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Gelatinous Cube
Adventures in the Forgotten Realms
(R)
Collector #: 105
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4/3 Creature - Ooze
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Engulf - When Gelatinous Cube enters the battlefield, exile target non-Ooze creature an opponent controls until Gelatinous Cube leaves the battlefield. Dissolve - : Put target creature card with mana value X exiled with Gelatinous Cube into its owner's graveyard. |
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Wish
Adventures in the Forgotten Realms
(R)
Collector #: 166
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Sorcery
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You may play a card you own form outside the game this turn. | |
Hand of Vecna
Adventures in the Forgotten Realms
(R)
Collector #: 246
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Legendary Artifact - Equipment
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At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip - Pay 1 life for each card in your hand. Equip |
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Westgate Regent
Adventures in the Forgotten Realms
(R)
Collector #: 126
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4/4 Creature - Vampire
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Flying Ward - Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it. |
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Fates' Reversal
Adventures in the Forgotten Realms
(C)
Collector #: 102
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Sorcery
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Return up to one target creature card from your graveyard to your hand. Venture into the dungeon. (Enter the first room or advance to the next room.) | |
Green Dragon
Adventures in the Forgotten Realms
(U)
Collector #: 186
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4/4 Creature - Dragon
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Flying Poison Breath - When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it. |
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Ray of Enfeeblement
Adventures in the Forgotten Realms
(U)
Collector #: 116
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Instant
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Target creature gets -4/-1 until end of turn. If that creature is white, it gets -4/-4 until end of turn instead. | |
Minsc, Beloved Ranger
Adventures in the Forgotten Realms
(M)
Collector #: 227
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3/3 Legendary Creature - Human Ranger
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When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste. : Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery. |
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Blink Dog
Adventures in the Forgotten Realms
(U)
Collector #: 003
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1/1 Creature - Dog
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Double strike Teleport - : Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) |
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You Find a Cursed Idol
Adventures in the Forgotten Realms
(C)
Collector #: 213
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Sorcery
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Choose one -
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Pixie Guide
Adventures in the Forgotten Realms
(C)
Collector #: 066
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1/3 Creature - Faerie
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Flying Grant an Advantage - If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll. |
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Skullport Merchant
Adventures in the Forgotten Realms
(U)
Collector #: 120
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1/4 Creature - Dwarf Citizen
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When Skullport Merchant enters the battlefield, create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Add one mana of any color.") , Sacrifice another creature or a Treasure: Draw a card. |
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Wild Shape
Adventures in the Forgotten Realms
(U)
Collector #: 212
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Instant
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Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.
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Zombie Token
Adventures in the Forgotten Realms
(S)
Collector #: 009
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2/2 Token Creature - Zombie
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Dungeon of the Mad Mage (Oversized)
Adventures in the Forgotten Realms
(S)
Collector #: 020
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Yawning Portal: You gain 1 life. Dungeon Level: Scry 1.
Mad Wizard's Lair: Draw three cards and reveal them. You may cast one of them without paying its mana cost. |
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Keen-Eared Sentry
Adventures in the Forgotten Realms
(U)
Collector #: 022
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2/1 Creature - Human Soldier
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You have hexproof (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. |
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Power of Persuasion
Adventures in the Forgotten Realms
(U)
Collector #: 067
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Sorcery
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Choose target creature an opponent controls, then roll a d20. 1-9: Return it to its owner's hand. 10-19: Its owner puts it on the top or bottom of their library. 20: Gain control of it until the end of your next turn. |
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Grand Master of Flowers
Adventures in the Forgotten Realms
(M)
Collector #: 017
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Legendary Planeswalker - Bahamut
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As long as Grand Master of Flowers has seven or more loyalty counters on him, he's a 7/7 Dragon God creature with flying and indestructible. [+1]: Target creature without first strike, double strike, or vigilance can't attack or block until your next turn. [+1]: Search your library and/or graveyard for a card named Monk of the Open Hand, reveal it, and put it into your hand. If you search your library this way, shuffle. |3| |
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Adult Gold Dragon
Adventures in the Forgotten Realms
(R)
Collector #: 216
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4/3 Creature - Dragon
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Flying, lifelink, haste | |
Volo, Guide to Monsters
Adventures in the Forgotten Realms
(R)
Collector #: 238
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3/2 Legendary Creature - Human Wizard
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Whenever you cast a creature spell that doesn't share a creature type with a creature you control or a creature card in your graveyard, copy that spell. (A copy of creature spell becomes a token.) | |
Swamp (272)
Adventures in the Forgotten Realms
(L)
Collector #: 272
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Basic Land - Swamp
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Vampire Spawn
Adventures in the Forgotten Realms
(C)
Collector #: 123
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2/3 Creature - Vampire
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When Vampire Spawn enters the battlefield, each opponent loses 2 life and you gain 2 life. | |
Aberrant Mind Sorcerer
Adventures in the Forgotten Realms
(U)
Collector #: 044
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3/4 Creature - Human Elf Shaman
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Psionic Spells - When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20. 1-9: You may put that card on top of your library. 10-20: Return that card to your hand. |
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Compelled Duel
Adventures in the Forgotten Realms
(C)
Collector #: 178
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Sorcery
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Target creature gets +3/+3 until end of turn and must be blocked this turn if able. | |
Price of Loyalty
Adventures in the Forgotten Realms
(C)
Collector #: 159
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Sorcery
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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. IF mana from a Treasure was spent to cast this spell, that creature gets +2/+0 until end of turn. | |