MTG / Adventures In The Forgotten Realms
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Loathsome Troll
Adventures in the Forgotten Realms
(U)
Collector #: 192
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6/2 Creature - Troll
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1-9:Put Loathsome Troll on top of your library. 10-19: Return Loathsome Troll to your hand. 20: Return Loathsome Troll to the battlefield tapped. |
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- NM
- EX
- VG
- G
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Mimic
Adventures in the Forgotten Realms
(C)
Collector #: 249
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Artifact - Treasure
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- NM
- EX
- VG
- G
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Paladin's Shield
Adventures in the Forgotten Realms
(C)
Collector #: 030
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Artifact - Equipment
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Flash When Paladin's Shield enters the battlefield, attach it to target creature you control. Equipped creature gets +0/+2. Equip |
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- NM
- EX
- VG
- G
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Rally Maneuver
Adventures in the Forgotten Realms
(U)
Collector #: 036
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Instant
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| Target creature gets +2/+0 and gains first strike until end of turn. Up to one other target creature gets +0/+2 and gains lifelink until end of turn. | |
- NM
- EX
- VG
- G
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Sepulcher Ghoul
Adventures in the Forgotten Realms
(C)
Collector #: 118
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2/1 Creature - Zombie
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| Sacrifice another creature: Sepulcher Ghoul gets +2/+2 until end of turn. Activate only once each turn. | |
- NM
- EX
- VG
- G
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Spare Dagger
Adventures in the Forgotten Realms
(C)
Collector #: 250
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Artifact - Equipment
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Equipped creature gets +1/+0 and has "Whenever this creature attacks, you may sacrifice Spare Dagger. When you do, this creature deals 1 damage to any target." Equip |
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- NM
- EX
- VG
- G
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Split the Party
Adventures in the Forgotten Realms
(U)
Collector #: 076
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Sorcery
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| Choose target player. Return half the creatures they control to their owner's hand, rounded up. | |
- NM
- EX
- VG
- G
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Sudden Insight
Adventures in the Forgotten Realms
(U)
Collector #: 077
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Instant
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| Draw a card for each different mana value among nonland cards in your graveyard. | |
- NM
- EX
- VG
- G
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Tiger-Tribe Hunter
Adventures in the Forgotten Realms
(U)
Collector #: 163
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4/4 Creature - Human Barbarian
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Trample Pack tactics - Whenever Tiger-Tribe Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, you may sacrifice another creature. When you do, Tiger-Tribe Hunter deals damage equal to the sacrificed creature's power to target creature. |
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- NM
- EX
- VG
- G
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Air-Cult Elemental
Adventures in the Forgotten Realms
(C)
Collector #: 045
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2/5 Creature - Elemental
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Flying Whirlwind - When Air-Cult Elemental enters the battlefield, return up to one other target creature to its owner's hand. |
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- NM
- EX
- VG
- G
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Check for Traps
Adventures in the Forgotten Realms
(U)
Collector #: 092
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Sorcery
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| Target opponent reveals their hand. You choose a nonland card from it. Exile that card. If an instant card or a card with flash is exiled this way, they lose 1 life. Otherwise, you lose 1 life. | |
- NM
- EX
- VG
- G
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Clattering Skeletons
Adventures in the Forgotten Realms
(C)
Collector #: 093
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4/3 Creature - Skeleton
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| When Clattering Skeletons dies, venture into the dungeon. (Enter the first room or advance to the next room.) | |
- NM
- EX
- VG
- G
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Devour Intellect
Adventures in the Forgotten Realms
(C)
Collector #: 097
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Sorcery
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| Target opponent discard a card. If mana from a Treasure was spent to cast this spell, instead that player reveals their hand, you choose a nonland card from it, then that player discards that card. | |
- NM
- EX
- VG
- G
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Dragon's Disciple
Adventures in the Forgotten Realms
(U)
Collector #: 013
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1/3 Creature - Human Monk
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As Dragon's Disciple enters the battlefield, you may reveal a Dragon card from your hand. If you do or if you control a Dragon, Dragon's Disciple enters the battlefield with a +1/+1 counter on it. Dragons you control have ward |
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- NM
- EX
- VG
- G
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Manticore
Adventures in the Forgotten Realms
(C)
Collector #: 113
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2/1 Creature - Manticore
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Flash Flying Tail Spikes - When Manticore enters the battlefield, destroy target creature an opponent controls that was dealt damage this turn. |
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- NM
- EX
- VG
- G
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Mordenkainen's Polymorph
Adventures in the Forgotten Realms
(C)
Collector #: 065
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Instant
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| Until end of turn, target creature becomes a Dragon with base power and toughness 4/4 and gains flying. (It loses all other creature types.) | |
- NM
- EX
- VG
- G
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Valor Singer
Adventures in the Forgotten Realms
(C)
Collector #: 165
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2/3 Creature - Tiefling Bard
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| Combat Inspiration - At the beginning of combat on your turn, target creature you control gets +1/+0 until end of turn. | |
- NM
- EX
- VG
- G
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Bulette
Adventures in the Forgotten Realms
(C)
Collector #: 173
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3/3 Creature - Beast
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| At the beginning of your end step, if a creature died this turn, put a +1/+1 counter on Bulette. | |
- NM
- EX
- VG
- G
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Divine Smite
Adventures in the Forgotten Realms
(U)
Collector #: 012
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Instant
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| Target creature or planeswalker an opponent controls phases out. If that permanent is black, exile it instead. (If it phases out, treat it and anything attached to it as though they don't exist until its controller's next turn.) | |
- NM
- EX
- VG
- G
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Djinni Windseer
Adventures in the Forgotten Realms
(C)
Collector #: 055
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3/3 Creature - Djinn
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Flying When Djinni Windseer enters the battlefield, roll a d20. 1-9: Scry 1. 10-19: Scry 2. 20: Scry 3. |
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- NM
- EX
- VG
- G
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Gnoll Hunter
Adventures in the Forgotten Realms
(C)
Collector #: 185
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2/2 Creature - Gnoll
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| Pack tactics - Whenever Gnoll Hunter attacks, if you attacked with creatures with total power 6 or greater this combat, put a +1/+1 counter on Gnoll Hunter. | |
- NM
- EX
- VG
- G
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Inspiring Bard
Adventures in the Forgotten Realms
(C)
Collector #: 189
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3/3 Creature - Elf Bard
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When Inspiring Bard enters the battlefield, choose one -
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- NM
- EX
- VG
- G
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Rust Monster
Adventures in the Forgotten Realms
(U)
Collector #: 161
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2/1 Creature - Beast
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First strike Sacrifice an artifact: Rust Monster gets +2/+0 until end of turn. |
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- NM
- EX
- VG
- G
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Shocking Grasp
Adventures in the Forgotten Realms
(C)
Collector #: 072
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Instant
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Target creature gets -2/-0 until end of turn. Draw a card. |
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- NM
- EX
- VG
- G
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Flameskull
Adventures in the Forgotten Realms
(M)
Collector #: 143
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3/1 Creature - Skeleton
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Flying Flameskull can't block. Rejuvenation - When Flameskull dies, exile it. If you do, exile the top card of your library. Until the end of your next turn, you may play one of those cards. (If you cast Flameskull this way, you can't play the other card, and vice versa.) |
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- NM
- EX
- VG
- G
276 - 300 of 305 results