MTG / Mystery Booster The List
2176 - 2200 of 5419 results
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Clockwork Dragon
Mystery Booster/The List
(R)
Collector #: 155
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0/0 Artifact Creature - Dragon
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Flying Clockwork Dragon enters the battlefield with six +1/+1 counters on it. Whenever Clockwork Dragon attacks or blocks, remove a +1/+1 counter from it at end of combat. |
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- NM
- EX
- VG
- G
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Consulate Dreadnought
Mystery Booster/The List
(U)
Collector #: 146
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7/11 Artifact - Vehicle
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| Crew 6 (Tap any number of creatures you control with total power 6 or more: This Vehicle becomes an artifact creature until end of turn.) | |
- NM
- EX
- VG
- G
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Dark Suspicions (Planeshift)
Mystery Booster/The List
(R)
Collector #: 040
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Enchantment
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| At the beginning of each opponent's upkeep, that player loses X life, where X is the number of cards in that player's hand minus the number of cards in your hand. | |
- NM
- EX
- VG
- G
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Fall of the Thran (Dominaria)
Mystery Booster/The List
(R)
Collector #: 018
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Enchantment - Saga
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.) I - Destroy all lands. II, III - Each player returns two land cards from their graveyard to the battlefield. |
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- NM
- EX
- VG
- G
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Fanatic of Mogis (Theros)
Mystery Booster/The List
(U)
Collector #: 121
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4/2 Creature - Minotaur Shaman
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When Fanatic of Mogis enters the battlefield, it deals damage to each opponent equal to your devotion to red.(Each |
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- NM
- EX
- VG
- G
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Frogkin Kidnapper (No PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 042
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2/1 Creature - Frog Rogue
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When Frogkin Kidnapper enters the battlefield, target opponent reveals their hand. Choose a nonland card from it. Ransom that card. (Exile it. Its owner may pay |
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- NM
- EX
- VG
- G
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Gempalm Incinerator (Duel Decks: Merfolk vs. Goblins)
Mystery Booster/The List
(U)
Collector #: 039
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2/1 Creature - Goblin
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Cycling When you cycle Gempalm Incinerator, you may have it deal X damage to target creature, where X is the number of Goblins in play. |
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- NM
- EX
- VG
- G
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Goblin Matron (Modern Horizons)
Mystery Booster/The List
(U)
Collector #: 129
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1/1 Creature - Goblin
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| When Goblin Matron enters the battlefield, you may search your library for a Goblin card, reveal that card, put it into your hand, then shuffle your library. | |
- NM
- EX
- VG
- G
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Greenbelt Rampager
Mystery Booster/The List
(R)
Collector #: 107
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3/4 Creature - Elephant
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When Greenbelt Rampager enters the battlefield, pay ![]() (two energy counters). If you can’t, return Greenbelt Rampager to its owner’s hand and you get .
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- NM
- EX
- VG
- G
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Magnigoth Treefolk (Planeshift)
Mystery Booster/The List
(R)
Collector #: 082
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2/6 Creature - Treefolk
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| Domain - For each basic land type among lands you control, Magnigoth Treefolk has landwalk of that type. | |
- NM
- EX
- VG
- G
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Mirran Crusader
Mystery Booster/The List
(R)
Collector #: 025
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2/2 Creature - Human Knight
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| Double strike, protection from black and from green | |
- NM
- EX
- VG
- G
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Mountain (Jumpstart - 062)
Mystery Booster/The List
(L)
Collector #: 062
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Basic Land - Mountain
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- NM
- EX
- VG
- G
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Opt
Mystery Booster/The List
(C)
Collector #: 060
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Instant
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Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.) Draw a card. |
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- NM
- EX
- VG
- G
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Overgrown Armasaur
Mystery Booster/The List
(C)
Collector #: 141
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4/4 Creature - Dinosaur
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| Enrage - Whenever Overgrown Armasaur is dealt damage, create a 1/1 green Saproling creature token. | |
- NM
- EX
- VG
- G
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Reassembling Skeleton
Mystery Booster/The List
(U)
Collector #: 116
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1/1 Creature - Skeleton Warrior
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- NM
- EX
- VG
- G
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Release the Gremlins
Mystery Booster/The List
(R)
Collector #: 096
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Sorcery
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| Destroy X target artifacts. Create X 2/2 red Gremlin creature tokens. | |
- NM
- EX
- VG
- G
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Thorn of the Black Rose
Mystery Booster/The List
(C)
Collector #: 048
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1/3 Creature - Human Assassin
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Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.) When Thorn of the Black Rose enters the battlefield, you become the monarch. |
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- NM
- EX
- VG
- G
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Arcbound Slith
Mystery Booster/The List
(U)
Collector #: 102
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0/0 Artifact Creature - Slith
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Whenever Arcbound Slith deals combat damage to a player, put a +1/+1 counter on it. Modular 1 (This enters the battlefield with a +1/+1 counter on it. When it's put into a graveyard, you may put its +1/+1 counters on target artifact creature.) |
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- NM
- EX
- VG
- G
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Azra Oddsmaker
Mystery Booster/The List
(U)
Collector #: 075
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3/3 Creature - Azra Warrior
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| At the beginning of combat on your turn, you may discard a card. If you do, choose a creature. Whenever that creature deals combat damage to a player this turn, you draw two cards. | |
- NM
- EX
- VG
- G
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Gruul Signet
Mystery Booster/The List
(C)
Collector #: 256
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Artifact
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- NM
- EX
- VG
- G
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March of the Machines (Mirrodin)
Mystery Booster/The List
(R)
Collector #: 042
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Enchantment
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| Each noncreature artifact is an artifact creature with power and toughness each equal to its converted mana cost. (Equipment that's a creature can't equip a creature.) | |
- NM
- EX
- VG
- G
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Promise of Power
Mystery Booster/The List
(R)
Collector #: 054
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Sorcery
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Choose one -
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- NM
- EX
- VG
- G
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Pulse of the Grid (Darksteel)
Mystery Booster/The List
(R)
Collector #: 029
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Instant
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| Draw two cards, then discard a card. Then if an opponent has more cards in hand than you, return Pulse of the Grid to its owner's hand. | |
- NM
- EX
- VG
- G
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Witch-Maw Nephilim
Mystery Booster/The List
(R)
Collector #: 138
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1/1 Creature - Nephilim
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Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim. Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater. |
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- NM
- EX
- VG
- G
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Beloved Chaplain (Odyssey)
Mystery Booster/The List
(U)
Collector #: 011
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1/1 Creature - Human Cleric
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| Protection from creatures | |
- NM
- EX
- VG
- G
2176 - 2200 of 5419 results
