G
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Angelic Page (Urza's Saga)
Mystery Booster/The List
(C)
Collector #: 004
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1/1 Creature - Angel Spirit
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Flying |
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- NM
- EX
- VG
- G
2651 - 2675 of 5419 results