MTG / Adventures In The Forgotten Realms
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Teleportation Circle
Adventures in the Forgotten Realms
(R)
Collector #: 039
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Enchantment
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At the beginning of your end step, exile up to one target artifact or creature you control, then return that card to the battlefield under its owner's control. | |
- NM
- EX
- VG
- G
Old Gnawbone
Adventures in the Forgotten Realms
(M)
Collector #: 197
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7/7 Legendary Creature - Dragon
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Flying Whenever a creature you control deals combat damage to a player, create that many Treasure tokens. |
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- NM
- EX
- VG
- G
Fighter Class
Adventures in the Forgotten Realms
(R)
Collector #: 222
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When Fighter Class enters the battlefield, search your library for an Equipment card, reveal it, put into your hand, then shuffle. ![]() ![]() ![]() Equip abilities you activate cost ![]() ![]() ![]() ![]() Whenever a creature you control attacks, up to one target creature blocks it this combat if able. |
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- NM
- EX
- VG
- G
Circle of Dreams Druid
Adventures in the Forgotten Realms
(R)
Collector #: 176
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2/1 Creature - Elf Druid
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- NM
- EX
- VG
- G
Unexpected Windfall
Adventures in the Forgotten Realms
(C)
Collector #: 164
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Instant
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As an additional cost to cast this spell, discard a card. Draw two cards and create two Treasure tokens. (They're artifacts with " ![]() |
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- NM
- EX
- VG
- G
Druid Class
Adventures in the Forgotten Realms
(U)
Collector #: 180
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(Gain the next level as a sorcery to add its ability.) Whenever a land enters the battlefield under your control, you gain 1 life. ![]() ![]() You may play an additional land on each of your turns. ![]() ![]() When this Class becomes level 3, target land you control becomes a creature with haste and "This creature's power and toughness are each equal to the number of lands you control." It's still a land. |
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- NM
- EX
- VG
- G
Xorn
Adventures in the Forgotten Realms
(R)
Collector #: 167
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3/2 Creature - Elemental
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If you would create one or more Treasure tokens, instead create those tokens plus an additional Treasure token. | |
- NM
- EX
- VG
- G
Guardian of Faith
Adventures in the Forgotten Realms
(R)
Collector #: 018
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3/2 Creature - Spirit Knight
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Flash Vigilance When Guardian of Faith enters the battlefield, any number of other target creatures you control phase out. |
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- NM
- EX
- VG
- G
Tiamat
Adventures in the Forgotten Realms
(M)
Collector #: 235
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7/7 Legendary Creature - Dragon God
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Flying When Tiamat enters the battlefield, if you cast it, search your library for up to five Dragon cards not named Tiamat that each have different names, reveal them, put them into your hand, then shuffle. |
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- NM
- EX
- VG
- G
Hobgoblin Bandit Lord
Adventures in the Forgotten Realms
(R)
Collector #: 147
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2/3 Creature - Goblin Rogue
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Other Goblins you control get +1/+1.![]() ![]() |
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- NM
- EX
- VG
- G
Delina, Wild Mage
Adventures in the Forgotten Realms
(R)
Collector #: 138
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3/2 Legendary Creature - Elf Shaman
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Whenever Delina, Wild Mage attacks, choose target creature you control, then roll a d20. 1–14 | Create a tapped and attacking token that's a copy of that creature, except it's not legendary and it has "At end of combat, exile this creature." 15–20 | Create one of those tokens. You may roll again. |
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- NM
- EX
- VG
- G
Cleric Class
Adventures in the Forgotten Realms
(U)
Collector #: 006
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) If you would gain life, you gain that much life plus 1 instead. ![]() ![]() Whenever you gain life, put a +1/+1 counter on target creature you control. ![]() ![]() When this Class becomes level 3, return target creature card from your graveyard to the battlefield. You gain life equal to that creature's toughness. |
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- NM
- EX
- VG
- G
The Deck of Many Things
Adventures in the Forgotten Realms
(M)
Collector #: 241
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Legendary Artifact
