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Secret Door
Adventures in the Forgotten Realms
(C)
Collector #: 071
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0/4 Artifact Creature - Wall
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Defender : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) |
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Kick in the Door
Adventures in the Forgotten Realms
(C)
Collector #: 153
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Sorcery
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Put a +1/+1 counter on target creature. That creature gains haste until end of turn and can't be blocked by Walls this turn. Venture into the dungeon. (Enter the first room or advance to the next room.) | |
Magic Missile
Adventures in the Forgotten Realms
(U)
Collector #: 154
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Sorcery
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This spell can't be countered. Magic Missile deals 3 damage divided as you choose among one, two, or three targets. |
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Potion of Healing
Adventures in the Forgotten Realms
(C)
Collector #: 034
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Artifact
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When Potion of Healing enters the battlefield, draw a card. , , Sacrifice Potion of Healing: You gain 3 life. |
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Lost Mine of Phandelver
Adventures in the Forgotten Realms
(S)
Collector #: 021
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Cave Entrance: Scry 1.
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Dungeon Map
Adventures in the Forgotten Realms
(U)
Collector #: 242
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Artifact
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: Add . , : Venture into the dungeon. Activate only as a sorcery. (Enter the first room or advance to the next room.) |
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Mountain (275)
Adventures in the Forgotten Realms
(L)
Collector #: 275
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Basic Land - Mountain
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Bar the Gate
Adventures in the Forgotten Realms
(C)
Collector #: 047
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Instant
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Counter target creature or planeswalker spell. Venture into the dungeon. (Enter the first room or advance to the next room.) | |
Blink Dog
Adventures in the Forgotten Realms
(U)
Collector #: 003
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1/1 Creature - Dog
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Double strike Teleport - : Blink Dog phases out. (Treat it and anything attached to it as though they don't exist until your next turn.) |
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Clever Conjurer
Adventures in the Forgotten Realms
(C)
Collector #: 051
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2/3 Creature - Gnome Wizard
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Mage Hand - : Untap target permanent not named Clever Conjurer. Activate only as a sorcery. | |
Eccentric Apprentice
Adventures in the Forgotten Realms
(U)
Collector #: 057
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2/2 Creature - Tiefling Wizard
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Flying When Eccentric Apprentice enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) At the beginning of combat on your turn, if you've completed a dungeon, up to one target creature becomes a Bird with base power and toughness 1/1 and flying until end of turn. |
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Hama Pashar, Ruin Seeker
Adventures in the Forgotten Realms
(U)
Collector #: 224
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2/3 Legendary Creature - Human Wizard
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Room abilities of dungeons you own trigger an additional time. | |
Hand of Vecna
Adventures in the Forgotten Realms
(R)
Collector #: 246
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Legendary Artifact - Equipment
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At the beginning of combat on your turn, equipped creature or a creature you control named Vecna gets +X/+X until end of turn, where X is the number of cards in your hand. Equip - Pay 1 life for each card in your hand. Equip |
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Forest (279)
Adventures in the Forgotten Realms
(L)
Collector #: 279
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Basic Land - Forest
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Green Dragon
Adventures in the Forgotten Realms
(U)
Collector #: 186
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4/4 Creature - Dragon
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Flying Poison Breath - When Green Dragon enters the battlefield, until end of turn, whenever a creature an opponent controls is dealt damage, destroy it. |
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Swamp (271)
Adventures in the Forgotten Realms
(L)
Collector #: 271
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Basic Land - Swamp
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Wolf Token
Adventures in the Forgotten Realms
(S)
Collector #: 014
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2/2 Token Creature - Wolf
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Zombie Token
Adventures in the Forgotten Realms
(S)
Collector #: 009
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2/2 Token Creature - Zombie
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Westgate Regent
Adventures in the Forgotten Realms
(R)
Collector #: 126
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4/4 Creature - Vampire
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Flying Ward - Discard a card. (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player discards a card.) Whenever Westgate Regent deals combat damage to a player, put that many +1/+1 counters on it. |
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Veteran Dungeoneer
Adventures in the Forgotten Realms
(C)
Collector #: 040
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3/4 Creature - Human Warrior
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When Veteran Dungeoneer enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.) | |
Dueling Rapier
Adventures in the Forgotten Realms
(C)
Collector #: 140
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Artifact - Equipment
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Flash When Dueling Rapier enters the battlefield, attach it to target creature you control. Equipped creature gets +2/+0. Equip (: Attach to target creature you control. Equip only as a sorcery.) |
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Cave of the Frost Dragon
Adventures in the Forgotten Realms
(R)
Collector #: 253
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Land
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If you control two or more other lands, Cave of the Frost Dragon enters the battlefield tapped. : Add . : Cave of the Frost Dragon becomes a 3/4 white Dragon creature with flying until end of turn. It's still a land. |
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Dragon Turtle
Adventures in the Forgotten Realms
(R)
Collector #: 056
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3/5 Creature - Dragon Turtle
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Flash Drag Below - When Dragon Turtle enters the battlefield, tap it and up to one target creature an opponent controls. They don't untap during their controllers' next untap steps. |
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Keen-Eared Sentry
Adventures in the Forgotten Realms
(U)
Collector #: 022
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2/1 Creature - Human Soldier
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You have hexproof (You can't be the target of spells or abilities your opponents control.) Each opponent can't venture into the dungeon more than once each turn. |
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Monk Class
Adventures in the Forgotten Realms
(R)
Collector #: 228
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Enchantment - Class
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(Gain the next level as a sorcery to add its ability.) The second spell you cast each turn costs less to cast. : Level 2 When this Class becomes level 2, return up to one target nonland permanent to its owner's hand. : Level 3 At the beginning of your upkeep, exile the top card of your library. For as long as it remains exiled, it has "You may cast this card from exile as long as you've cast another spell this turn." |
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