MTG / Mystery Booster The List
1876 - 1900 of 5419 results
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Beanstalk Giant
Mystery Booster/The List
(U)
Collector #: 295
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*/* Creature - Giant
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Beanstalk Giant's power and toughness are each equal to the number of lands you control. Fertile Footsteps Sorcery - Adventure Search your library for a basic land card, put it onto the battlefield, then shuffle your library. |
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- NM
- EX
- VG
- G
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Blightwidow (Mirrodin Besieged)
Mystery Booster/The List
(C)
Collector #: 077
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2/4 Creature - Phyrexian Spider
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Reach (This creature can block creatures with flying.) Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.) |
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- NM
- EX
- VG
- G
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Demonic Bargain (Innistrad: Crimson Vow)
Mystery Booster/The List
(R)
Collector #: 103
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Sorcery
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| Exile the top thirteen cards of your library, then search your library for a card. Put that card into your hand, then shuffle. | |
- NM
- EX
- VG
- G
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Desolation Twin
Mystery Booster/The List
(R)
Collector #: 006
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10/10 Creature - Eldrazi
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| When you cast this spell, create a 10/10 colorless Eldrazi creature token. | |
- NM
- EX
- VG
- G
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Dromar's Cavern (Planeshift)
Mystery Booster/The List
(U)
Collector #: 138
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Land - Lair
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When Dromar's Cavern enters the battlefield, sacrifice it unless you return a non-Lair land you control to its owner's hand. |
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- NM
- EX
- VG
- G
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Evra, Halcyon Witness
Mystery Booster/The List
(R)
Collector #: 016
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4/4 Legendary Creature - Avatar
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Lifelink |
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- NM
- EX
- VG
- G
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Indulgent Tormentor (Iconic Masters)
Mystery Booster/The List
(U)
Collector #: 094
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5/3 Creature - Demon
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Flying At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life. |
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- NM
- EX
- VG
- G
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Nighthowler
Mystery Booster/The List
(R)
Collector #: 129
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0/0 Enchantment Creature - Horror
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Bestow Nighthowler and enchanted creature each get +X/+X, where X is the number of creature cards in all graveyards. |
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- NM
- EX
- VG
- G
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Orzhov Basilica
Mystery Booster/The List
(C)
Collector #: 268
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Land
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Orzhov Basilica enters the battlefield tapped. When Orzhov Basilica enters the battlefield, return a land you control to its owner’s hand. |
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- NM
- EX
- VG
- G
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Read the Bones
Mystery Booster/The List
(C)
Collector #: 056
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Sorcery
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| Scry 2, then draw two cards. You lose 2 life. (To scry 2, look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.) | |
- NM
- EX
- VG
- G
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Savage Gorger (Core Set 2020)
Mystery Booster/The List
(C)
Collector #: 291
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1/1 Creature - Vampire
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Flying At the beginning of your end step, if an opponent lost life this turn, put a +1/+1 counter on Savage Gorge. (Damage causes loss of life.) |
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- NM
- EX
- VG
- G
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Slave of Bolas
Mystery Booster/The List
(U)
Collector #: 086
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Sorcery
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| Gain control of target creature. Untap that creature. It gains haste until end of turn. Sacrifice it at the beginning of the next end step. | |
- NM
- EX
- VG
- G
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Wild Nacatl
Mystery Booster/The List
(C)
Collector #: 152
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1/1 Creature - Cat Warrior
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Wild Nacatl gets +1/+1 as long as you control a Mountain. Wild Nacatl gets +1/+1 as long as you control a Plains. |
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- NM
- EX
- VG
- G
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Baron Von Count (Foil - Unstable)
Mystery Booster/The List
(M)
Collector #: 127
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3/3 Legendary Creature - Human Villain
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Baron Von Count enters the battlefield with a doom counter on "5." Whenever you cast a spell with the indicated numeral in its mana cost, text box, power, or toughness, move the doom counter one numeral to the left. When the doom couter moves from "1," destroy target player and put that doom counter on "5." |
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- NM
- EX
- VG
- G
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Jedit Ojanen of Efrava (Planar Chaos)
Mystery Booster/The List
(R)
Collector #: 131
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5/5 Legendary Creature - Cat Warrior
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Forestwalk (This creature can't be blocked as long as defending player controls a Forest.) Whenever Jedit, Ojanen of Efrava attacks or blocks, create a 2/2 green Cat Warrior creature token with forestwalk. |
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- NM
- EX
- VG
- G
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Marauding Raptor
Mystery Booster/The List
(R)
Collector #: 150
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2/3 Creature - Dinosaur
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Creature spells you cast cost Whenever another creature enters the battlefield under your control, Marauding Raptor deals 2 damage to it. If a Dinosaur is dealt damage this way, Marauding Raptor gets +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Polymorph
Mystery Booster/The List
(R)
Collector #: 067
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Sorcery
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| Destroy target creature. It can’t be regenerated. Its controller reveals cards from the top of their library until they reveal a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into their library. | |
- NM
- EX
- VG
- G
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Preordain (Commander Legends)
Mystery Booster/The List
(C)
Collector #: 084
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Sorcery
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| Scry 2, then draw a card. | |
- NM
- EX
- VG
- G
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Witch's Oven
Mystery Booster/The List
(U)
Collector #: 237
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Artifact
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- NM
- EX
- VG
- G
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Celestial Dawn (Foil)
Mystery Booster/The List
(R)
Collector #: 003
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Enchantment
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Lands you control are Plains. Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren’t on the battlefield. You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana. |
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- NM
- EX
- VG
- G
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Eldrazi Devastator
Mystery Booster/The List
(C)
Collector #: 007
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8/9 Creature - Eldrazi
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| Trample | |
- NM
- EX
- VG
- G
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Far Traveler (Battle for Baldur's Gate)
Mystery Booster/The List
(U)
Collector #: 017
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Legendary Enchantment - Background
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| Commander creatures you own have "At the beginning of your end step, exile up to one target tapped creature you control, then return it to the battlefield under its owner's control." | |
- NM
- EX
- VG
- G
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Growth Charm (PW Symbol - Not Tournament Legal)
Mystery Booster/The List
(S)
Collector #: 077
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Instant
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Choose one -
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- NM
- EX
- VG
- G
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Island (Jumpstart - 050)
Mystery Booster/The List
(L)
Collector #: 050
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Basic Land - Island
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- NM
- EX
- VG
- G
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Harper Recruiter (Commander Legends: Battle for Baldur's Gate)
Mystery Booster/The List
(R)
Collector #: 659
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3/1 Creature - Human Warrior
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Flying Whenever Harper Recruiter attacks, look at the top four cards of your library. You may reveal a Cleric card, a Rogue card, a Warrior card, and/or a Wizard card from among them and put those cards into your hand. Put the rest on the bottom of your library in a random order. |
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- NM
- EX
- VG
- G
1876 - 1900 of 5419 results