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![]() ![]() 1-9: Return a card at random from your graveyard to your hand. 10-19: Draw two cards. 20: Put a creature card from any graveyard onto the battlefield under your control. When that creature dies, its owner loses the game. |
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- NM
- EX
- VG
- G
The Book of Exalted Deeds
Adventures in the Forgotten Realms
(M)
Collector #: 004
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Legendary Artifact
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At the beginning of your end step, if you gained 3 or more life this turn, create a 3/3 white Angel creature token with flying.![]() ![]() ![]() ![]() |
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- NM
- EX
- VG
- G
Tasha's Hideous Laughter
Adventures in the Forgotten Realms
(R)
Collector #: 078
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Sorcery
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Each opponent exiles cards from the top of their library until that player has exiled cards with total mana value 20 or more. | |
- NM
- EX
- VG
- G
Lolth, Spider Queen
Adventures in the Forgotten Realms
(M)
Collector #: 112
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Legendary Planeswalker - Lolth
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Whenever a creature you control dies, put a loyalty counter on Lolth, Spider Queen. [0]: You draw a card and you lose 1 life. [-3]: Create two 2/1 black Spider creature tokens with menace and reach. [-8]: You get an emblem with "Whenever an opponent is dealt combat damage by one or more creatures you control, if that player lost less than 8 life this turn, they lose life equal to the difference." |4| |
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- NM
- EX
- VG
- G
Feign Death
Adventures in the Forgotten Realms
(C)
Collector #: 103
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Instant
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Until end of turn, target creature gains "When this creature dies, return it to the battlefield tapped under its owner's control with a +1/+1 counter on it." | |
- NM
- EX
- VG
- G
Rogue Class
Adventures in the Forgotten Realms
(R)
Collector #: 230
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) Whenever a creature you control deals combat damage to a player, exile the top card of that player's library face down. You may look at it for as long as it remains exiled. ![]() ![]() ![]() Creatures you control have menace. ![]() ![]() ![]() You may play cards exiled with Rogue Class, and you may spend mana as though it were mana of any color to cast those spells. |
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- NM
- EX
- VG
- G
Orb of Dragonkind
Adventures in the Forgotten Realms
(R)
Collector #: 157
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Artifact
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- NM
- EX
- VG
- G
Wizard Class
Adventures in the Forgotten Realms
(U)
Collector #: 081
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) You have no maximum hand size. ![]() ![]() When this Class becomes level 2, draw two cards. ![]() ![]() Whenever you draw a card, put a +1/+1 counter on target creature you control. |
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- NM
- EX
- VG
- G
Den of the Bugbear
Adventures in the Forgotten Realms
(R)
Collector #: 254
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Land
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If you control two or more other lands, Den of the Bugbear enters the battlefield tapped.![]() ![]() ![]() ![]() |
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- NM
- EX
- VG
- G
Sorcerer Class
Adventures in the Forgotten Realms
(R)
Collector #: 233
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) When Sorcerer Class enters the battlefield, draw two cards, then discard two cards. ![]() ![]() Creatures you control have " ![]() ![]() ![]() ![]() ![]() ![]() Whenever you cast an instant or sorcery spell, that spell deals damage to each opponent equal to the number of instant and sorcery spells you've cast this turn. |
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- NM
- EX
- VG
- G
Grazilaxx, Illithid Scholar
Adventures in the Forgotten Realms
(R)
Collector #: 060
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3/2 Legendary Creature - Horror
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Whenever a creature you control becomes blocked, you may return it to its owner's hand. Whenever one or more creatures you control deal combat damage to a player, draw a card. |
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- NM
- EX
- VG
- G
Deadly Dispute
Adventures in the Forgotten Realms
(C)
Collector #: 094
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Instant
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As an additional cost to cast this spell, sacrifice an artifact or creature. Draw two cards and create a Treasure token. (It's an artifact with " ![]() |
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- NM
- EX
- VG
- G
Flumph
Adventures in the Forgotten Realms
(R)
Collector #: 015
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0/4 Creature - Jellyfish
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Defender, flying Whenever Flumph is dealt damage, you and target opponent each draw a card. |
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- NM
- EX
- VG
- G
1 - 25 of 305 results