MTG / Adventures In The Forgotten Realms
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Old Gnawbone
Adventures in the Forgotten Realms
(M)
Collector #: 197
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7/7 Legendary Creature - Dragon
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Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. |
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- NM
- EX
- VG
- G
Circle of Dreams Druid
Adventures in the Forgotten Realms
(R)
Collector #: 176
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2/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
Teleportation Circle
Adventures in the Forgotten Realms
(R)
Collector #: 039
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Enchantment
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At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. | |
- NM
- EX
- VG
- G
Wizard Class
Adventures in the Forgotten Realms
(U)
Collector #: 081
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. ![]() ![]() When this Class becomes level 2, draw two cards. ![]() ![]() Whenever you draw a card, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
Tasha's Hideous Laughter
Adventures in the Forgotten Realms
(R)
Collector #: 078
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Sorcery
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Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. | |
- NM
- EX
- VG
- G
Delina, Wild Mage
Adventures in the Forgotten Realms
(R)
Collector #: 138
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3/2 Legendary Creature - Elf Shaman
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Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1–14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15–20 | Create one of those tokens. You may roll again. |
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- NM
- EX
- VG
- G
Guardian of Faith
Adventures in the Forgotten Realms
(R)
Collector #: 018
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3/2 Creature - Spirit Knight
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Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. |
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- NM
- EX
- VG
- G
Wish
Adventures in the Forgotten Realms
(R)
Collector #: 166
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Sorcery
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You may play a card you own form outside the game this turn. | |
- NM
- EX
- VG
- G
Xorn
Adventures in the Forgotten Realms
(R)
Collector #: 167
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3/2 Creature - Elemental
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If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. | |
- NM
- EX
- VG
- G
The Deck of Many Things
Adventures in the Forgotten Realms
(M)
Collector #: 241
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Legendary Artifact
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![]() ![]() 1-9: Return a card at random from your graveyard to your hand. 10-19: Draw two cards. 20: Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game. |
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- NM
- EX
- VG
- G
Unexpected Windfall
Adventures in the Forgotten Realms
(C)
Collector #: 164
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " ![]() |
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- NM
- EX
- VG
- G
Druid Class
Adventures in the Forgotten Realms
(U)
Collector #: 180
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(Gain the next level as a sorcery to add its ability.) Whenever a land enters the battlefield under your control, you gain 1 life. ![]() ![]() You may play an additional land on each of your turns. ![]() ![]() When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |
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- NM
- EX
- VG
- G
Den of the Bugbear
Adventures in the Forgotten Realms
(R)
Collector #: 254
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Land
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If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.![]() ![]() ![]() ![]() |
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- NM
- EX
- VG
- G
Tiamat
Adventures in the Forgotten Realms
(M)
Collector #: 235
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7/7 Legendary Creature - Dragon God
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Flying When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. |
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- NM
- EX
- VG
- G
Fighter Class
Adventures in the Forgotten Realms
(R)
Collector #: 222
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put into your hand, then shuffle. ![]() ![]() ![]() Equip abilities you activate cost ![]() ![]() ![]() ![]() Whenever a creature you control attacks, up to one target creature blocks it this combat if able. |
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- NM
- EX
- VG
- G
Cleric Class
Adventures in the Forgotten Realms
(U)
Collector #: 006
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. ![]() ![]() Whenever you gain life, put a +1/+1 counter on target creature you control. ![]() ![]() When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness. |
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- NM
- EX
- VG
- G
Hobgoblin Bandit Lord
Adventures in the Forgotten Realms
(R)
Collector #: 147
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2/3 Creature - Goblin Rogue
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Other Goblins you control get +1/+1.![]() ![]() |
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- NM
- EX
- VG
- G
Rogue Class
Adventures in the Forgotten Realms
(R)
Collector #: 230
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. ![]() ![]() ![]() Creatures you control have menace. ![]() ![]() ![]() You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells. |
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- NM
- EX
- VG
- G
Acererak the Archlich
Adventures in the Forgotten Realms
(M)
Collector #: 087
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5/5 Legendary Creature - Zombie Wizard
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When Acererak the Archlich enters the battlefield, if you haven't completed the Tomb of Annihilation, return Acererak the Archlich to its owner's hand and venture into the dungeon. Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature. |
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- NM
- EX
- VG
- G
Loyal Warhound
Adventures in the Forgotten Realms
(R)
Collector #: 023
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3/1 Creature - Dog
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Vigilance When Loyal Warhound enters the battlefield, if an opponent controls more lands than you, search your library for a basic Plains card, put it onto the battlefield tapped, then shuffle. |
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- NM
- EX
- VG
- G
Xanathar, Guild Kingpin
Adventures in the Forgotten Realms
(M)
Collector #: 239
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5/6 Legendary Creature - Beholder
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At the beginning of your upkeep, choose target opponent. Until end of turn, that player can't cast spells, you may look at the top card of their library any time, you may play the top card of their library, and you may spend mana as though ti were mana of any color to cast spells this way. | |
- NM
- EX
- VG
- G
Feign Death
Adventures in the Forgotten Realms
(C)
Collector #: 103
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Instant
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Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." | |
- NM
- EX
- VG
- G
Deadly Dispute
Adventures in the Forgotten Realms
(C)
Collector #: 094
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Instant
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As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with " ![]() |
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- NM
- EX
- VG
- G
Moon-Blessed Cleric
Adventures in the Forgotten Realms
(U)
Collector #: 026
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3/2 Creature - Human Elf Cleric
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Divine Intervention - When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that car don top. | |
- NM
- EX
- VG
- G
Hall of Storm Giants
Adventures in the Forgotten Realms
(R)
Collector #: 257
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Land
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If you control two or more lands, Hall of Storm Giants enters the battlefield tapped.![]() ![]() ![]() ![]() ![]() ![]() |
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- NM
- EX
- VG
- G
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