MTG / Mystery Booster The List
3076 - 3100 of 5419 results
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Virtue's Ruin (Portal)
Mystery Booster/The List
(U)
Collector #: 116
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Sorcery
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| Destroy all white creatures. | |
- NM
- EX
- VG
- G
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Virus Beetle (Kamigawa: Neon Dynasty)
Mystery Booster/The List
(C)
Collector #: 128
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1/1 Artifact Creature - Insect
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| When Virus Beetle enters the battlefield, each opponent discards a card. | |
- NM
- EX
- VG
- G
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Void Beckoner (Ikoria: Lair of Behemoths)
Mystery Booster/The List
(U)
Collector #: 104
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8/8 Creature - Nightmare Horror
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Deathtouch Cycling When you cycle Void Beckoner, put a deathtouch counter on target creature you control. |
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- NM
- EX
- VG
- G
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Warriors' Lesson
Mystery Booster/The List
(U)
Collector #: 184
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Instant
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| Until end of turn, up to two target creatures you control each gain "Whenever this creature deals combat damage to a player, draw a card." | |
- NM
- EX
- VG
- G
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Wave-Wing Elemental
Mystery Booster/The List
(C)
Collector #: 088
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3/4 Creature - Elemental
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Flying Landfall - Whenever a land enters the battlefield under your control, Wave-Wing Elemental gets +2/+2 until end of turn. |
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- NM
- EX
- VG
- G
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Wee Dragonauts
Mystery Booster/The List
(U)
Collector #: 214
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1/3 Creature - Faerie Wizard
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Flying Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Whammy Burn (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 070
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Instant
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| Shuffle your whammy deck, then reveal cards from the top of your whammy deck until you reveal an Island or choose to stop. Then, if no Islands were revealed this way, Whammy Burn deals X damage to any target, where X is the number of cards revealed. (A whammy deck consists of a Plains, Island, Swamp, Mountain, and Forest.) | |
- NM
- EX
- VG
- G
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Whitemane Lion (Commander 2014)
Mystery Booster/The List
(C)
Collector #: 096
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2/2 Creature - Cat
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Flash When Whitemane Lion enters the battlefield, return a creature you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Wing Splicer (New Phyrexia)
Mystery Booster/The List
(U)
Collector #: 050
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1/1 Creature - Phyrexian Human Artificer
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When Wing Splicer enters the battlefield, create a 3/3 colorless Phyrexian Golem artifact creature token. Golem creatures you control have flying. |
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- NM
- EX
- VG
- G
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Witness Protection (Streets of New Capenna)
Mystery Booster/The List
(C)
Collector #: 066
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Enchantment - Aura
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Enchant creature Enchanted creature loses all abilities and is a green and white Citizen creature with base power and toughness 1/1 named Legitimate Businessperson. (It loses all other colors, card types, creature types, and names.) |
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- NM
- EX
- VG
- G
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Witty Demon (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 050
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4/3 Creature - Demon
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Flying When Witty Demon enters the battlefield, if your starting library had at least 13 cards over the minimum, search your library for a card and put that card into your hand, then shuffle your library. Otherwise, Witty Demon deals 4 damage to you. |
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- NM
- EX
- VG
- G
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Wooden Stake
Mystery Booster/The List
(C)
Collector #: 237
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Artifact - Equipment
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Equipped creature gets +1/+0. Whenever equipped creature blocks or becomes blocked by a Vampire, destroy that creature. It can't be regenerated. Equip |
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- NM
- EX
- VG
- G
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Wren's Run Vanquisher
Mystery Booster/The List
(U)
Collector #: 019
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3/3 Creature - Elf Warrior
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As an additional cost to cast this spell, reveal an Elf card from your hand or pay Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) |
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- NM
- EX
- VG
- G
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You're in Command (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 015
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Sorcery
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Choose target creature you own and control. That creature becomes your commander. Any other commanders you have are no longer your commander. (That creature starts with a commander tax of |
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- NM
- EX
- VG
- G
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A Good Thing (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 086
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Enchantment
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Spells and abilities you control can’t destroy, exile, target, or cause you to sacrifice A Good Thing. At the beginning of your upkeep, double your life total. Then, if you have 1,000 or more life, you lose the game. |
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- NM
- EX
- VG
- G
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Battle Mastery
Mystery Booster/The List
(U)
Collector #: 089
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Enchantment - Aura
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Enchant creature Enchanted creature has double strike. |
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- NM
- EX
- VG
- G
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Fool's Tome
Mystery Booster/The List
(R)
Collector #: 289
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Artifact - Book
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- NM
- EX
- VG
- G
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Hammer of Purphoros
Mystery Booster/The List
(R)
Collector #: 124
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Legendary Enchantment Artifact
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Creatures you control have haste. |
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- NM
- EX
- VG
- G
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Jotun Grunt
Mystery Booster/The List
(U)
Collector #: 008
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4/4 Creature - Giant Soldier
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| Cumulative upkeep - Put two cards from a single graveyard on the bottom of their owner's library. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.) | |
- NM
- EX
- VG
- G
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Mass Polymorph (2011 Core Set)
Mystery Booster/The List
(R)
Collector #: 064
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Sorcery
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| Exile all creatures you control, then reveal cards from the top of your library until you reveal that many creature cards. Put all creature cards revealed this way onto the battlefield, then shuffle the rest of the revealed cards into your library. | |
- NM
- EX
- VG
- G
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Combustible Gearhulk
Mystery Booster/The List
(M)
Collector #: 112
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6/6 Artifact Creature - Construct
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First strike When Combustible Gearhulk enters the battlefield, target opponent may have you draw three cards. If the player doesn’t, you mill three cards, then Combustible Gearhulk deals damage to that player equal to the total mana value of those cards. |
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- NM
- EX
- VG
- G
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Karplusan Forest (Modern Horizons 3 Commander)
Mystery Booster/The List
(R)
Collector #: 0351
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Land
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- NM
- EX
- VG
- G
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Razorverge Thicket (Phyrexia: All Will Be One)
Mystery Booster/The List
(R)
Collector #: 257
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Land
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Razorverge Thicket enters tapped unless you control two or fewer other lands. |
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- NM
- EX
- VG
- G
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Song of Freyalise
Mystery Booster/The List
(U)
Collector #: 179
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I, II - Until your next turn, creatures you control gain " III - Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn. |
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- NM
- EX
- VG
- G
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Parcelbeast
Mystery Booster/The List
(U)
Collector #: 304
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2/4 Creature - Elemental Beast
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Mutate |
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- NM
- EX
- VG
- G
3076 - 3100 of 5419 results