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Case of the Stashed Skeleton
Murders at Karlov Manor
(R)
Collector #: 0080
FOIL
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Enchantment - Case
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When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve - You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved - , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. |
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Reassembling Skeleton
Commander Masters
(U)
Collector #: 0183
FOIL
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1/1 Creature - Skeleton Warrior
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: Return Reassembling Skeleton from your graveyard to the battlefield tapped. | |
Reassembling Skeleton
Core Set 2019
(U)
Collector #: 116
FOIL
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1/1 Creature - Skeleton Warrior
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: Return Reassembling Skeleton from your graveyard to the battlefield tapped. | |
Skeleton Token
Commander Legends: Battle for Baldur's Gate
(S)
Collector #: 008
FOIL
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4/1 Token Creature - Skeleton
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Menace (This creature can't be blocked except by two or more creatures.) | |
Skeleton Pirate Token
The Lost Caverns of Ixalan
(S)
Collector #: 0008
FOIL
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2/2 Token Creature - Skeleton Pirate
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Urborg Skeleton
Invasion
(C)
Collector #: 134
FOIL
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0/1 Creature - Skeleton
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Kicker (You may pay an additional as you cast this spell.) : Regenerate Urborg Skeleton. If Urborg Skeleton was kicked, it enters the battlefield with a +1/+1 counter on it. |
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Skeleton Token
Murders at Karlov Manor
(S)
Collector #: 0005
FOIL
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2/1 Token Creature - Skeleton
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Case of the Stashed Skeleton (Promo Pack)
Promo Pack
(R)
Collector #: 0080
FOIL
|
Enchantment - Case
|
When this Case enters the battlefield, create a 2/1 black Skeleton creature token and suspect it. (It has menace and can't block.) To solve - You control no suspected Skeletons. (If unsolved, solve at the beginning of your end step.) Solved - , Sacrifice this Case: Search your library for a card, put it into your hand, then shuffle. Activate only as a sorcery. |
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Drudge Skeletons
10th Edition
(U)
Collector #: 139
FOIL
|
1/1 Creature - Skeleton
|
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | |
Sanitarium Skeleton
Shadows Over Innistrad
(C)
Collector #: 133
FOIL
|
1/2 Creature - Skeleton
|
: Return Sanitarium Skeleton from your graveyard to your hand. | |
Lost Mine of Phandelver // Skeleton Token
Adventures in the Forgotten Realms
(S)
Collector #: 021
FOIL
|
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Cave Entrance: Scry 1.
Back Skeleton Token Token Creature - Skeleton 1/1 |
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Sanitarium Skeleton
Commander Legends
(C)
Collector #: 148
FOIL
|
1/2 Creature - Skeleton
|
: Return Sanitarium Skeleton from your graveyard to your hand. | |
Skeletonize
Masters 25
(C)
Collector #: 149
FOIL
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Instant
|
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way dies this turn, create a 1/1 black Skeleton creature token with ": Regenerate this creature." | |
Drudge Skeletons
9th Edition
(U)
Collector #: 126
FOIL
|
1/1 Creature - Skeleton
|
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | |
Sanitarium Skeleton
Core Set 2020
(C)
Collector #: 112
FOIL
|
1/2 Creature - Skeleton
|
: Return Sanitarium Skeleton from your graveyard to your hand. | |
Skeleton Archer
Core Set 2019
(C)
Collector #: 118
FOIL
|
3/3 Creature - Skeleton Archer
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When Skeleton Archer enters the battlefield, it deals 1 damage to any target. | |
Clattering Skeletons
Adventures in the Forgotten Realms
(C)
Collector #: 093
FOIL
|
4/3 Creature - Skeleton
|
When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.) | |
Clattering Skeletons (Showcase)
Adventures in the Forgotten Realms Variants
(C)
Collector #: 312
FOIL
|
4/3 Creature - Skeleton
|
When Clattering Skeletons dies, venture into the dungeon. | |
Drudge Skeletons
8th Edition
(C)
Collector #: 129
FOIL
|
1/1 Creature - Skeleton
|
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | |
Drudge Skeletons
7th Edition
(C)
Collector #: 130
FOIL
|
1/1 Creature - Skeleton
|
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | |
Drudge Skeletons
2010 Core Set
(C)
Collector #: 095
FOIL
|
1/1 Creature - Skeleton
|
: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.) | |
Manor Skeleton
Innistrad
(C)
Collector #: 106
FOIL
|
1/1 Creature - Skeleton
|
Haste : Regenerate Manor Skeleton. |
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Marang River Skeleton
Dragons of Tarkir
(U)
Collector #: 108
FOIL
|
1/1 Creature - Skeleton
|
: Regenerate Marang River Skeleton. Megamorph (You may cast this card face down as a 2/2 creature for . Turn it face up any time for its megamorph cost and put a +1/+1 counter on it.) |
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Moss-Pit Skeleton
Zendikar Rising
(U)
Collector #: 228
FOIL
|
2/2 Creature - Plant Skeleton
|
Kicker (You may pay an additional as you cast this spell.) If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it. Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library. |
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Skeleton Key
Shadows Over Innistrad
(U)
Collector #: 263
FOIL
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Artifact - Equipment
|
Equipped creature has skulk. (It can't be blocked by creatures with greater power.) Whenever equipped creature deals combat damage to a player, you may draw a card. If you do, discard a card. Equip |
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